SA & Dance - Sorry, not too sure how to fix what's wrong. : /
Goddess - That's how it's supposed to be. The level would be a
lot harder with bouncing.
LoC - I'm uploading a quick video showing how to play through the whole level. I'll edit this post once it's done uploading. Wish it would upload faster.
RG - Make sure the following lines of code are at the very bottom of the mission file code (even below //--- OBJECT WRITE END ---):
function setMarbleAttributes(%attribute, %value)
{
eval("MarbleOne." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwo." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThree." @ %attribute @ "=" @ %value @ ";");
eval("MarbleFour." @ %attribute @ "=" @ %value @ ";");
eval("MarbleFive." @ %attribute @ "=" @ %value @ ";");
eval("MarbleSix." @ %attribute @ "=" @ %value @ ";");
eval("MarbleSeven." @ %attribute @ "=" @ %value @ ";");
eval("MarbleEight." @ %attribute @ "=" @ %value @ ";");
eval("MarbleNine." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleEleven." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwelve." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleFourteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleFifteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleSixteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleSeventeen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleEighteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleNineteen." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwenty." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyOne." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyTwo." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyThree." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyFour." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyFive." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentySix." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentySeven." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyEight." @ %attribute @ "=" @ %value @ ";");
eval("MarbleTwentyNine." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirty." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyOne." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyTwo." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyThree." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyFour." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyFive." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtySix." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtySeven." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyEight." @ %attribute @ "=" @ %value @ ";");
eval("MarbleThirtyNine." @ %attribute @ "=" @ %value @ ";");
eval("MarbleForty." @ %attribute @ "=" @ %value @ ";");
eval("defaultMarble." @ %attribute @ "=" @ %value @ ";");
eval("ThreeDMarble." @ %attribute @ "=" @ %value @ ";");
eval("MidPMarble." @ %attribute @ "=" @ %value @ ";");
eval("ggMarble." @ %attribute @ "=" @ %value @ ";");
eval("sm1Marble." @ %attribute @ "=" @ %value @ ";");
eval("sm2Marble." @ %attribute @ "=" @ %value @ ";");
eval("sm3Marble." @ %attribute @ "=" @ %value @ ";");
eval("bm1Marble." @ %attribute @ "=" @ %value @ ";");
eval("bm2Marble." @ %attribute @ "=" @ %value @ ";");
eval("bm3Marble." @ %attribute @ "=" @ %value @ ";");
eval("CustomMarble." @ %attribute @ "=" @ %value @ ";");
}
setMarbleAttributes("gravity", 5);