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file AS's custom levels! (NEW: MBO/U conversions pack)

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12 Aug 2008 00:15 #271
Aug 11, 2008, 4:19pm, dushine wrote:Yeah we all are , btw AS is that problem with the trapdoor gonna be still there? The one where you come fast and hit it but then the door doesn't open, or the one of getting stuck in the trapdoor (not really kinda an MB glitch)?

I can easily rectify the first bug by moving the TriggerGoToTargets outward a little more. As for the other bug, I'm not sure how to fix it, or if I can at all. I'll try, but I can't guarantee anything. Just try not to go too fast into the doors is all I can say for now.

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12 Aug 2008 03:34 #272
The first bug is the main problem as it adds time to your final time, cause you can't wall hit on it too fast, the door one is ok if you might not be able to fix it, after all if you sped on it and hit it, you would bounce back and to comeback would be a waste of time

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12 Aug 2008 03:40 #273
A switch didn't work on my last MBP session. It was on the third, fourth, or fifth door. Maybe AS should check all the switches.

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12 Aug 2008 04:36 #274
Aug 11, 2008, 8:40pm, marblefire wrote:A switch didn't work on my last MBP session. It was on the third, fourth, or fifth door. Maybe AS should check all the switches.

You're probably just hitting the switches too fast, or hitting them from the side. I checked all the switches, and they're fine.

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12 Aug 2008 05:26 #275
OK, I'll keep that in mind. Thanks for checking!

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12 Aug 2008 06:24 #276
Yeah that's what I meant Andrew, the switches also if you go too fast and hit they just don't activate anything and the only way to activate the door is to hit on the place that the switch was.

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12 Aug 2008 07:07 #277
Aug 11, 2008, 11:24pm, dushine wrote:...the only way to activate the door is to hit on the place that the switch was.

Really? I'll try that next time I run into a problem.

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10 Sep 2008 01:04 #278
New level idea posted! This will take advantage of a feature which will be introduced in MBP 1.10

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10 Sep 2008 02:01 #279
Great idea! I'm glad to have partly given you the idea.

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10 Sep 2008 02:51 #280
Looks very fun!

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10 Sep 2008 02:53 #281
Sept 9, 2008, 7:51pm, marblefire wrote:Looks very fun!

What, you can see what the level will look like inside my head?

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10 Sep 2008 02:54 #282
Yes, but I don't want to give away secrets, so I won't reveal any details.

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10 Sep 2008 05:29 #283
Andrew Im quite sorry, but if you don't magic up the levels, I may have to eat you, and your cookies!

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10 Sep 2008 05:33 #284
Hmmm, great idea AS, Trace haven'tt you eaten enough people already?

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10 Sep 2008 07:41 #285
Sept 9, 2008, 10:29pm, trace wrote:Andrew Im quite sorry, but if you don't magic up the levels, I may have to eat you, and your cookies!

Not cool enough for you, eh? If you're so disappointed, why don't you make levels of your own.

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10 Sep 2008 10:06 #286
Wow, looks interesting! An new idea I've seen and plase make it now!

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10 Sep 2008 12:52 #287
Sounds interesting. Was this level going to be somewhat inspired by that little teleport challenge in Red Path?

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11 Oct 2008 03:56 #288
I was just informed that the links for Reflux and Happy Birthday Andrew no longer worked. I have reuploaded both of these levels to Localhostr for all to enjoy. If you've wanted to play these levels, now you can!

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11 Oct 2008 04:09 #289
Oh thanks, I hadn't played these, I thought my internet got a problem on those specific links, hey they work now, gonna download and obviously play!

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07 Nov 2008 04:27 #290
As you may know already, I have decided to take a break from making Doors levels. I want to focus my time on making my level ideas here and get back into making arcade-style levels again.

I have started planning out Teleport Timer Race and will start Constructing it very soon. Stay tuned for pics!

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13 Nov 2008 02:10 #291
I've finished Constructoring TTR (the abbreviation for Teleport Timer Race). I have to add the gems and teleport trigger before it is completed. It should be released by this weekend.

Here's a pic of the level, without items:

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13 Nov 2008 02:12 #292
I like its basic design! We can always use more MBU style levels.

What about some MBU arches as scenery?

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13 Nov 2008 02:14 #293
Looks like a short, sweet, fun little level! Can't wait to play it!

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13 Nov 2008 12:58 #294
Looks fun, but I must admit it was small.

Anyway, hope it won't be too hard, and I shall enjoy the level.

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13 Nov 2008 18:32 #295
I doubt it it is a miniature Teleport level. Look at the word race, it rings a bell in my head that any Race level so far has not been quite small, it more over sounds like it will teleport you somewhere further from your origin.

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22 Nov 2008 21:01 #296
After a week of delay, Teleport Timer Race is released! This level will test your speed and how well you can play with an invisible marble. Don't let the teleport take you away while you're collecting all the gems! Try and find the easter egg, too.

Have fun and don't forget to vote in LotM!

Note: There is a bug in that if you restart while inside the teleport, the timer will continue to run, and as a result you may end up getting teleported before you should. The only way to fix this is to quit and restart the level.

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22 Nov 2008 21:09 #297
Wow finally, I am gonna play this level and vote it as soon as possible!

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23 Nov 2008 16:34 #298
Heh, Great level andrew. I was one or his only tester, i dunno. I also set the UT / PT. They are both possible. For my best is 2x.xx (I frogot, but i do have it, go ask andrew). Sub 20 is possible because i missed a TT and did a mistake. Tip for people who don't wana wait like a minute to go:

Keep on restarting, till you think you have enough time to get all of the gems, so after you do, you'll finish in a heartbeat. Good luck on finding the EE!

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24 Nov 2008 18:57 #299
Very nice level, Andrew. Very unique concept and the course was well-designed and fun to play.

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25 Nov 2008 10:13 #300
@ Andrew: I suggest re-releasing this level with a heightened start pad (maybe on a tower, needs to be higher than the rest of the level), so the tele only starts when you fall into the playing area. This would stop errors/cheating the way Sonic did (even though it's clever) and make people less frustrated when they are forced to go OOB instead of just restarting.

I'll type up a review later maybe.

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