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file Hardest Level Ideas

  • davidjl123
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20 Jun 2010 01:04 #181
Sprawl Multiplayer that is .1 .1 .1 in size.

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24 Jun 2010 13:28 #182
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior.

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26 Jun 2010 14:42 #183
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior. The interior swings violently, giving the marble motion sickness.

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  • Marblemaster1
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26 Jun 2010 18:46 #184
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior. The interior swings violently, giving the marble motion sickness. Every 3rd swing, it swings all the way upside-down.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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28 Jun 2010 15:55 #185
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior. The interior swings violently, giving the marble motion sickness. Every 3rd swing, it swings all the way upside-down. You fall to a deep void with toxic explosions that kill you.

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  • marblethefantactic
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28 Jun 2010 16:08 #186
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior. The interior swings violently, giving the marble motion sickness. Every 3rd swing, it swings all the way upside down. You fall to a deep void with toxic explosions that kill. Hills are 3 ft wide.



This is kinda like I'm Going on a Picnic, a game where you say I'm going on a picnic, and i'm bringing (something that begins with the first letter of the alphabet for the first player). It goes on. The last person has the toughest challenge of all!

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30 Jun 2010 17:02 #187
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior. The interior swings violently, giving the marble motion sickness. Every 3rd swing, it swings all the way upside down. You fall to a deep void with toxic explosions that kill. Hills are 3 ft wide. You die and one of the explosions throw your corpse to a graveyard.

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03 Jul 2010 15:23 #188
THE VERY ESSENCE OF THIS THREAD:

wiimedia.ign.com/wii/image/articl...._1276214767.jpg

Enjoy. SMG2 fans double-enjoy

*didn't post the direct image coz it's quite big*

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07 Jul 2010 19:05 #189
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior. The interior swings violently, giving the marble motion sickness. Every 3rd swing, it swings all the way upside down. You fall to a deep void with toxic explosions that kill. Hills are 3 ft wide. You die and one of the explosions throw your corpse to a graveyard. In the graveyard, a crapload of undead marbles of all kinds pop up from their graves and eat your corpse.

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07 Jul 2010 22:52 #190
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior. The interior swings violently, giving the marble motion sickness. Every 3rd swing, it swings all the way upside down. You fall to a deep void with toxic explosions that kill. Hills are 3 ft wide. You die and one of the explosions throw your corpse to a graveyard. In the graveyard, a crapload of undead marbles of all kinds pop up from their graves and eat your corpse. When they are finished with their dinner, they throw you to a trash can.

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  • snowbody
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08 Jul 2010 03:39 #191
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior. The interior swings violently, giving the marble motion sickness. Every 3rd swing, it swings all the way upside down. You fall to a deep void with toxic explosions that kill. Hills are 3 ft wide. You die and one of the explosions throw your corpse to a graveyard. In the graveyard, a crapload of undead marbles of all kinds pop up from their graves and eat your corpse. When they are finished with their dinner, they throw you to a walking trash can. The trash can walks to a dumpster and empties you into the dumpster.

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08 Jul 2010 03:43 #192
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior. The interior swings violently, giving the marble motion sickness. Every 3rd swing, it swings all the way upside down. You fall to a deep void with toxic explosions that kill. Hills are 3 ft wide. You die and one of the explosions throw your corpse to a graveyard. In the graveyard, a crapload of undead marbles of all kinds pop up from their graves and eat your corpse. When they are finished with their dinner, they throw you to a walking trash can. The trash can walks to a dumpster and empties you into the dumpster. The dumpster crashes into a building and the building collapses on you.

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10 Jul 2010 18:31 #193
Sprawl Multiplayer that is .1 .1 .1 in size, with the gems not moved with the interior. The interior swings violently, giving the marble motion sickness. Every 3rd swing, it swings all the way upside down. You fall to a deep void with toxic explosions that kill. Hills are 3 ft wide. You die and one of the explosions throw your corpse to a graveyard. In the graveyard, a crapload of undead marbles of all kinds pop up from their graves and eat your corpse. When they are finished with their dinner, they throw you to a walking trash can. The trash can walks to a dumpster and empties you into the dumpster. The dumpster crashes into a building and the building collapses on you. Then it turns out a terrorist had put dynamite in the building, and that dynamite explodes and kills you.

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22 Jul 2010 01:15 #194
New round.
Let's start with Battlecube Finale.

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22 Jul 2010 02:30 #195
Battlecube Finale where you're not allowed to move the camera from a straight down position.

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22 Jul 2010 13:32 #196
Battlecube Finale where you're not allowed to move the camera from a straight down position with no end pad and a bug that causes the level to ficker in and out of existance at a rate of 37 flickers per ms.

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22 Jul 2010 15:39 #197
Battlecube Finale where you're not allowed to move the camera from a straight down position with no end pad and a bug that causes the level to ficker in and out of existance at a rate of 37 flickers per ms and gives you a seizure more painful than that Pokemon episode.

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22 Jul 2010 16:38 #198
Battlecube Finale where you're not allowed to move the camera from a straight down position with no end pad and a bug that causes the level to ficker in and out of existance at a rate of 37 flickers per ms and gives you a seizure more painful than that Pokemon episode. The floors are also all random force and the level spins, flips and translates violently indipendant of gems/pu's/pads.

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25 Jul 2010 06:10 #199
Battlecube Finale where you're not allowed to move the camera from a straight down position with no end pad and a bug that causes the level to ficker in and out of existance at a rate of 37 flickers per ms and gives you a seizure more painful than that Pokemon episode. The floors are also all random force and the level spins, flips and translates violently indipendant of gems/pu's/pads. you also start on an oversized nuke, which is in an invisible box of oob triggers. there are also invisible moving platforms, which are made of magnets, so you stick to them, and of corse, they take you oob!

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25 Jul 2010 08:06 #200
Battlecube Finale where you're not allowed to move the camera from a straight down position with no end pad and a bug that causes the level to ficker in and out of existance at a rate of 37 flickers per ms and gives you a seizure more painful than that Pokemon episode. The floors are also all random force and the level spins, flips and translates violently indipendant of gems/pu's/pads. you also start on an oversized nuke, which is in an invisible box of oob triggers. there are also invisible moving platforms, which are made of magnets, so you stick to them, and of corse, they take you oob! And so much as touching a button on your keyboard makes the entirety of western society implode.

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25 Jul 2010 10:59 #201
New round!

A level with a teleporter on the start pad which takes you to the end pad.

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26 Jul 2010 06:06 #202
A level with a teleporter on the start pad which takes you to the end pad. Sadly, there is an oob trigger above you, and there are 100 magnets placed on top of each other, so they pull you oob.

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04 Aug 2010 19:47 #203
A level with a teleporter on the start pad which takes you to the end pad. Sadly, there is an oob trigger above you, and there are 100 magnets placed on top of each other, so they pull you oob. There are atomic bombs aimed everywhere, burning you.

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  • Marblemaster1
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27 Aug 2010 16:45 #204
A level with a teleporter on the start pad which takes you to the end pad. Sadly, there is an oob trigger above you, and there are 100 magnets placed on top of each other, so they pull you oob. There are atomic bombs aimed everywhere, burning you. Radiation from the bombs reverses the marble controls.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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08 Sep 2010 22:05 #205
A level with a teleporter on the start pad which takes you to the end pad. Sadly, there is an oob trigger above you, and there are 100 magnets placed on top of each other, so they pull you oob. There are atomic bombs aimed everywhere, burning you. Radiation from the bombs reverses the marble controls. And once you do get to the teleporter - it's a trap!

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18 Sep 2010 03:38 #206
A level with a teleporter on the start pad which takes you to the end pad. Sadly, there is an oob trigger above you, and there are 100 magnets placed on top of each other, so they pull you oob. There are atomic bombs aimed everywhere, burning you. Radiation from the bombs reverses the marble controls. And once you do get to the teleporter - it's a trap! It sends you to a 1,000,000,000,000 degree fire, burning you even more.

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  • snowbody
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18 Sep 2010 07:13 #207
A level with a teleporter on the start pad which takes you to the end pad. Sadly, there is an oob trigger above you, and there are 100 magnets placed on top of each other, so they pull you oob. There are atomic bombs aimed everywhere, burning you. Radiation from the bombs reverses the marble controls. And once you do get to the teleporter - it's a trap! It sends you to a 1,000,000,000,000 degree fire, burning you even more. Then it dunks the marble into a -100000000000 degree ice pit and the heat difference makes it shatter.

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18 Sep 2010 21:26 #208
A level with a teleporter on the start pad which takes you to the end pad. Sadly, there is an oob trigger above you, and there are 100 magnets placed on top of each other, so they pull you oob. There are atomic bombs aimed everywhere, burning you. Radiation from the bombs reverses the marble controls. And once you do get to the teleporter - it's a trap! It sends you to a 1,000,000,000,000 degree fire, burning you even more. Then it dunks the marble into a -100000000000 degree ice pit and the heat difference makes it shatter. Then you have to control all the marble pieces which have inverted controls.

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  • Marblemaster1
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19 Sep 2010 00:14 #209
A level with a teleporter on the start pad which takes you to the end pad. Sadly, there is an oob trigger above you, and there are 100 magnets placed on top of each other, so they pull you oob. There are atomic bombs aimed everywhere, burning you. Radiation from the bombs reverses the marble controls. And once you do get to the teleporter - it's a trap! It sends you to a 1,000,000,000,000 degree fire, burning you even more. Then it dunks the marble into a -100000000000 degree ice pit and the heat difference makes it shatter. Then you have to control all the marble pieces which have inverted controls. Then,the Marble gets drunk and rolls violently into invisable nukes. Somehow, the nukes put the marble back together, but they also randomize the controls every 0.000000001 seconds.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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  • davidjl123
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11 Oct 2010 23:42 #210
A level with a teleporter on the start pad which takes you to the end pad. Sadly, there is an oob trigger above you, and there are 100 magnets placed on top of each other, so they pull you oob. There are atomic bombs aimed everywhere, burning you. Radiation from the bombs reverses the marble controls. And once you do get to the teleporter - it's a trap! It sends you to a 1,000,000,000,000 degree fire, burning you even more. Then it dunks the marble into a -100000000000 degree ice pit and the heat difference makes it shatter. Then you have to control all the marble pieces which have inverted controls. Then,the Marble gets drunk and rolls violently into invisable nukes. Somehow, the nukes put the marble back together, but they also randomize the controls every 0.000000001 seconds, while on a friction combined of ice and random force,and your keyboard breaks every 5 seconds so your luck is on the force! >:D Also, your mouse won't respond and it freezes every 0.0000000000000000001 seconds.

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