The whole point of the topic is to share so that people may learn, but not everyone would like others to use whatever they made in a copypaste into a level. In this case it's better to teach the user
how you did it. If you don't do either, you're missing the point of this thread.
In this case, Marbleduck, I will remove your post (
www.marbleblast.com/index.cgi?board=cons...ad=6529&page=3#92922
) since it does not help to the topic at all.
I will also go through the topic in more detail in the upcoming days and remove a lot of the posts. If you give a MAP a difficulty rating which is not what it is (e.g. mbgdemon) you will be penalized by not being allowed to post here anymore. The point of the thread is to assess a true difficulty and to help the user on how to make a MAP similar or identical to the one given. If there's no point in giving a guide (e.g. scenery) since it's just for a basic use (or use parts of it), then give it the difficulty of making such scenery.
A beginner type is basic platforms and slopes
Intermediate gives interiors on more than a single axis, and requires some texturing. Moving platforms may go here too.
Advanced needs perfect texturing, curves, moving platforms etc.
Also, tightropes will no longer be allowed to be submitted. Anything from before this post that is a tightrope will be removed. Tightropes is by far the most common and easiest thing to do on this planet and for gods sake if you think you're awesome or anything by making a tightrope then hope to god I never come across your level and give it an instant 0. A level is not about tightropes for 100% of the time unless you're giving it REAL challenges. There are good levels out there that give good variety of challenges and keep you interested. I've seen a rise in people complaining about levels having more and more tightropes in them. Stop that. It's getting annoying.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.