file Project Revolution [CANCELED]

  • randslider
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02 Mar 2012 06:43 #91
Does this mean I'm still on the mod? My dropbox disappeared one day.

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02 Mar 2012 06:55 #92
Apperently higuy nor myself never gave pink slips out

no, you are not. Sorry, one day, we went in and fired a bunch because they don't do anything.

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02 Mar 2012 22:15 #93
Oh well, more of a surprise when it comes out

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04 Mar 2012 03:30 #94
Hello everybody! It is once again time for a PR update, however, this one is a bigger update! We have a few things shown here in this update. However, this update does not show people playing together; it shows a touch of the features in PR. I will not state any of the features, because I would rather have you guys guess them, and what they do. This has been an exciting 8 months of work here, so enjoy. Please note that some of these features are only in the Beta or Alpha stage, so some may change accordingly.



Doubled Layered X - Hunt Mode - Level by Uil

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Keep on rolling,

~The PR Team

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04 Mar 2012 07:42 #95
Hmmm, looks like there could be a race mode- that starting cage plus the speedometer.

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  • HiGuy
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04 Mar 2012 09:49 #96
I can just see the responses about the various not-quite-finished things. Nice video, though.

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function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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  • IsraeliRD
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04 Mar 2012 12:42 #97
There's already a level by Technostick called X marks the spot.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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04 Mar 2012 13:10 #98
looks damn good! but I think you need some better Levels for multiplayer

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04 Mar 2012 14:46 #99
@Matan, I had a different name for it but everyone kept saying X Marks The Spot sounds better guess you'll just have to use the original name guys.

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04 Mar 2012 17:05 #100
Matan, I think Andrew Sears created the level X Marks the Spot not Technostick.

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Since the Awesome Time/Score is secret, you will have to beat it in order to find out what it is. Just practice every day, and be ready to keep pressing the 'Restart' button...A LOT!

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04 Mar 2012 17:22 #101
Wow this update is mind blowing I really think this mod has potential to succeed and not die off. I hope that you guys will have many more updates in the future.

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04 Mar 2012 18:15 #102
Mar 4, 2012, 9:05am, enetro50 wrote:Matan, I think Andrew Sears created the level X Marks the Spot not Technostick.

Probably because Technostick made a video on it, hence I remembered that. Thanks for the fix.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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04 Mar 2012 18:42 #103
Yea, we will change the name to something different.

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04 Mar 2012 20:13 #104
What the heck is that tweaky thing in the bottom right corner. It doesn't seem...right... I think it needs work


And I noticed some things that look like saturn as well, some kind of pickup?




Overall I want to emphasize something for you guys (and anyone making a mod). If you are going to release previews, do it right. Show only things that are close to done. The last thing you want in your preview is bugs, and things that obviously need work. If it doesn't look done, don't put it in the preview. The same goes for demo's, only even more so. If it isn't release quality don't put it in.

Take your cues from PQ. I am sure the whole mod doesn't look as polished and awesome as that last video they released (yet), but they don't let you know that, they only show you what is worthy of being seen.


This particular preview isn't bad, nothing is too obviously unfinished (although it could all look better), but is that REALLY the best level you could show us? It looks sorta fun, but still. If you don't have anything to put in a preview that seems really cool, don't make a preview yet.

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04 Mar 2012 21:23 #105
Mar 4, 2012, 10:15am, admin wrote:
Mar 4, 2012, 9:05am, enetro50 wrote:Matan, I think Andrew Sears created the level X Marks the Spot not Technostick.

Probably because Technostick made a video on it, hence I remembered that. Thanks for the fix.

I had forgotten about that level, otherwise I would have asked them to change it, lol.

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05 Mar 2012 00:45 #106
@Don I really don't think they want to make it look like PQ, I think they want it to have its own feel WITH features as good as PQ. Get where I am coming from?

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  • Perishingflames
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05 Mar 2012 02:58 #107
Mar 4, 2012, 4:45pm, mbgaddict wrote:@Don I really don't think they want to make it look like PQ, I think they want it to have its own feel WITH features as good as PQ. Get where I am coming from?

He means match the quality of PQ, not mimic its style

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06 Mar 2012 01:30 #108
Well great minds do think alike

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10 Mar 2012 09:35 #109
I just uploaded a video focusing on our new collision system for multiplayer. Check it out here:

var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BT...15&cb=+Math.random() ; document.write('');

This video is set in MBG because I broke PR whilst fixing the MP protocol, but I will stuff the new version in soon... (sorry pr staff)

~ HiGuy

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10 Mar 2012 11:06 #110
Wooow...

You're skills at coding have no limits!

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10 Mar 2012 14:05 #111
Intense, too amazing.

But how come the other marble is darker? Is it just the skin itself or is it a bug?

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10 Mar 2012 17:58 #112
Very impressive. I can tell that there are still a lot of kinks and problems to work out, but congrats on making it this far! Keep the good work up.

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10 Mar 2012 17:59 #113
we are actually wondering the same thing at the moment uil

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10 Mar 2012 18:05 #114
Uil: it's a DTS bug

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10 Mar 2012 18:27 #115
Amazing job you guys

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10 Mar 2012 19:58 #116
Will PR have a battle mode specifically dedicated to collision with the marbles?

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10 Mar 2012 21:39 #117
Indeed we have already coded that

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10 Mar 2012 21:43 #118
also, the pr staff is open to any suggestions from the public about the mod. we want it to be as great as can be, so please, feel free to comment and or suggest.

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10 Mar 2012 22:04 #119
I'm going to disregard all the posts saying this was impossible .

This could make may for very fidgety co-op levels where you need at least 2 people playing to finish it. e.g. having to jump off someone else to get to a normally un-accessible part of the level.

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10 Mar 2012 22:09 #120
Eh, I don't know about marbles jumping on each other because as many people have said before MBG's engine is too outdated.

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