- Category: News
- Written by IsraeliRD
- Hits: 862
If you aren't following our Twitter account then you probably haven't heard that we have finished all SinglePlayer levels for PlatinumQuest. This major milestone means a lot, since PlatinumQuest started as SinglePlayer only. Now we just have to make the Online section work nicely with the multitude of features it adds (spoilers: it doesn't work that nicely). I find it rather interesting that the SinglePlayer levels are split into two eras: 2009-2012 with the original Platinum Team, and then 2015-2017 with a whole new Platinum Team (save for me). In most of 2012 and the entirety of 2013-2014, we had no new levels. I'm pretty sure parts of 2015 had none, but I digress. The ideas of what makes a level and how this evolved really shows.
We still have to wrap up all the corners of SinglePlayer and blast through Online before we can release.
In addition to all that, I'm super happy to tell you about the new Replay System. It replaces all current and previous recording systems (rec/avi/mov/mp4) with a new rrec format which allows you to painlessly record a run, restart without any player input and recognise when you finish a level (prompting you to save). You can then replay the level and it'll keep recording on a new file. It works with all PlatinumQuest's features, including Hunt mode. You can replay the recording on video in any resolution, framerate and OS, giving it very good stability. When you play Online, it will automatically record your run, and should you get a World Record, immediately sends it to the server, so we don't have to worry about missing runs when it comes time to make videos.
This rrec format will be required for all future World Record Rampages (excluding MBG, which continues with rec/avi/mov/mp4) as default.
As this system does use its own versioning system, any future versions of this game that change the rrec version will not have their recordings work with the release version, and vice versa.
Whatever the case, I'm excited that we've made so much progress, and I'm looking forward to releasing Soon (TM).
Until next time,