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  • HiGuy
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04 Jan 2012 03:32 #211 by HiGuy
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Oh... I see. That's quite silly of MB

Very neat discovery!

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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  • RDs.The-dts-guy
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04 Jan 2012 13:52 #212 by RDs.The-dts-guy
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My CGL Minigolf part.

Name of Creator: RDs.empire
MAP name: RDsGolfCGL
Difficulty of MAP: intermdate
Available for others to use in their levels? Shure use any parts you like.
MAP can be downloaded at: www.mediafire.com/?kgd6f85448p76kd
MAP Screenshot:


PLEASE NOTE: I have added both csx and map because only csx conserves all trees.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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04 Jan 2012 21:33 #213 by Perishingflames
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Looks very nice!

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04 Jan 2012 22:09 #214 by Pablo
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Very realistic.

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04 Jan 2012 22:27 #215 by Seizure22
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@ rds, for future reference it's a lot more efficient to export the tree separately and then add in the LE, the only downside being that you can't preview it in Constructor

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05 Jan 2012 02:36 #216 by Andrew
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Great work Rds!

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05 Jan 2012 04:24 #217 by HiGuy
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Do I hear a call for detaaaaaail brushes? *Superhero imminent*

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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05 Jan 2012 16:42 #218 by Xuan
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OMG it looks so awesome, great job RD!

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  • Lambencee(Aaron_Y)
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06 Jan 2012 03:48 #219 by Lambencee(Aaron_Y)
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Nice job! Everyone's map looks so much better than mine.

That reminds me; I mispelled the word hole on one of my help triggers. Can you fix it, Technostar/Mr. E? Sorry about that.

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08 Feb 2012 03:39 #220 by MarbleDuck
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I like the suspension on the bridge.

youtube.com/marbleduck

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13 Feb 2012 04:56 #221 by Mr._E.
Replied by Mr._E. on topic Community Maps
Technostar has recreated Perishingflames's very neat curve!

Name of Creator: Technostar, Idea by Perishingflames
Map Name: Trihoop
Difficulty: Advanced
Available: Yes!
Download Here!

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13 Feb 2012 05:05 #222 by Perishingflames
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Very nice Technostar!

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13 Feb 2012 06:16 #223 by Pablo
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Looks great. You should make a racetrack level.

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13 Feb 2012 06:25 #224 by Andrew
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Great work

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13 Feb 2012 19:11 #225 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Community Maps
Amazing! Even i couldn't make that curve so precise. Cookie for you.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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14 Feb 2012 00:08 #226 by HiGuy
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Now bank it.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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14 Feb 2012 02:03 #227 by MarbleDuck
Replied by MarbleDuck on topic Community Maps
Feb 13, 2012, 4:08pm, higuy wrote:Now bank it.

If that curve was banked, the world would explode.

youtube.com/marbleduck

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14 Feb 2012 03:57 #228 by Mr._E.
Replied by Mr._E. on topic Community Maps
Name of Creator: Technostar
Map Name: Banked Trihoop
Difficulty: Advanced
Available: Yes!
Download Here!
Image coming soon!

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  • Lambencee(Aaron_Y)
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14 Feb 2012 04:01 #229 by Lambencee(Aaron_Y)
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Puts my maps to shame . Great work, it's amazing what people have learned todo.

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14 Feb 2012 04:11 #230 by Perishingflames
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Nice addition, but I would have banked those three sections that jut into the middle of the trihoop the other way (sloped upwards toward the center). Otherwise, it defeats the purpose of banking the curve.

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14 Feb 2012 04:26 #231 by Mr._E.
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For Perishingflames:
Download Here!

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14 Feb 2012 05:26 #232 by HiGuy
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I was toastally kidding... but... wow.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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26 Feb 2012 03:03 #233 by Buzzmusic
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Name of Creator: Buzzmusic100
MAP name: column.map
Difficulty level to make the MAP: Beginner
Available for others to use in their levels? Yes!
MAP can be downloaded at: www.mediafire.com/?sr6c9bk5cuqb5b3
MAP Screenshot:

All posts from my account that were made before July 29 2013 are from the point of view of my dad unless it states otherwise.

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26 Feb 2012 03:55 #234 by Pablo
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Very elegant.

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20 Mar 2012 12:42 #235 by Ticket2Ride
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Creator: Garagegames (Retextured by Ticket2Ride)
MAP name: Castle Part
Difficulty of MAP: supereasy if you know how to access pre-made Constructor designs
Available for others to use in their levels? Yeah.
(Click on the attachment for the MAP file)

Tested on map2dif, converts well and looks good in-game.

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20 Mar 2012 15:39 #236 by Andrew
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Very nice!

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08 Oct 2012 01:41 #237 by Beack
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well this looks kinda weird, but for me is fine.

Name of Creator: Beack/Arnie Gape/Weegee
MAP name: Candy looking trees
Difficulty level to make the MAP: Intermediate
Available for others to use in their levels? NEVERMIND! (so, why I'm uploaded to the public?)
MAP can be downloaded at:
---->>>>> ZIP File
---->>>>> RAR File
MAP Screenshot:

The weirdest signature that I ever requested
[/size]

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  • RDs.The-dts-guy
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08 Oct 2012 16:42 #238 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Community Maps
How much brushes did it took to make 1 of it?
I like optical illusion on that icicle!

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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13 Oct 2012 02:18 #239 by Beack
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between 100 and 150 brushes (?)

The weirdest signature that I ever requested
[/size]

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28 Oct 2012 18:30 #240 by Beack
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New Map

Name of Creator: Beack
MAP name: Flower Scenery
Difficulty level to make the MAP: Advanced
Available for others to use in their levels?: Yes
MAP and DIF can be downloaded at: FlowerSC.rar - FlowerSC.zip

In Game Screenshot:


Aditional notes:
-If you have anny problems with the spheres, create a 2x2x2 spehere with 8 sides and 8 segments and add manually to the flower (I don't know why the spheres doesn't work )

-Don't add to your map, like adding poles for the scenery, it will crash the map and (most of times) Constructor (happened for me).

-Export as a Legacy DIF and Dif Fix 2 will work, if you make some changes on that, map2dif doesn't work (I making some changes to make it convertible with map2dif)

Enjoy!

The weirdest signature that I ever requested
[/size]

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