file Community Maps

  • Posts: 227
  • Thank you received: 0
20 Oct 2009 01:52 #91
Its intermediate to figure it out how to do it yourself .
Otherwise : BEGINNER

And I have a new map!:

Name of creator: Mbgdemon
MAP name: curvytightropes.map
Difficulty to make map: ULTRA beginner
Avalibility for others to use in their levels: Yes
Guide on how to make the MAP (optional): Its just too damn obvious
Notes: made with PF pie slice plugin
Download: Guide on how to make the MAP (optional): Its just too damn obvious
Download:http://localhostr.com/files/1ca56e/curvytightropes.map
Image:
These can be used to make super-hard tightrope levels.
Enjoy!

Please Log in or Create an account to join the conversation.

  • Posts: 623
  • Thank you received: 0
20 Oct 2009 10:21 #92
NEW RULE:

Posting a MAP in this thread authentisises that MAP's use in others' levels. By uploading a MAP and giving people the link, you are at the same time giving consent for it (or bits of it) to be used in other people's levels.

If you don't want people using your MAP (*cough* MarbleDuck *cough*) then don't post it here.

Thanks

Please Log in or Create an account to join the conversation.

  • IsraeliRD
  • IsraeliRD's Avatar Topic Author
  • Offline
  • Project Manager
  • Project Manager
  • Dragon Power Supreme
  • Posts: 3502
  • Thank you received: 913
20 Oct 2009 10:58 #93
The whole point of the topic is to share so that people may learn, but not everyone would like others to use whatever they made in a copypaste into a level. In this case it's better to teach the user how you did it. If you don't do either, you're missing the point of this thread.

In this case, Marbleduck, I will remove your post ( www.marbleblast.com/index.cgi?board=cons...ad=6529&page=3#92922 ) since it does not help to the topic at all.
I will also go through the topic in more detail in the upcoming days and remove a lot of the posts. If you give a MAP a difficulty rating which is not what it is (e.g. mbgdemon) you will be penalized by not being allowed to post here anymore. The point of the thread is to assess a true difficulty and to help the user on how to make a MAP similar or identical to the one given. If there's no point in giving a guide (e.g. scenery) since it's just for a basic use (or use parts of it), then give it the difficulty of making such scenery.

A beginner type is basic platforms and slopes
Intermediate gives interiors on more than a single axis, and requires some texturing. Moving platforms may go here too.
Advanced needs perfect texturing, curves, moving platforms etc.

Also, tightropes will no longer be allowed to be submitted. Anything from before this post that is a tightrope will be removed. Tightropes is by far the most common and easiest thing to do on this planet and for gods sake if you think you're awesome or anything by making a tightrope then hope to god I never come across your level and give it an instant 0. A level is not about tightropes for 100% of the time unless you're giving it REAL challenges. There are good levels out there that give good variety of challenges and keep you interested. I've seen a rise in people complaining about levels having more and more tightropes in them. Stop that. It's getting annoying.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

Please Log in or Create an account to join the conversation.

  • technostick
  • technostick's Avatar
  • Offline
  • Professional Marbler
  • Professional Marbler
  • Posts: 403
  • Thank you received: 32
20 Oct 2009 14:28 #94
Nice tightropes! I would love to see a level made only from them.

Please Log in or Create an account to join the conversation.

  • Posts: 251
  • Thank you received: 91
20 Oct 2009 14:41 #95
How did you do that? You said it was ultra easy but you didn't explain

Please Log in or Create an account to join the conversation.

  • Posts: 1949
  • Thank you received: 18
20 Oct 2009 21:01 #96
Just 1/4 pie slices arranged in different ways.

Please Log in or Create an account to join the conversation.

  • Posts: 405
  • Thank you received: 0
20 Oct 2009 22:30 #97
Very nice, i'd like to see some huge ramps made the same way as them.
You wouldnt happen to mind making a tutorial for that, would you? Im dumbfounded with pie slices.

Please Log in or Create an account to join the conversation.

  • Posts: 227
  • Thank you received: 0
22 Oct 2009 02:24 #98
I thought PF's was good enough

Please Log in or Create an account to join the conversation.

  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1334
  • Thank you received: 605
22 Nov 2009 02:13 #99
Name of creator: HiGuy
MAP name: SphereC.map
Difficulty to make: OMG ITS BEGINNER (NOT MAP2DIF THOUGH)
Available: Yeah, duh
How to make: think... SHPERE BUTTON!
Notes: Attached is a dif. The sphere will not load in cstr, but the dif is DifFix-ed (thanks seizure!)

Download: localhostr.com/files/6e45a4/SphereC.map
Image:

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

Please Log in or Create an account to join the conversation.

  • Posts: 227
  • Thank you received: 0
22 Nov 2009 02:25 #100
this thread is for thing that arent ones that ultra-n00bs can make, right?
oh yeah, and i AM making a level only from them, called Spagetti. Of course I have some friction surfaces and other chalenges, but yes

Please Log in or Create an account to join the conversation.

  • Posts: 1949
  • Thank you received: 18
22 Nov 2009 02:42 #101
Hi Guy, don't post stuff that any noob can make with a button press.

Please Log in or Create an account to join the conversation.

  • HiGuy
  • HiGuy's Avatar
  • Offline
  • Lead Developer
  • Lead Developer
  • PQ Developer Emeritus
  • Posts: 1334
  • Thank you received: 605
22 Nov 2009 16:45 #102
kk. Sorry.

This signature is real code
Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

Please Log in or Create an account to join the conversation.

  • Posts: 224
  • Thank you received: 10
08 Feb 2010 03:36 #103
Name of creator: MarbleDuck
MAP name: Lumpy.map
Difficulty to make: advanced
Available: n'rly?
How to make: creative pie-ing
Notes: For Yuri. NOTE! The bottom side sucks, i believe u can flatten it out via faces.


Download: files.me.com/muirscotthamilton/w14yfq
Image attached, too lazy 2 go 2 photobucket.

youtube.com/marbleduck

Please Log in or Create an account to join the conversation.

  • Posts: 227
  • Thank you received: 0
08 Feb 2010 03:54 #104
Thanks
I gotta figure out how to make those... yours are just plain awesome.

Please Log in or Create an account to join the conversation.

  • Posts: 1949
  • Thank you received: 18
08 Feb 2010 04:20 #105
Wow, those look great!

Please Log in or Create an account to join the conversation.

  • Posts: 1638
  • Thank you received: 15
08 Feb 2010 05:32 #106
Great job!

Please Log in or Create an account to join the conversation.

  • RDs.The-dts-guy
  • RDs.The-dts-guy's Avatar
  • Offline
  • Developer
  • Developer
  • Blender pls
  • Posts: 719
  • Thank you received: 188
03 Jun 2010 10:20 #107
Name of Creator: RDs.empire
MAP name: Scenery :: Beams
Difficulty level to make the MAP: Beginner (beginner/intermediate/advanced)
Available for others to use in their levels? (Y/N) Yes
Guide on how to make the MAP (optional): Dont be lazy. figure it out by yourself ( or just ask me )
MAP can be downloaded at: www.filefactory.com/file/b1fdfg0/n/beams.map
MAP Screenshot:

Realistic beams for realy original levels

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

Please Log in or Create an account to join the conversation.

  • Posts: 224
  • Thank you received: 10
03 Jun 2010 14:30 #108
Good job. I liek.

youtube.com/marbleduck

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
04 Jun 2010 03:37 #109
This is a map I made and I think it will be useful in levels.

It's a funnel!
Name of Creator: Marblemaster1
Difficulty: Intermediate, but you have to put up with insane lag. Also, because of all of the tiny faces, TA is impossible. *coughpfcough*
Availability for others: Yes
Guide: What I did was use pie slices to make 1/4 of a pie, and then I radial cloned it. I lowered the Step Angle from 15 to 5.
Download: www.mediafire.com/?omtgmnxmazz



NOTE: the DIF is dif-fix'd, so it might have some cracks. Map2dif doesn't like it...

TA = texture-alignment.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • Posts: 1949
  • Thank you received: 18
04 Jun 2010 03:38 #110
Nice, RDs.

Marblemaster, does that convert to dif?

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
04 Jun 2010 03:42 #111
No.
The dif is dif-fix'd. I said that in an edit 30 seconds ago.

LOL, I ninja'd someone!

EDIT: I just tested it and realized that it looks horrible, and it even crashed MB, so don't bother using it.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • Posts: 1638
  • Thank you received: 15
04 Jun 2010 03:45 #112
The funnel would look better if you unified the textures. Otherwise, great work.

Please Log in or Create an account to join the conversation.

  • Posts: 1949
  • Thank you received: 18
04 Jun 2010 03:51 #113
Something that complex needs to be a dts to work.

Please Log in or Create an account to join the conversation.

  • Seizure22
  • Seizure22's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 79
  • Thank you received: 0
04 Jun 2010 03:52 #114
Looks like it has too many brushes. Try something smaller like 24 slices with 10 divisions.

I've had collision issues with radial clone in the past, too. Dunno if this would fix it, but, you could try snapping it to grid. Set the grid snap to something like 0.0625, set selection to vertex mode, select all the vertices, press w for transform, press enter on one of the windows to accept the change.

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
04 Jun 2010 04:12 #115
Thanx, but...
When I did it, red lines appeared on the brushes, saying that they're malformed.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • Posts: 24
  • Thank you received: 0
04 Jun 2010 05:12 #116
Creator:Daniel
Difficulty:Easy
Guide:Sphere 30 sides break it into 0.5
Download:www.mediafire.com/?utzq4minxid
Pic:yfrog.com/afbouncehousep

Please Log in or Create an account to join the conversation.

  • Seizure22
  • Seizure22's Avatar
  • Offline
  • Intermediate Marbler
  • Intermediate Marbler
  • Posts: 79
  • Thank you received: 0
04 Jun 2010 05:18 #117
Jun 3, 2010, 9:12pm, marblemaster1 wrote:Thanx, but...
When I did it, red lines appeared on the brushes, saying that they're malformed.

Ah yeah I forgot about that, sorry!

Please Log in or Create an account to join the conversation.

  • Marblemaster1
  • Marblemaster1's Avatar
  • Offline
  • Advanced Marbler
  • Advanced Marbler
  • Custom Code Enthusiast
  • Posts: 237
  • Thank you received: 8
05 Jun 2010 03:27 #118
Guess what?
I made a funnel that converts!
Creator: Marblemaster1
Map name: funnelretry.map
Guide: I made a lot of pies, each one smaller than the previous one, and put them inside each other. Then, I used CF's technique to pull them down!

Download: localhostr.com/files/051285/funnelretry.map

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

Please Log in or Create an account to join the conversation.

  • Posts: 122
  • Thank you received: 0
05 Jun 2010 18:12 #119
piccy?

Please Log in or Create an account to join the conversation.

  • RDs.The-dts-guy
  • RDs.The-dts-guy's Avatar
  • Offline
  • Developer
  • Developer
  • Blender pls
  • Posts: 719
  • Thank you received: 188
05 Jun 2010 19:21 #120
That looks nice

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

Please Log in or Create an account to join the conversation.

Moderators: Doomblah
Time to create page: 1.782 seconds
We use cookies

We use cookies on our website. Some of them are essential for the operation of the site, while others help us to improve this site and the user experience (tracking cookies). You can decide for yourself whether you want to allow cookies or not. Please note that if you reject them, you may not be able to use all the functionalities of the site.