file MBE (Marble Blast Elite) [DEMO RELEASED]

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19 Feb 2012 01:53 #331
Forgot to mention:
- love the icons on the bottom left
--> that said, I'd prefer if it actually reset itself on level restart rather than stay on the previous color until 'go'; so I'm classifying this as a bug.

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19 Feb 2012 07:22 #332
Does anyone know how to make this work on a Mac? I looked at the instructions and they talk about .exe files which are Windows specific.

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19 Feb 2012 17:10 #333
Feb 18, 2012, 11:22pm, ajdallas wrote:Does anyone know how to make this work on a Mac? I looked at the instructions and they talk about .exe files which are Windows specific. I have spoken to Mason about it. Apparently ReloadeDragon got it to work on his mac, but I have also heard that Uil and Andrew are having trouble with it to. Mason also said that demo 1.1 WILL be mac tested.

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20 Feb 2012 04:37 #334
Bug report: I beat the PWNAGE time but the level select screen has the elite symbol.

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20 Feb 2012 19:30 #335
@mbgaddict Due to MBG codes that bug is there. The code says He/she beat the Elite time so give it the symbol. You did beat the Elite time, but the PWNAGE time as well. This will be fixed in V1.1.

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20 Feb 2012 19:44 #336
So it can only have one time?

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20 Feb 2012 19:47 #337
@mbgaddict No, we forgot to add code for PWNAGE time so it reverts to the Elite time.

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26 Feb 2012 23:11 #338
Loved the trailer! I had no idea there was a DEMO! Downloading now... to be honest I'm excited to play this demo! This is the only mod that I've been looking forward to play besides PQ!

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27 Feb 2012 01:02 #339
You haven't been excited about PR?

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27 Feb 2012 01:38 #340
@mbgaddict rct is on pr.
speaking of rct, he needs to get on msn more often

by the way, how is the 1.10 update comming on the demo?

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27 Feb 2012 01:51 #341
He could still be wishing he could be playing the final version.

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27 Feb 2012 02:52 #342
Nihahhat:

The 1.1 update is taking a lot longer but will turn out much better than we thought. Re-trimming every single level is a long process, and I have loads of other stuff to do as well. I also decided to add unique scenery to every single level

Teaser coming soon, maybe...

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27 Feb 2012 03:01 #343
Ok, thanks explode and nihahhat. Keep up the good work guys!

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27 Feb 2012 04:13 #344
Feb 18, 2012, 10:51am, ktbold12345 wrote:Great demo! I have played half of it so far, and I enjoyed most levels. I will give you a level-by-level review when I beat the game.

I'm still going to review this. I just have to beat the game.

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27 Feb 2012 04:32 #345
I still haven't beat it yet

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27 Feb 2012 06:27 #346
Feb 26, 2012, 5:51pm, mbgaddict wrote:He could still be wishing he could be playing the final version.

I actually added PR, but I thought Eh.. I'm in that mod... so it wouldn't make much sense.

I honestly was going to say that. I still can't wait to play it! It's looking good

EDIT: Oh and Jeff... yeah I know

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27 Feb 2012 15:57 #347
@Kwill Are there any specific levels or challenges you are having trouble with? If there are any, we will make them easier for 1.1.

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27 Feb 2012 18:52 #348
The lack of checkpoints is the hardest thing. The challenges themselves aren't that hard for the most part. However, as people before have mentioned, I'm really having problems with that inversion floor.

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28 Feb 2012 02:13 #349
You could delete inversion.cs I don't think this is the exact name but I am pretty sure that is the file.

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28 Feb 2012 04:47 #350
Thanks for pointing that out mbgaddict. ill make sure its impossible to delete it eventually for nihahhat with a good old anti hack system

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28 Feb 2012 04:57 #351
WIN ^

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28 Feb 2012 08:15 #352
Trolololololo jeff. Easy hack. Just set the controls to nil and then run the method in that file >=D

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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28 Feb 2012 23:48 #353
which is why you crc / sha2 ALL the things

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29 Feb 2012 00:20 #354
DOUBLE WIN ^

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29 Feb 2012 00:21 #355
Our you just could delete the .cs

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29 Feb 2012 00:25 #356
why would you want to cheat though in the first place, it just ruins the fun of the mod, and mbgaddict, there isn't a .cs because everybody would see my code for that inversion floor >_>. Its a .dso. Nuff said, I am out before i get warning.

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29 Feb 2012 00:44 #357
I am just saying it would be fun to make copy it, remove it for a little while and then put it back on.

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03 Mar 2012 01:51 #358
A bug that I noticed was that in Pushin Dem Crates, sometimes the crate texture glitches out and disappears, leaving a bare crate. Can this be fixed?

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03 Mar 2012 03:05 #359
I think that maybe an engine glitch after all it is pretty amazing that we can do all of the stuff that we are doing in MB nowadays.

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03 Mar 2012 11:00 #360
3 little videos about MBElite demo levels.

Gerson's Marble Blast Elite Demo Levels Compilation Videos:

Part 1:
(4 Levels)

Part 2:
(6 Levels)

Part 3:
(10 Levels)

I'm just an ordinary marble blaster who like to create new and unusual things.

Creator of the Marble Blast GLC series
Check out and download my custom levels here .
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