New Spam Board rule: NO USELESS SPAM! THIS INCLUDES POSTS THAT JUST CONSIST OF "AKJFWJF;KLDSNFLKDSJFLK" OR A LIST OF SMILEYS! The Spam Board is meant to be the place for threads that are just playful, not for plain stupid, immature posts!

No explicit images.

No flame wars.

file Hardest Level Ideas

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
07 Jun 2010 00:40 #151
New round!

What we'll start with is my favourite MBP custom level: No Jumping II.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • davidjl123
  • davidjl123's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 96
  • Thank you received: 0
07 Jun 2010 00:43 #152
No Jumping II with billions of land mines that throw you to Pluto.

Please Log in or Create an account to join the conversation.

  • Posts: 405
  • Thank you received: 0
07 Jun 2010 01:26 #153
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever.

Please Log in or Create an account to join the conversation.

  • davidjl123
  • davidjl123's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 96
  • Thank you received: 0
07 Jun 2010 01:56 #154
jdog, you have to continue what others have come up.

No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat.

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
07 Jun 2010 02:01 #155
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • snowbody
  • snowbody's Avatar Topic Author
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Posts: 251
  • Thank you received: 91
07 Jun 2010 19:35 #156
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface.


Jun 6, 2010, 6:56pm, davidjl123new wrote:jdog, you have to continue what others have come up.

well, you CAN change what other people said by a teeny bit (like if I changed 'billions of land mines' to 'billions of nukes')

Please Log in or Create an account to join the conversation.

  • davidjl123
  • davidjl123's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 96
  • Thank you received: 0
07 Jun 2010 21:45 #157
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure.

Please Log in or Create an account to join the conversation.

  • snowbody
  • snowbody's Avatar Topic Author
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Posts: 251
  • Thank you received: 91
16 Jun 2010 23:15 #158
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure.

Please Log in or Create an account to join the conversation.

  • Posts: 12
  • Thank you received: 0
17 Jun 2010 00:10 #159
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure, Make the marble go around the earth 5 times, then return to the same spot you started in for 10 seconds.

Please Log in or Create an account to join the conversation.

  • davidjl123
  • davidjl123's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 96
  • Thank you received: 0
17 Jun 2010 00:18 #160
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure, Make the marble go around the earth 5 times, then return to the same spot you started in for 10 seconds. After 10 seconds, Marblius, the planet you are on right now, explodes.

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
17 Jun 2010 02:09 #161
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure, Make the marble go around the earth 5 times, then return to the same spot you started in for 10 seconds. After 10 seconds, Marblius, the planet you are on right now, explodes and the marble is launched to earth, where defaultmarble.gravity=120.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • snowbody
  • snowbody's Avatar Topic Author
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Posts: 251
  • Thank you received: 91
17 Jun 2010 02:18 #162
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure, Make the marble go around the earth 5 times, then return to the same spot you started in for 10 seconds. After 10 seconds, Marblius, the planet you are on right now, explodes and the marble is launched to earth, where defaultmarble.gravity=120. The floor is glitched so any movement will sink you into it.

Please Log in or Create an account to join the conversation.

  • davidjl123
  • davidjl123's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 96
  • Thank you received: 0
17 Jun 2010 03:10 #163
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure, Make the marble go around the earth 5 times, then return to the same spot you started in for 10 seconds. After 10 seconds, Marblius, the planet you are on right now, explodes and the marble is launched to earth, where defaultmarble.gravity=120. The floor is glitched so any movement will sink you into it. And when you sink, underground monsters with very sharp jaws will bite you.

Please Log in or Create an account to join the conversation.

  • Posts: 5
  • Thank you received: 0
18 Jun 2010 13:27 #164
New round!

Let's start with the MBG level Tightropes.

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
18 Jun 2010 23:10 #165
Tightropes with mines, nukes, and bumpers covering the wires.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • Posts: 5
  • Thank you received: 0
18 Jun 2010 23:58 #166
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump.

Please Log in or Create an account to join the conversation.

  • Posts: 1638
  • Thank you received: 15
19 Jun 2010 00:18 #167
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything.

Please Log in or Create an account to join the conversation.

  • snowbody
  • snowbody's Avatar Topic Author
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Posts: 251
  • Thank you received: 91
19 Jun 2010 00:21 #168
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed.

Please Log in or Create an account to join the conversation.

  • davidjl123
  • davidjl123's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 96
  • Thank you received: 0
19 Jun 2010 00:28 #169
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag.

Please Log in or Create an account to join the conversation.

  • Posts: 623
  • Thank you received: 0
19 Jun 2010 02:20 #170
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate.

Please Log in or Create an account to join the conversation.

  • Posts: 623
  • Thank you received: 0
19 Jun 2010 03:40 #171
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level.

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
19 Jun 2010 05:45 #172
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • Posts: 5
  • Thank you received: 0
19 Jun 2010 14:35 #173
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system.

Please Log in or Create an account to join the conversation.

  • davidjl123
  • davidjl123's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 96
  • Thank you received: 0
19 Jun 2010 15:04 #174
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is almost impossible.

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
19 Jun 2010 15:08 #175
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is impossible. Also, there are teleport triggers everywhere that take you OOB and instantly teleport.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • davidjl123
  • davidjl123's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 96
  • Thank you received: 0
19 Jun 2010 15:30 #176
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is impossible. Also, there are teleport triggers everywhere that take you OOB and instantly teleport. When you go OOB, Andrew comes to your house and gets it on with you.

Please Log in or Create an account to join the conversation.

  • snowbody
  • snowbody's Avatar Topic Author
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Posts: 251
  • Thank you received: 91
19 Jun 2010 15:53 #177
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is impossible. Also, there are teleport triggers everywhere that take you OOB and instantly teleport. When you go OOB, Andrew comes to your house and gets it on with you. Then when Andrew's done, Rokoshu comes with all his fur and does the same thing.

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
19 Jun 2010 16:46 #178
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is impossible. Also, there are teleport triggers everywhere that take you OOB and instantly teleport. When you go OOB, Andrew comes to your house and gets it on with you. Then when Andrew's done, Rokoshu comes with all his fur and does the same thing. After Rokoshu is done, the game crashes and your computer explodes.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • davidjl123
  • davidjl123's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 96
  • Thank you received: 0
19 Jun 2010 17:21 #179
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is impossible. Also, there are teleport triggers everywhere that take you OOB and instantly teleport. When you go OOB, Andrew comes to your house and gets it on with you. Then when Andrew's done, Rokoshu comes with all his fur and does the same thing. After Rokoshu is done, the game crashes and your computer explodes. The explosion is so powerful, it can destroy a house 43738534758347483e+123 miles away.

Please Log in or Create an account to join the conversation.

  • Posts: 301
  • Thank you received: 57
20 Jun 2010 00:54 #180
NEW ROUND:

Level = Sprawl Multiplayer

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 2.059 seconds