file Community Maps

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18 Mar 2009 23:17 #31
The texture on top of the wooden trim doesn't line up. You can fix by recreating it and not pressing the align texture to face button.

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19 Mar 2009 08:00 #32
Hey Pablo, would you mind showing another picture of a curved diamond, perhaps with different dimensions? To me, it just looks like a standard cone with very few faces that has been flattened out and cut in half.

Thanks

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19 Mar 2009 13:26 #33
It is like a standard cone, except the side that it's cut off on is curved.

Why don't you get 6.6 and make your own curved diamonds to look at?

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24 Mar 2009 01:44 #34
Name of Creator:MarbleDuck
MAP name: SciFi Scenery pillar
Difficulty level to make the MAP:Beginner(beginner/intermediate/advanced)
Available for others to use in their levels? (Y/N)Yes
Guide on how to make the MAP (optional): Vid soon.
MAP can be downloaded at: (Textures included) files.me.com/muirscotthamilton/hcd5wd
MAP Screenshot:

youtube.com/marbleduck

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  • Perishingflames
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24 Mar 2009 01:46 #35
Looks nice, except please use the posting template

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29 Mar 2009 15:53 #36
Name of Creator:123zc1

MAP name: basic_curve

Difficulty level to make the MAP: Beginner/Intermediate

Available for others to use in their levels? Yes

Guide on how to make the MAP (optional): Making Smooth curves in QuArK-By Pablo-http://www.youtube.com/watch?v=ZPkvtK9pzvI&feature=channel_page

MAP can be downloaded at: www.mediafire.com/download.php?extmwz2hime

MAP Screenshot:

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29 Mar 2009 16:06 #37
Good job, but I see some errors - the trim all the way to the left looks like it has a misaligned texture; the curved trim uses mbu_edge_white2 so the blocks are too small (if you're making it twice as smooth as my method, use mbu_edge_white); and the grid is twice too large or the trim is half too small.

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02 Apr 2009 10:30 #38
Name of Creator: Mkbul
MAP name: waterpiece.map
Difficulty level to make the MAP: SUPER BEGGINER (beginner/intermediate/advanced)
Available for others to use in their levels? (Y/N) Yes
Guide on how to make the MAP (optional): Just change the grid
MAP can be downloaded at: www.mediafire.com/download.php?4n2m25fifji
MAP Screenshot:

COMMENTS: It is an actually really easy to make dif but it can provide help to whoever needs.

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03 Apr 2009 15:51 #39
That's a 2-second thing in Constructor

youtube.com/marbleduck

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03 Apr 2009 19:15 #40
I actually know that it is, but someone would not know the grid thinky, or even dont know how to QuArk/Constructor, would not make it

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23 Apr 2009 05:15 #41
Moved post to here

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23 Apr 2009 07:02 #42
Could you perhaps post stuff like that in a requests thread next time? This thread is for .maps that will help builders by providing tough-to-make shapes (like tubes and scenery arches), etc. (I don't really see the point in Mkbul's last .map – anyone could make it – but whatever. )

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23 Apr 2009 09:31 #43
Ehehehehe...



Name of Creator: Mkbul
MAP name: ramproof.map
Difficulty level to make the MAP: Begginer/Intermediate(beginner/intermediate/advanced)
Available for others to use in their levels? (Y/N) Yes
Guide on how to make the MAP (optional): Duh, simple polys!!!
MAP can be downloaded at: www.mediafire.com/download.php?jjwnazqjwly
MAP Screenshot:

COMMENTS: It is an actually really easy to make dif but it can provide help to whoever needs.

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25 Jun 2009 11:55 #44
Would anybody like some nice, smooth, flowing slopes with the texture wrapped nicely to the faces? I could make different lengths, different steepnesses etc... I could post the MAP and/or the DIF if you guys wanted.

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  • Perishingflames
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25 Jun 2009 16:27 #45
I just taught you how to do that yesterday

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25 Jun 2009 16:49 #46
Using my technique?

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25 Jun 2009 20:54 #47
Yeah, using your technique, but he didn't know how to wrap the texture so I showed him

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26 Jun 2009 02:00 #48
And the MAP will come with credits to PF I'll put some up soon!

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  • Perishingflames
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26 Jun 2009 02:12 #49
No need for credits in the .map

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26 Jun 2009 02:36 #50
Name of Creator: Oaky

MAP name: CurvyBitsOaky

Difficulty level to make the MAP: Advanced

Available for others to use in their levels? Yes

MAP can be downloaded at:
files.filefront.com/CurvyBitsOakymap/;13931682;/fileinfo.html

MAP Screenshot:


Description: Just mix and match the different bits, and you can make some great looking levels! Here's a quick example of what you can do with everything:


Enjoy! Special thanks to PF for teaching me how to wrap textures in Cstr!

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26 Jun 2009 03:11 #51
Nice job!

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26 Jun 2009 13:59 #52
pretty cool!

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26 Jun 2009 18:03 #53
Woah, im so using that in my CGL9... Can i?
Anyways, great map!

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  • Perishingflames
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03 Aug 2009 06:16 #54
Teaser for tomorrow:



(It's hollow inside. A 360 degree tube twist) Thanks to Cyberfox for help with figuring out the radial clone part of it.

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03 Aug 2009 10:29 #55
Holy... omfg, looks brilliant!

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03 Aug 2009 12:18 #56
Incredible! I hope you can post a tutorial on how to make one of those.

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03 Aug 2009 15:17 #57
Jun 25, 2009, 7:36pm, oakster wrote:Name of Creator: Oaky

MAP name: CurvyBitsOaky

Difficulty level to make the MAP: Advanced

Available for others to use in their levels? Yes

MAP can be downloaded at:
files.filefront.com/CurvyBitsOakymap/;13931682;/fileinfo.html

MAP Screenshot:


Description: Just mix and match the different bits, and you can make some great looking levels! Here's a quick example of what you can do with everything:


Enjoy! Special thanks to PF for teaching me how to wrap textures in Cstr!


Hey can i use this great map to create levels for MBR?

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03 Aug 2009 15:30 #58
Kostas: Yes, you can use these community maps for anything.


PF: That looks great! I've created something like it in QuArK, a hollow torus, but it never could convert... does yours?

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03 Aug 2009 16:26 #59
Unfortunately not. Since it doesn't, I'll just post a very brief text tutorial in case you are curious.

- Use pie slices to make a small pipe
- If you want 32 pieces outcome, you would need a slice angle of 5.625 on each side (formula -> 360 / pieces # / 2 = slice angle) so use the slice tool to slice the sides at that angle
- Make a radial clone of it, only adjust one of the center values and the rotation amount (double the slice angle). Adjust the center value until it fits almost precisely. No need for more than 3 or 4 decimal values.

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03 Aug 2009 21:03 #60
Matan, Your links for the scenery stuff don't work for me. Could you (or someone else) upload them again?

"funny quote" - funny person 2016 part 2 electric boogaloo

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