question-circle Connecting ramp in Constructor

  • RossDarker
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10 May 2017 16:32 #1 by RossDarker
RossDarker created the topic: Connecting ramp in Constructor
So I have played Marble Blast for a while and have recently got back into it. I decided to make an interior in constructor, and I have made a few before. The interior planned is to be a sort of pump track, but for a MBG level I am creating.

Problem:
I have this half bowl-shaped structure and a platform, and I can't find a way of connecting them smoothly. I only know how to connect it by stretching the end face of each pie slice on the z axis, but it goes down in chunks and this is not smooth.

On the intermediate level (MBG), called Moto Marblecross, they have used triangles to create this half-bowl, but they are not aligned as well, and not as smooth.

The image of the objects I am trying to connect is attached and so is the map file. By the way ignore the trims for now. Can anyone please help?
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  • RDs.Империя
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16 May 2017 11:39 #2 by RDs.Империя
RDs.Империя replied the topic: Connecting ramp in Constructor
This may be wayyy too late but this is what I came up with, needs a bit more adjusting and couldve used way more slices to get it smoother.

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File Name: rampthingymajingy.map
File Size:153 KB

Some guy that does DTS shapes and levels.
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17 May 2017 17:19 #3 by RossDarker
RossDarker replied the topic: Connecting ramp in Constructor
Yeah that's great thanks. It converts to a dif fine and's very smooth. So it can be placed on the other side of the half-bowl shape, is there an easy way to rotate it 180°?

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  • Weather
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18 May 2017 17:33 #4 by Weather
Weather replied the topic: Connecting ramp in Constructor
You can rotate it by pressing E, but I think what you'd want to do is press R then scale it by -1 on the X axis.

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18 May 2017 19:18 #5 by Threefolder
Threefolder replied the topic: Connecting ramp in Constructor

Weather wrote:
Press R then scale it by -1 on the X axis.


TIL

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19 May 2017 17:26 #6 by RossDarker
RossDarker replied the topic: Connecting ramp in Constructor
When I press R and set scale x to -1, it seems to turn each individual brush rather than the whole thing as shown in the image below. Grouping the brushes doesn't change this.

Is there a way to rotate it as if it were just 1 brush? (or maybe I actually want to flip it, so it's like it's being reflected in a mirror)

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20 May 2017 02:09 #7 by Threefolder
Threefolder replied the topic: Connecting ramp in Constructor
I fixed it for you, as the whole "scale to -1" thing appears to only work on Windows.

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20 May 2017 18:02 #8 by RossDarker
RossDarker replied the topic: Connecting ramp in Constructor
Thank you. Fortunately, I have this Parallels Desktop, where I can run Windows whilst using Mac OS at the same time. I just alternate between them, to rotate stuff.

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