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file Hardest Level Ideas

  • IsraeliRD
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01 Dec 2009 14:50 #31
Sure.

Pinball Wizard

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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01 Dec 2009 15:28 #32
Pinball Wizard floors converted to bouncy floor, the level tilted 15 degrees more than it already is tilted.

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01 Dec 2009 18:13 #33
Pinball Wizard floors converted to bouncy floor, the level tilted 15 degrees more than it already is tilted. The outside walls have been removed and it has a gravity of 100

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01 Dec 2009 23:19 #34
Pinball Wizard floors converted to bouncy floor, the level tilted 15 degrees more than it already is tilted. The outside walls have been removed and it has a gravity of 100 and there's a huge MP that smashes through the level every 5 seconds and looks like THAT

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02 Dec 2009 00:09 #35
Pinball Wizard floors converted to bouncy floor, the level tilted 15 degrees more than it already is tilted. The outside walls have been removed and it has a gravity of 100 and there's a huge MP that smashes through the level every 5 seconds and looks like THAT
and when you get a gem a giant mega marble comes down at you and marbleone.jumpimpulse is automaticly set to 0 and some of the floor turns to random fource, some to sand and pieces drop away randomly and if you try to bounce over the holes you get teleported to the 1st level in this thread and then when you finish that you get teleported to the second one in this thread and when you finnish that you are teleported under a avalanch of mega marbles with super speeds that are all aimed at you. Then suddenly marbleone.jumpimpulse switches to 99999999999999999999999999999999 and gravity switches to -999999999999999999999999999 while giant nukes start falling from the sky.
If you go OOB you have to comlete this game
var pb_ad_url = ads.proboards.com/ad.pl?as=300x250&ap=BT...15&cb=+Math.random() ; document.write('');
without dieing and make it to the space stage in SPORE in 5 seconds or the world blows up.

Lol, that was a long one!

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02 Dec 2009 00:28 #36
I will ask that only one to three items be added every time, or else new rounds will have to be started too quickly. I'll let this slide.


Pinball Wizard floors converted to bouncy floor, the level tilted 15 degrees more than it already is tilted. The outside walls have been removed and it has a gravity of 100 and there's a huge MP that smashes through the level every 5 seconds and looks like THAT *snipped*
and when you get a gem a giant mega marble comes down at you and marbleone.jumpimpulse is automaticly set to 0 and some of the floor turns to random fource, some to sand and pieces drop away randomly and if you try to bounce over the holes you get teleported to the 1st level in this thread and then when you finish that you get teleported to the second one in this thread and when you finnish that you are teleported under a avalanch of mega marbles with super speeds that are all aimed at you. Then suddenly marbleone.jumpimpulse switches to 99999999999999999999999999999999 and gravity switches to -999999999999999999999999999 while giant nukes start falling from the sky.
If you go OOB you have to comlete this game *snipped* without dieing and make it to the space stage in SPORE in 5 seconds or the world blows up. And half of the floor is sticky so you can't roll on it without getting stuck in it, and the other half is a special type of random/bouncy floor.

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02 Dec 2009 18:32 #37
Pinball Wizard floors converted to bouncy floor, the level tilted 15 degrees more than it already is tilted. The outside walls have been removed and it has a gravity of 100 and there's a huge MP that smashes through the level every 5 seconds and looks like THAT *snipped*
and when you get a gem a giant mega marble comes down at you and marbleone.jumpimpulse is automaticly set to 0 and some of the floor turns to random fource, some to sand and pieces drop away randomly and if you try to bounce over the holes you get teleported to the 1st level in this thread and then when you finish that you get teleported to the second one in this thread and when you finnish that you are teleported under a avalanch of mega marbles with super speeds that are all aimed at you. Then suddenly marbleone.jumpimpulse switches to 99999999999999999999999999999999 and gravity switches to -999999999999999999999999999 while giant nukes start falling from the sky.
If you go OOB you have to comlete this game *snipped* without dieing and make it to the space stage in SPORE in 5 seconds or the world blows up. And half of the floor is sticky so you can't roll on it without getting stuck in it, and the other half is a special type of random/bouncy floor. If you try to use the level editor to finish the level, you will be automatically redirected to 4chan, who will send THAT after you.

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03 Dec 2009 02:42 #38
New Round!

I will start with the easiest level in MBG Advanced: Ordeal.

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03 Dec 2009 03:04 #39
How is that easyest?


Ordeal with all texturs a sort of random/bouncy/ice and the level scaled to .00000000000000000001 .00000000000000000001 .00000000000000000001 and magnets everywhere.

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03 Dec 2009 04:30 #40
Because I beat it on my first try w/o going OOB and THIS close to the gold time without watching any videos.


Ordeal with all texturs a sort of random/bouncy/ice and the level scaled to 100000000000000000001 100000000000000000001 100000000000000000001 and magnets everywhere and no helicopter to get around the HUGE interior.

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04 Dec 2009 15:01 #41
Yeah, it's actually easier than KotM and Thrill Ride.


Ordeal with all texturs a sort of random/bouncy/ice and the level scaled to 100000000000000000001 100000000000000000001 100000000000000000001 and magnets everywhere and no helicopter to get around the HUGE interior and when you get attracted in the least bit by a magnet you automatically go OOB and the level is tilted 30 degrees.

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04 Dec 2009 15:27 #42
Ordeal with all texturs a sort of random/bouncy/ice and the level scaled to 100000000000000000001 100000000000000000001 100000000000000000001 and magnets everywhere and no helicopter to get around the HUGE interior and when you get attracted in the least bit by a magnet you automatically go OOB and the level is tilted 30 degrees and if you don't stay in a straight line on the slope you get the gravity turned upside down.

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15 Jan 2010 04:58 #43
Bump.
Why is no one posting here?
Ordeal with all texturs a sort of random/bouncy/ice and the level scaled to 100000000000000000001 100000000000000000001 100000000000000000001 and magnets everywhere and no helicopter to get around the HUGE interior and when you get attracted in the least bit by a magnet you automatically go OOB and the level is tilted 30 degrees and if you don't stay in a straight line on the slope you get the gravity turned upside down. When you go OOB, an animal or a person dies.

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23 Jan 2010 04:36 #44
Ordeal with all texturs a sort of random/bouncy/ice and the level scaled to 100000000000000000001 100000000000000000001 100000000000000000001 and magnets everywhere and no helicopter to get around the HUGE interior and when you get attracted in the least bit by a magnet you automatically go OOB and the level is tilted 30 degrees and if you don't stay in a straight line on the slope you get the gravity turned upside down. When you go OOB, an animal or a person dies. And that person is you.

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23 Jan 2010 05:42 #45
Ordeal with all texturs a sort of random/bouncy/ice and the level scaled to 100000000000000000001 100000000000000000001 100000000000000000001 and magnets everywhere and no helicopter to get around the HUGE interior and when you get attracted in the least bit by a magnet you automatically go OOB and the level is tilted 30 degrees and if you don't stay in a straight line on the slope you get the gravity turned upside down. When you go OOB, an animal or a person dies. And that person is you, but you get a slow painful death in which the pain increases 5x every time you go OOB.

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23 Jan 2010 05:48 #46
Ordeal with all texturs a sort of random/bouncy/ice and the level scaled to 100000000000000000001 100000000000000000001 100000000000000000001 and magnets everywhere and no helicopter to get around the HUGE interior and when you get attracted in the least bit by a magnet you automatically go OOB and the level is tilted 30 degrees and if you don't stay in a straight line on the slope you get the gravity turned upside down. When you go OOB, an animal or a person dies. And that person is you, but you get a slow painful death in which the pain increases 5x every time you go OOB. There are powerful and very fast rocket chainsaws that are all aimed at you and you need to dodge them.

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23 Jan 2010 07:32 #47
NEW CHAIN:

Battlecube Finale... oh wait, nothing can be harder than that! We're already done!

NEW CHAIN:

A beginner level with nice, easy slopes, no hazards, walls and a roof so you can't go OOB and some easy and fun to get gems and TMs with a finish pad at the end of a gentle declining slope.

*have fun making this hard*

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23 Jan 2010 15:41 #48
A beginner level with nice, easy slopes, no hazards, walls and a roof so you can't go OOB and some easy and fun to get gems and TMs with a finish pad at the end of a gentle declining slope.

With gigantic holes that open into the floor and and magnets that pull you down and all TMs set to -60:60.99.

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23 Jan 2010 16:15 #49
A beginner level with nice, easy slopes, no hazards, walls and a roof so you can't go OOB and some easy and fun to get gems and TMs with a finish pad at the end of a gentle declining slope.

With gigantic holes that open into the floor and and magnets that pull you down and all TMs set to -60:60.99. Also with 0.001x0.001 sized nukes scattered around.

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23 Jan 2010 16:21 #50
A beginner level with nice, easy slopes, no hazards, walls and a roof so you can't go OOB and some easy and fun to get gems and TMs with a finish pad at the end of a gentle declining slope.

With gigantic holes that open into the floor and and magnets that pull you down and all TMs set to -60:60.99. Also with 0.001x0.001 sized nukes scattered around. With OOB triggeres everywhere.

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31 Mar 2010 21:11 #51
*bump* sorry, it IS the spam board!
A beginner level with nice, easy slopes, no hazards, walls and a roof so you can't go OOB and some easy and fun to get gems and TMs with a finish pad at the end of a gentle declining slope.

With gigantic holes that open into the floor and and magnets that pull you down and all TMs set to -60:60.99. Also with 0.001x0.001 sized nukes scattered around. With OOB triggeres everywhere. And the floor is Random Force.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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31 Mar 2010 21:37 #52
A beginner level with nice, easy slopes, no hazards, walls and a roof so you can't go OOB and some easy and fun to get gems and TMs with a finish pad at the end of a gentle declining slope.

With gigantic holes that open into the floor and and magnets that pull you down and all TMs set to -60:60.99. Also with 0.001x0.001 sized nukes scattered around. With OOB triggeres everywhere. And the floor is Random Force. The floor will crack open very fast and when the floor breaks, you will fall into the Pacific Ocean.

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31 Mar 2010 21:46 #53
A beginner level with nice, easy slopes, no hazards, walls and a roof so you can't go OOB and some easy and fun to get gems and TMs with a finish pad at the end of a gentle declining slope.

With gigantic holes that open into the floor and and magnets that pull you down and all TMs set to -60:60.99. Also with 0.001x0.001 sized nukes scattered around. With OOB triggeres everywhere. And the floor is Random Force. The floor will crack open very fast and when the floor breaks, you will fall into the Pacific Ocean. Then go deeper into the Abyss while a shark eats you on your way down and spits you back out then go to the inner core of the Earth! Then go beyond that! Yesss... hehehe....

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03 Apr 2010 02:42 #54
A beginner level with nice, easy slopes, no hazards, walls and a roof so you can't go OOB and some easy and fun to get gems and TMs with a finish pad at the end of a gentle declining slope.

With gigantic holes that open into the floor and and magnets that pull you down and all TMs set to -60:60.99. Also with 0.001x0.001 sized nukes scattered around. With OOB triggeres everywhere. And the floor is Random Force. The floor will crack open very fast and when the floor breaks, you will fall into the Pacific Ocean. Then go deeper into the Abyss while a shark eats you on your way down and spits you back out then go to the inner core of the Earth! Then go beyond that! Also, all the gems are outside the walls/roof.

BTW, the power in a nuke decreases as the nuke shrinks! I've tested it! A nuke scaled 0.001 0.001 0.001 would push the marble about 0.1 units.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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03 Apr 2010 02:55 #55
(No hazards?)
A beginner level with nice, easy slopes, no hazards, walls and a roof so you can't go OOB and some easy and fun to get gems and TMs with a finish pad at the end of a gentle declining slope.

With gigantic holes that open into the floor and and magnets that pull you down and all TMs set to -60:60.99. Also with 0.001x0.001 sized nukes scattered around. With OOB triggeres everywhere. And the floor is Random Force. The floor will crack open very fast and when the floor breaks, you will fall into the Pacific Ocean. Then go deeper into the Abyss while a shark eats you on your way down and spits you back out then go to the inner core of the Earth! Then go beyond that! Also, all the gems are outside the walls/roof. Also, all the camera controls and the gui are screwy and there are gravity mods everywhere as well as that the platform rotates on the y axis at 553553476573647852652346574632e+52695523746573468569469346523 rpm.


(PS can we have no restarts? A very long one for a while would be more fun )

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03 Apr 2010 03:04 #56
A beginner level that even a noob can beat

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03 Apr 2010 04:06 #57
A beginner level that even a noob can beat, which a noob cant find because its buried in the CLA.

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03 Apr 2010 04:38 #58
A beginner level that even a noob can beat, which a noob cant find because its buried in the CLA. It is a peaceful level, but things go wrong after 0.000001 nanoseconds. Super Mario comes in and stomps you.

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03 Apr 2010 04:49 #59
can we please stick to marble blast examples for at least the first 5 things? putting mario guys in there kind of ruins the fun, because it makes it not personalized to MB at all.


A beginner level that even a noob can beat, which a noob cant find because its buried in the CLA. It is a peaceful level, but things go wrong after 0.000001 nanoseconds, and the floors all change to trapdoors

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03 Apr 2010 04:53 #60
Okee dokee.


A beginner level that even a noob can beat, which a noob cant find because its buried in the CLA. It is a peaceful level, but things go wrong after 0.000001 nanoseconds, and the floors all change to trapdoors. A giant marble 1,000,000 times the normal size of a mega marble comes in and throws you off to a volcano that erupts.

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