file MBE (Marble Blast Elite) [DEMO RELEASED]

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09 Jun 2011 09:00 #241
May 30, 2011, 5:08pm, perishingflames wrote:
May 30, 2011, 12:25pm, helpme wrote:OK, Matan you are wrong. I could basically remake MB, just so long as I didn't use any assets from MB. So if I wrote all of the code, and created all of the art and sounds and levels and everything else, it would be legal, even if it was basically MB...

It is however illegal to decompile MB.

Oh really? Because according to the license agreement:


Quote:MARBLEBLAST
End User License Agreement (EULA)

This Software Licensing Agreement (Agreement) is a legal agreement between you and
GarageGames.com, Inc. (´GarageGames´). These are the only terms by which GarageGames permits
any use of the Software.

GarageGames Licensing Agreement for Marble Blast.

1. The Software.
The Software licensed under this Agreement is the computer program entitled ´Marble Blast´,
which consists of executable files, data files, and documentation.

2. Grant of License.
GarageGames grants you the nontransferable, nonexclusive right to use the Software in
accordance with the terms of this Agreement.

YOU MAY: (i) load the software into RAM as well as install it on a hard disk or other
storage device, and (ii) make one copy for backup purposes.

YOU MAY NOT: modify, translate, disassemble, reverse engineer, decompile, or create
derivative works based upon the Software.

Generally, the first three MAY NOT conditions you aren't going to be prosecuted for (for example, research about the DRM US court decisions that allow you to break drm for your personal use) let alone be found out, but that last condition (create derivative works) is not uncommon to be the basis for you getting your behind sued for a lot of money.

I stand corrected, it would have to be different enough to qualify for it's own copyright, or else it would be a derivative work Unfortunately it is completely unclear how different it would need to be to not be a derivative work.In fact it would be all up to IAC and whether or not they considered it a derivative work. If they wanted to get all legal on you, there isn't much you could do, even if you were right. They have the resources to hire lawyers and all that...

Now I am not sure how mods fit into this, I believe that they would be considered derivative works, so IDK. Maybe they are illegal but nobody bothers to go after them because, well, who cares.

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09 Jun 2011 15:07 #242
Why does there have to be so much legal stuff (I really want to say a worse word instead of stuff) in the world?

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09 Jun 2011 15:08 #243
Because otherwise people could steal your idea and get more money.

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09 Jun 2011 15:29 #244
True, or they could claim you stole it from them. I guess there is a good reason for most of the stuff in the world.

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09 Jun 2011 16:00 #245
None of this would happen if MB was open source...

Sure, then GG/IAC wouldn't get any money at all... but hey, it's their problem.

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09 Jun 2011 16:47 #246
That is true...

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09 Jun 2011 19:05 #247
Could we get back on topic?

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09 Jun 2011 19:16 #248
OK. What's new with Elite?

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16 Jun 2011 03:10 #249
Good news guys! It's been a while since we've had good news, so I'm happy to say this. The Marble Blast Elite Demo is almost here! We are hoping to release it sometime within a month or two.

The demo will contain:

•Approximately 30 Levels
•2-3 New Features
•Unchanged GUI (for now, until we get a GUI graphics maker)
•New music and sounds


What we are doing to reach release:

•Re-texturing and adding new scenery to older levels
•Fixing small bugs
•Organizing levels and taking screenshots


After the demo is complete, the game will be sent to our two testers (Mosquashi and Kostas) to set the Elite Times for each level.

I hope you are all looking foward to the release!

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  • Joey
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16 Jun 2011 03:28 #250
Can't wait! What genre is the music?

I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.

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  • IsraeliRD
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16 Jun 2011 03:33 #251
a good one

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Jeff
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16 Jun 2011 03:45 #252
awesome news guys! But 30 levels, isn't that a little much. I am not complaining

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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16 Jun 2011 14:03 #253
It's actually a reasonable amount. Think of all the levels we made in such a short time! We have plans to have around 150 levels for release, but it may change. This amount does include levels for game modes. Nihahhat has been making lots of levels lately so, erm, we are getting there...

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  • Ian_Cordle
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16 Jun 2011 16:21 #254
He's saying that you probably shouldn't show 30 levels in the demo, because that is a bit much. You took it the opposite way.

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16 Jun 2011 16:30 #255
I'm just saying that we are going to have lots of levels, so 30 isn't much compared to 150. If we had only 80 levels, then 30 would be too much. We'll remove 10 levels from the demo if you really want.

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  • Ian_Cordle
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16 Jun 2011 16:46 #256
It was just a note. Plus, I suggest that 150 is much to high of a goal for a first release. I don't know how much creativity and originality you'll get from 150 levels.

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16 Jun 2011 17:18 #257
Nihahhat actually listed ~130 REGULAR GAMEPLAY levels on his iPod. I think almost all of them are either planned on paper or planned mentally. 130 levels+10 Hunt levels+10 ***** Mode levels=around 150 levels. I've seen the list and it's pretty impessive. Most of the levels are creative.

Trust me, 150 isn't that bad of a goal. We're halfway there, and it's only been 3-4 months of real progress.

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  • Joey
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16 Jun 2011 17:41 #258
And THAT is impressive! You know, how Nihahhat can make so many levels in such a short time... I actually don't think 150 is too much... Infact I'd rather prefer a mod with more levels. It's really good that Nihahhat has planned every level on paper... Like the aesthetics and everything? I only work on MSWord . Sometimes grid paper if I feel like it. Nonetheless, I'm quite excited!

I love you, but your attitude is like that of a shrew. Your options? Take a pill or be my kill. Might I suggest that you wear a vest. Perish in class or be banished to the land of bluegrass, where dreams don't exist as you'll be eternally pissed.

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  • Lambencee(Aaron_Y)
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16 Jun 2011 18:43 #259
Can't wait to play it!

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16 Jun 2011 18:48 #260
Can't wait to test it!

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17 Jun 2011 18:00 #261
Can't wait for the demo!

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  • dobrakmato
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17 Jun 2011 20:26 #262
Can't wait for it!

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17 Jun 2011 20:41 #263
Heh, those four comments all started with Can't wait. Weird.

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17 Jun 2011 23:52 #264
That happens all the time when there's an epic mod running loose in Tokyo (flashback! jk.)

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29 Jun 2011 19:01 #265
How many levels so far?

EDIT: Nevermind, I already know this (jk)

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09 Jul 2011 04:43 #266
A WHOLE lot.

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09 Jul 2011 10:50 #267
Can't wait to test it!

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  • Ian_Cordle
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09 Jul 2011 14:16 #268
Any status on the Demo?

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14 Jul 2011 18:16 #269
Jun 9, 2011, 12:16pm, nogamer wrote:OK. What's new with Elite?

I've joined the team!

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  • Jeff
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15 Jul 2011 00:11 #270
Congrat! BTW, since ian's question was never answered, i guess I will ask for him. Any status on the demo?

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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