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file Hardest Level Ideas

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07 Jun 2010 00:40 #151
New round!

What we'll start with is my favourite MBP custom level: No Jumping II.

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07 Jun 2010 00:43 #152
No Jumping II with billions of land mines that throw you to Pluto.

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07 Jun 2010 01:26 #153
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever.

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07 Jun 2010 01:56 #154
jdog, you have to continue what others have come up.

No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat.

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07 Jun 2010 02:01 #155
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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07 Jun 2010 19:35 #156
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface.


Jun 6, 2010, 6:56pm, davidjl123new wrote:jdog, you have to continue what others have come up.

well, you CAN change what other people said by a teeny bit (like if I changed 'billions of land mines' to 'billions of nukes')

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07 Jun 2010 21:45 #157
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure.

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16 Jun 2010 23:15 #158
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure.

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17 Jun 2010 00:10 #159
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure, Make the marble go around the earth 5 times, then return to the same spot you started in for 10 seconds.

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17 Jun 2010 00:18 #160
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure, Make the marble go around the earth 5 times, then return to the same spot you started in for 10 seconds. After 10 seconds, Marblius, the planet you are on right now, explodes.

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17 Jun 2010 02:09 #161
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure, Make the marble go around the earth 5 times, then return to the same spot you started in for 10 seconds. After 10 seconds, Marblius, the planet you are on right now, explodes and the marble is launched to earth, where defaultmarble.gravity=120.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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17 Jun 2010 02:18 #162
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure, Make the marble go around the earth 5 times, then return to the same spot you started in for 10 seconds. After 10 seconds, Marblius, the planet you are on right now, explodes and the marble is launched to earth, where defaultmarble.gravity=120. The floor is glitched so any movement will sink you into it.

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17 Jun 2010 03:10 #163
No Jumping II with billions of land mines that throw you to Pluto. After you land on pluto, the lack of gravity will make you bounce straight off and start heading towards the sun. There's a shock absorber on the way to pluto, but it's sized .1 .1 .1 and 50 miles out of the way. The path to the shock absorber is covered with fans which will blow you away forever. When you get to the sun, you immediately burn from the intense heat, but there's a teleport trigger that takes you back to NJ2, and makes you land on a frictionless surface. Gravity is reversed, so whenever you jump, it pushes you into the surface. The sky is a bunch of fast flashing lights that give the marble and you a seizure. The chair is wired so when you have a seizure, it shoots you into the computer and in the level, right in the middle of a MM war between Matan and Seizure, Make the marble go around the earth 5 times, then return to the same spot you started in for 10 seconds. After 10 seconds, Marblius, the planet you are on right now, explodes and the marble is launched to earth, where defaultmarble.gravity=120. The floor is glitched so any movement will sink you into it. And when you sink, underground monsters with very sharp jaws will bite you.

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18 Jun 2010 13:27 #164
New round!

Let's start with the MBG level Tightropes.

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18 Jun 2010 23:10 #165
Tightropes with mines, nukes, and bumpers covering the wires.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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18 Jun 2010 23:58 #166
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump.

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19 Jun 2010 00:18 #167
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything.

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19 Jun 2010 00:21 #168
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed.

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19 Jun 2010 00:28 #169
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag.

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19 Jun 2010 02:20 #170
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate.

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19 Jun 2010 03:40 #171
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level.

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19 Jun 2010 05:45 #172
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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19 Jun 2010 14:35 #173
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system.

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19 Jun 2010 15:04 #174
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is almost impossible.

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19 Jun 2010 15:08 #175
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is impossible. Also, there are teleport triggers everywhere that take you OOB and instantly teleport.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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19 Jun 2010 15:30 #176
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is impossible. Also, there are teleport triggers everywhere that take you OOB and instantly teleport. When you go OOB, Andrew comes to your house and gets it on with you.

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19 Jun 2010 15:53 #177
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is impossible. Also, there are teleport triggers everywhere that take you OOB and instantly teleport. When you go OOB, Andrew comes to your house and gets it on with you. Then when Andrew's done, Rokoshu comes with all his fur and does the same thing.

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19 Jun 2010 16:46 #178
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is impossible. Also, there are teleport triggers everywhere that take you OOB and instantly teleport. When you go OOB, Andrew comes to your house and gets it on with you. Then when Andrew's done, Rokoshu comes with all his fur and does the same thing. After Rokoshu is done, the game crashes and your computer explodes.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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19 Jun 2010 17:21 #179
Tightrope with mines, bumpers, and nukes covering the wires. You cannot jump. The visibleDistance is set to 0; therefore you cannot see anything. The gravity is set to -5 so you're constantly floating up at a high speed. Every second a hundred marbles fall, making the game lag. And women stripping in the skybox keep distracting you, so it's hard to concentrate. As the marble gets more and more aroused, he becomes harder and harder to control and eventually begins to vibrate so much it's impossible to stay still at all. Plus the tightropes are MPs that are set to drop .0000000000001ms after starting the level, and they drop at 432907532970549072e+297543509427380 mph. The tightropes drop onto 43757290205e+3726378 tornadoes, magnets, and duct fans, ruining the sound system. When you manage to get past them, you have to go through a maze with bumpers. Because the marble is so aroused and hard to control, it is impossible. Also, there are teleport triggers everywhere that take you OOB and instantly teleport. When you go OOB, Andrew comes to your house and gets it on with you. Then when Andrew's done, Rokoshu comes with all his fur and does the same thing. After Rokoshu is done, the game crashes and your computer explodes. The explosion is so powerful, it can destroy a house 43738534758347483e+123 miles away.

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20 Jun 2010 00:54 #180
NEW ROUND:

Level = Sprawl Multiplayer

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