Levels in terms of mission files and associated level images (e.g. AwesomeLevel.mis and AwesomeLevel.jpg) are placed in missions/customs
HOWEVER you still need interiors+textures+anything else
Interiors and textures (anything else unless specified) go to platinumbeta/data/interiors (if 1.14, marble/data/interiors). These are normally .dif files (interiors) and any other jpg/png (textures, e.g. cool_grid2.jpg)
Skies (normally indicated as a directory on its own, e.g. Atoll) go to platinumbeta/data/skies (1.14, marble/data/skies)
Shapes (end in .dts) go to platinumbeta/data/shapes (1.14, marble/data/shapes) with associated textures (they are usually already in a directory for you)
This makes pretty much 99.9% of the levels working on the spot.
Lack of skybox will give you ERROR: INVALID PACKET right when you start a mission/level. Sometimes textures do that but #1 suspect is the skybox.
You can check which skybox it wants by looking at the mission file info, look for .dml in the materialList under Sky (e.g. materialList = "~/data/skies/Beginner/Beginner_Sky.dml"; which tells you it wants a .dml in /data/skies/Beginner/ and the sky directory is called Beginner ... can switch it as: materialList = "~/data/skies/Atoll/Atoll.dml"; and so on)
As buzz's levels usually require custom skyboxes it's a good idea to download them from
marbleblast.com/index.php/downloads/cga/cga-skies
.
You'll find Andrew/PF's most used but others are used as well.
Also another reason I said to wait for 1.50 to come out is because anytime we patch the game any script change causes the .rec to break instantly, so it's better to wait for Final.
You can record in 1.14 just fine (assuming Frostfire is happy with that).
If anything doesn't work or you need help customizing and understanding how things work just send me a PM, I'll be happy to help
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.