Hey y'all.
Yesterday I created a level in Constructor, made in both .csx and .map formats and then converted to .dif file and placed into the marble/data/interiors folder. The interior has a size of around 1 megabyte.
Now, when I try to load it into the level editor featured in Marble Blast Gold, all I get is a refusal of the interior to load and the following text when entering the console mode:
Interior::read: incompatible file version format
Unable to read detail level 0 in interior resource
Unable to load interior: marble/data/interiors/hiway/hiwayragetest2.dif
common/editor/EditorGui.cs (1201): Register object failed for object (null)
Is there anything I should change in the .csx or .map file, or should I update Torque Constructor from 1.0.3 to 1.0.6?
P.S. I am a newbie, so I'm asking the ways to solve this problem.
Yesterday I created a level in Constructor, made in both .csx and .map formats and then converted to .dif file and placed into the marble/data/interiors folder. The interior has a size of around 1 megabyte.
Now, when I try to load it into the level editor featured in Marble Blast Gold, all I get is a refusal of the interior to load and the following text when entering the console mode:
Interior::read: incompatible file version format
Unable to read detail level 0 in interior resource
Unable to load interior: marble/data/interiors/hiway/hiwayragetest2.dif
common/editor/EditorGui.cs (1201): Register object failed for object (null)
Is there anything I should change in the .csx or .map file, or should I update Torque Constructor from 1.0.3 to 1.0.6?
P.S. I am a newbie, so I'm asking the ways to solve this problem.