file MBE (Marble Blast Elite) [DEMO RELEASED]

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22 Mar 2011 02:32 #31
First official trailer:

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  • RDs.The-dts-guy
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22 Mar 2011 08:21 #32
Ok trailer looks pretty good. Only thing that i dont like is scenery. If thouse poles are same tipe as MBP's then you need to think of another idea.
All the rest looks good.

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22 Mar 2011 10:38 #33
I love the skybox and the texturing, they go so well together I got a 'this level looks evil' feeling and I LOVE IT. Scenery is a meh, levels are fine. The first ones shown are really the same thing as any other mod but as the vid continues it gets better.

Okay, I'm officially a sucker for that skybox/texturing that makes you believe this thing is evil. I love it.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Lambencee(Aaron_Y)
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22 Mar 2011 17:24 #34
Looks very well done, certainly a mod I will play if it comes out.

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22 Mar 2011 18:42 #35
MBE looks awesome so far! Looking forward to it.

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22 Mar 2011 18:59 #36
That's a nice bit of work for two months' time, but I don't think it was ready for a trailer yet. The textures all look very similar; shapes and marble aren't changed from Gold; levels are very unoriginal and some are ripoffs of Gold levels; powerup names aren't changed; scenery is like Platinum's. I hope you improve all of this to make the mod a success.

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22 Mar 2011 20:41 #37
The mod itself overall is looking great, but as others have said, make better scenery. Will be looking forward to more about this mod.

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22 Mar 2011 21:09 #38
Nice job so far.

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  • Jeff
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22 Mar 2011 21:15 #39
look very nice. Keep up the good work.

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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  • dobrakmato
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22 Mar 2011 21:16 #40
Looks good!

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22 Mar 2011 21:30 #41
Quote:That's a nice bit of work for two months' time, but I don't think it was ready for a trailer yet. The textures all look very similar; shapes and marble aren't changed from Gold; levels are very unoriginal and some are ripoffs of Gold levels; powerup names aren't changed; scenery is like Platinum's. I hope you improve all of this to make the mod a success.

If you read the video's description, you'll see that we have already changed most of that. It's not the actual game, just some of the levels. We are now working on more advanced/creative levels since we got a good amount of Novice levels done.

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22 Mar 2011 21:39 #42
The trailer is much better than I would have expected, and as Matan said, it dose look evil, which is good because I haven't played a Evil type MB Mod, keep up the good work, but I do think the scenery looks quite like MBP, but apart from that its great.

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  • Jeff
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23 Mar 2011 00:34 #43
well, you guys need some new scenery. Also, it looks too similar to mbfuture.

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23 Mar 2011 01:22 #44
Does anyone have a good idea for scenery? We've got nothing...

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  • Beack
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23 Mar 2011 01:42 #45
Looks like MBFuture, the suqres in the textures, the rounded borders (idea), the fold colors, etc. And I think the textures are based on my creation, but don't worry 'cos I posted that for MBElite

I keep thinking it's looks really similar to MBFuture, at leat the old version, much MBP pillars too, the evil mod is nice...and for the scenery just let pass the time and sometime a crazy idea will come to you.

good work too.

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  • randslider
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23 Mar 2011 05:09 #46
I agree with beack. Some of the levels look like some of the old and new levels in mbf. I love the first level that is shown.

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06 Apr 2011 02:19 #47


Here is a vid of our lead level maker Nihahhat speedrunning 3 of his levels. Also please read the description!

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06 Apr 2011 03:30 #48
Levels look okay, though not too original. I hate the textures, especially those on the walls. I see some misalignments of pads and other items. Scenery is good. Levels appear like they could be frustrating.

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06 Apr 2011 03:43 #49
Nice levels, but they look pretty difficult (especially the last one). I actually don't mind the textures that much, though some variety would be better. The scenery is original, but it shouldn't be more original than the levels themselves.

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06 Apr 2011 03:55 #50
Nice!

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06 Apr 2011 13:30 #51
I must admit, the last level is in fact very frustrating but the others aren't really. As for the pads, they always appear to be different in game than Constructor.

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  • Jeff
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07 Apr 2011 00:52 #52
its probebly because constructor is using mbg's entities.

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  • RDs.The-dts-guy
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07 Apr 2011 21:07 #53
Hows that? Im using it in my mod.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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07 Apr 2011 23:12 #54
Why are you posting texture for your mod in our thread? Plus I don't like it.

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12 Apr 2011 00:40 #55
Here is a little update:

We've been getting lots of progress lately. Lots of levels are being made, codes are written, and GUI has been started. Also we are starting on the sounds.

I'm not sure exactly how many levels are done, but there are around 20-30. A lot of them are almost done.

We have a couple of new textures, and a wall. Also we've changed most of the DTS textures.

Here's a recent level by Nihahhat.

Epic


It's a long yet fun level.

Hope you like it!

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12 Apr 2011 01:07 #56
I dunno about what everyone else thinks, but that level looks totally SWEET.
BRING ON THE MODDING.

EDITS:
By the way, I like the sky in the video (it's mine ).
I must say, the texturing and level design are superior. I wish you mod best of luck.

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12 Apr 2011 03:04 #57
Kewl level. Great level Nihahhat!

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  • Lambencee(Aaron_Y)
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12 Apr 2011 03:38 #58
That's seriously awesome!

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12 Apr 2011 03:52 #59
Looks good. I hope the length doesn't make it too frustrating.

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  • Beack
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12 Apr 2011 04:19 #60
Looks really good, but it's enough replayable?

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