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08 Jun 2010 02:26 #121 by snowbody
Replied by snowbody on topic Community Maps
@marblemaster: awesome job!! i'll try to fix the textures sometime but i could've never made that.

@daniel: thats a load of crap ._.

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08 Jun 2010 02:29 #122 by Don.Gato
Replied by Don.Gato on topic Community Maps
marblemaster, when you say CF's technique you mean using scale2zero on the vertices?

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09 Jun 2010 04:48 #123 by Marblemaster1
Replied by Marblemaster1 on topic Community Maps
No, I mean his technique for making smooth slopes, where you select some of the vertices and then pull them up/down.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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13 Jun 2010 23:38 #124 by HiGuy
Replied by HiGuy on topic Community Maps
Name of Creator: HiGuy
MAP name: SphereHiGuy.map
Difficulty level to make the MAP: Intermediate/Advanced
Available for others to use in their levels? (Y/N) Yes
Guide on how to make the MAP (optional):

MAP can be downloaded at: localhostr.com/files/ae3959/SphereHiGuy.map
DIF can be downloaded at: localhostr.com/files/757d9d/SphereHiGuy.dif
MAP Screenshot:

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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22 Jun 2010 09:14 #125 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Community Maps
hi guy its nice but can i export it with map2dif or i need diffix for this to work?

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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12 Jul 2010 01:25 #126 by HiGuy
Replied by HiGuy on topic Community Maps
@RDs: You need DifFix.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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12 Jul 2010 03:35 #127 by Stal
Replied by Stal on topic Community Maps
In that case can you release the .dif?

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12 Jul 2010 03:39 #128 by HiGuy
Replied by HiGuy on topic Community Maps
Added .dif link.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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12 Jul 2010 06:06 #129 by Marblemaster1
Replied by Marblemaster1 on topic Community Maps
Thanks,

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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01 Aug 2010 23:03 #130 by Pablo
Replied by Pablo on topic Community Maps
Name of creator: Beack
MAP name:Tricky hole
Difficult to do: Beginner
Available to others to use in their levels (Y/N): Yes
Download Tricky hole.map(Change the textures before export a .dif)
Map photo:(Full screen)

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02 Aug 2010 03:08 #131 by Beack
Replied by Beack on topic Community Maps
You probably shouldn't upload the version with custom textures.

The weirdest signature that I ever requested
[/size]

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25 Aug 2010 18:30 #132 by Marblemaster1
Replied by Marblemaster1 on topic Community Maps
Hi!

I made another cool map: A spiral!
Bonus: It converts!

MAP name: Spiral.map
Difficulty: Advanced
Available for others to use in their levels: Yes
Guide for making the map:
Step 1: Make a 2x4x2 cube
Step 2: Radial Clone it on the X axis so it curves up and you have a sloping 2-texture grid path
Step 3: Offset the Z axis by 0.1 or 0.2
Step 4: Set the Step Angle to something low
Step 5: To make a bigger spiral, drag the circle thing away from the starting point. This starting point will be the outside.
Step 6: When you have a reasonably-sized spiral that goes around a few times, use S2Z to connect the blocks.
Step 7(optional) Unify the textures
You now have a spiral.

Piccy:


Download MAP:
www.mediafire.com/?6y59l9lm9tflcbj

Download DIF:
www.mediafire.com/?drl4b96xcicwadx

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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27 Aug 2010 01:30 #133 by Mario
Replied by Mario on topic Community Maps
this looks like a gear, but it's awesome

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27 Oct 2010 12:35 #134 by Oaky
Replied by Oaky on topic Community Maps
Name of Creator: Oaky
MAP name: No Jumping II
Difficulty level to make the MAP: Super-beginner
Comment: Enjoy, use whatever you like but try not to directly copy the challenges!



www.filefront.com/17439373/NoJumpingII.map

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27 Oct 2010 16:41 #135 by Marblemaster1
Replied by Marblemaster1 on topic Community Maps
Wait, that's super beginner? Looks like super advanced to me.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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27 Oct 2010 18:48 #136 by Pablo
Replied by Pablo on topic Community Maps
He put that in to fool super beginners.

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31 Oct 2010 04:10 #137 by Beack
Replied by Beack on topic Community Maps
Oct 27, 2010, 9:41am, marblemaster1 wrote:Wait, that's super beginner? Looks like super advanced to me.

same here.

....seeing the pic i dont have all the textures

The weirdest signature that I ever requested
[/size]

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31 Oct 2010 10:20 #138 by Oaky
Replied by Oaky on topic Community Maps
Crap, forgot to put in the new random forces + frictionless, and unfortunately I don't have them anymore Somebody said they were gonna reupload the level soon, though.

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31 Oct 2010 17:47 #139 by Marblemaster1
Replied by Marblemaster1 on topic Community Maps
I can re-upload it.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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31 Oct 2010 20:25 #140 by MarbleDuck
Replied by MarbleDuck on topic Community Maps
There seem to be errors that occur in the map that would have been apparent in the “official” DIF , I get 3 malformed brushes (is that just Constructor?), and I also notice that some of the brushes are overlapping, and some brushes have multiple copies of themselves in the same location… why didn’t these show up in MB? (Those soupy artifacts).
It’s just weird, that’s what it is… anyone have an explanation on how these errors didn’t show up in the DIF?

I could possibly upload the level. But you’d have to pester me on MSN or something. (It takes a lot of pestering to get me moving)

youtube.com/marbleduck

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31 Oct 2010 21:25 #141 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Community Maps
Super Beginner-LOL
Anyway good thing you released it Nice
just a few questions
When i load map in constructor there is light omni triggers (I thought MB is not supporting them)
Why u are using 20 Blocks in Moving maze (There could be much less blocks) The same thing is in Friction pie
Everything else seems good

And some members asked about textures
But all new textures is in interiors just put map in interiors and load map in constructor

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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31 Oct 2010 23:06 #142 by Oaky
Replied by Oaky on topic Community Maps
I never said the MAP was clean, it's all about the final DIF My MAPs are incredibly messy and all over the place, but for the most part people never see them.

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03 Nov 2010 00:44 #143 by MarbleDuck
Replied by MarbleDuck on topic Community Maps
So how do the errors not show up in MB?

youtube.com/marbleduck

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03 Nov 2010 03:01 #144 by Oaky
Replied by Oaky on topic Community Maps
It may just be Cstr after all, my MAP is messy but doesn't have malformed brushes or anything.

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03 Nov 2010 03:37 #145 by IsraeliRD
Replied by IsraeliRD on topic Community Maps
Definitely constructor, I'm not getting anything.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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08 Nov 2010 01:46 #146 by MarbleDuck
Replied by MarbleDuck on topic Community Maps
Tower w/ arched tunnnel
MAP name: towerwithhole.map
Difficulty: Advanced
Available for others to use in their levels: Yes
Guide for making the map:
Do a lot of stuff that takes ~1 hour.
So people don't have to spend an hour making this, I'm posting it for others to use. Please try not to place it in your level without changing it at all! If you do, give me credit for my hour spent =P



files.me.com/muirscotthamilton/a22kww

Download link^^

youtube.com/marbleduck

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08 Nov 2010 02:41 #147 by Pablo
Replied by Pablo on topic Community Maps
That's beautiful!

Did you check if it converts?

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08 Nov 2010 05:15 #148 by MarbleDuck
Replied by MarbleDuck on topic Community Maps
No. =P

youtube.com/marbleduck

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08 Nov 2010 16:51 #149 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Community Maps
Nice

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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08 Nov 2010 17:02 #150 by MarbleDuck
Replied by MarbleDuck on topic Community Maps
Does anyone have any constructive feedback?

Like, I like how you have the misalignment in the tunnel.

youtube.com/marbleduck

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