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20 Oct 2009 01:52 #91 by Stal
Replied by Stal on topic Community Maps
Its intermediate to figure it out how to do it yourself .
Otherwise : BEGINNER

And I have a new map!:

Name of creator: Mbgdemon
MAP name: curvytightropes.map
Difficulty to make map: ULTRA beginner
Avalibility for others to use in their levels: Yes
Guide on how to make the MAP (optional): Its just too damn obvious
Notes: made with PF pie slice plugin
Download: Guide on how to make the MAP (optional): Its just too damn obvious
Download:http://localhostr.com/files/1ca56e/curvytightropes.map
Image:
These can be used to make super-hard tightrope levels.
Enjoy!

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20 Oct 2009 10:21 #92 by Oaky
Replied by Oaky on topic Community Maps
NEW RULE:

Posting a MAP in this thread authentisises that MAP's use in others' levels. By uploading a MAP and giving people the link, you are at the same time giving consent for it (or bits of it) to be used in other people's levels.

If you don't want people using your MAP (*cough* MarbleDuck *cough*) then don't post it here.

Thanks

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20 Oct 2009 10:58 #93 by IsraeliRD
Replied by IsraeliRD on topic Community Maps
The whole point of the topic is to share so that people may learn, but not everyone would like others to use whatever they made in a copypaste into a level. In this case it's better to teach the user how you did it. If you don't do either, you're missing the point of this thread.

In this case, Marbleduck, I will remove your post ( www.marbleblast.com/index.cgi?board=constructor&action=display&thread=6529&page=3#92922 ) since it does not help to the topic at all.
I will also go through the topic in more detail in the upcoming days and remove a lot of the posts. If you give a MAP a difficulty rating which is not what it is (e.g. mbgdemon) you will be penalized by not being allowed to post here anymore. The point of the thread is to assess a true difficulty and to help the user on how to make a MAP similar or identical to the one given. If there's no point in giving a guide (e.g. scenery) since it's just for a basic use (or use parts of it), then give it the difficulty of making such scenery.

A beginner type is basic platforms and slopes
Intermediate gives interiors on more than a single axis, and requires some texturing. Moving platforms may go here too.
Advanced needs perfect texturing, curves, moving platforms etc.

Also, tightropes will no longer be allowed to be submitted. Anything from before this post that is a tightrope will be removed. Tightropes is by far the most common and easiest thing to do on this planet and for gods sake if you think you're awesome or anything by making a tightrope then hope to god I never come across your level and give it an instant 0. A level is not about tightropes for 100% of the time unless you're giving it REAL challenges. There are good levels out there that give good variety of challenges and keep you interested. I've seen a rise in people complaining about levels having more and more tightropes in them. Stop that. It's getting annoying.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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20 Oct 2009 14:28 #94 by technostick
Replied by technostick on topic Community Maps
Nice tightropes! I would love to see a level made only from them.

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20 Oct 2009 14:41 #95 by snowbody
Replied by snowbody on topic Community Maps
How did you do that? You said it was ultra easy but you didn't explain

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20 Oct 2009 21:01 #96 by Pablo
Replied by Pablo on topic Community Maps
Just 1/4 pie slices arranged in different ways.

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20 Oct 2009 22:30 #97 by ridley2
Replied by ridley2 on topic Community Maps
Very nice, i'd like to see some huge ramps made the same way as them.
You wouldnt happen to mind making a tutorial for that, would you? Im dumbfounded with pie slices.

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22 Oct 2009 02:24 #98 by Stal
Replied by Stal on topic Community Maps
I thought PF's was good enough

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22 Nov 2009 02:13 #99 by HiGuy
Replied by HiGuy on topic Community Maps
Name of creator: HiGuy
MAP name: SphereC.map
Difficulty to make: OMG ITS BEGINNER (NOT MAP2DIF THOUGH)
Available: Yeah, duh
How to make: think... SHPERE BUTTON!
Notes: Attached is a dif. The sphere will not load in cstr, but the dif is DifFix-ed (thanks seizure!)

Download: localhostr.com/files/6e45a4/SphereC.map
Image:

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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22 Nov 2009 02:25 #100 by Stal
Replied by Stal on topic Community Maps
this thread is for thing that arent ones that ultra-n00bs can make, right?
oh yeah, and i AM making a level only from them, called Spagetti. Of course I have some friction surfaces and other chalenges, but yes

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22 Nov 2009 02:42 #101 by Pablo
Replied by Pablo on topic Community Maps
Hi Guy, don't post stuff that any noob can make with a button press.

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22 Nov 2009 16:45 #102 by HiGuy
Replied by HiGuy on topic Community Maps
kk. Sorry.

PQ in a nutshell
function clientcmd12dothepq() {
    commandToClient(LocalClientConnection, '34onthedancefloor');
}

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08 Feb 2010 03:36 #103 by MarbleDuck
Replied by MarbleDuck on topic Community Maps
Name of creator: MarbleDuck
MAP name: Lumpy.map
Difficulty to make: advanced
Available: n'rly?
How to make: creative pie-ing
Notes: For Yuri. NOTE! The bottom side sucks, i believe u can flatten it out via faces.


Download: files.me.com/muirscotthamilton/w14yfq
Image attached, too lazy 2 go 2 photobucket.

youtube.com/marbleduck

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08 Feb 2010 03:54 #104 by Stal
Replied by Stal on topic Community Maps
Thanks
I gotta figure out how to make those... yours are just plain awesome.

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08 Feb 2010 04:20 #105 by Pablo
Replied by Pablo on topic Community Maps
Wow, those look great!

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08 Feb 2010 05:32 #106 by Andrew
Replied by Andrew on topic Community Maps
Great job!

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03 Jun 2010 10:20 #107 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Community Maps
Name of Creator: RDs.empire
MAP name: Scenery :: Beams
Difficulty level to make the MAP: Beginner (beginner/intermediate/advanced)
Available for others to use in their levels? (Y/N) Yes
Guide on how to make the MAP (optional): Dont be lazy. figure it out by yourself ( or just ask me )
MAP can be downloaded at: www.filefactory.com/file/b1fdfg0/n/beams.map
MAP Screenshot:

Realistic beams for realy original levels

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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03 Jun 2010 14:30 #108 by MarbleDuck
Replied by MarbleDuck on topic Community Maps
Good job. I liek.

youtube.com/marbleduck

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04 Jun 2010 03:37 #109 by Marblemaster1
Replied by Marblemaster1 on topic Community Maps
This is a map I made and I think it will be useful in levels.

It's a funnel!
Name of Creator: Marblemaster1
Difficulty: Intermediate, but you have to put up with insane lag. Also, because of all of the tiny faces, TA is impossible. *coughpfcough*
Availability for others: Yes
Guide: What I did was use pie slices to make 1/4 of a pie, and then I radial cloned it. I lowered the Step Angle from 15 to 5.
Download: www.mediafire.com/?omtgmnxmazz



NOTE: the DIF is dif-fix'd, so it might have some cracks. Map2dif doesn't like it...

TA = texture-alignment.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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04 Jun 2010 03:38 #110 by Pablo
Replied by Pablo on topic Community Maps
Nice, RDs.

Marblemaster, does that convert to dif?

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04 Jun 2010 03:42 #111 by Marblemaster1
Replied by Marblemaster1 on topic Community Maps
No.
The dif is dif-fix'd. I said that in an edit 30 seconds ago.

LOL, I ninja'd someone!

EDIT: I just tested it and realized that it looks horrible, and it even crashed MB, so don't bother using it.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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04 Jun 2010 03:45 #112 by Andrew
Replied by Andrew on topic Community Maps
The funnel would look better if you unified the textures. Otherwise, great work.

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04 Jun 2010 03:51 #113 by Pablo
Replied by Pablo on topic Community Maps
Something that complex needs to be a dts to work.

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04 Jun 2010 03:52 #114 by Seizure22
Replied by Seizure22 on topic Community Maps
Looks like it has too many brushes. Try something smaller like 24 slices with 10 divisions.

I've had collision issues with radial clone in the past, too. Dunno if this would fix it, but, you could try snapping it to grid. Set the grid snap to something like 0.0625, set selection to vertex mode, select all the vertices, press w for transform, press enter on one of the windows to accept the change.

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04 Jun 2010 04:12 #115 by Marblemaster1
Replied by Marblemaster1 on topic Community Maps
Thanx, but...
When I did it, red lines appeared on the brushes, saying that they're malformed.

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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04 Jun 2010 05:12 #116 by Daniel741852
Replied by Daniel741852 on topic Community Maps
Creator:Daniel
Difficulty:Easy
Guide:Sphere 30 sides break it into 0.5
Download:www.mediafire.com/?utzq4minxid
Pic:yfrog.com/afbouncehousep

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04 Jun 2010 05:18 #117 by Seizure22
Replied by Seizure22 on topic Community Maps
Jun 3, 2010, 9:12pm, marblemaster1 wrote:Thanx, but...
When I did it, red lines appeared on the brushes, saying that they're malformed.

Ah yeah I forgot about that, sorry!

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05 Jun 2010 03:27 #118 by Marblemaster1
Replied by Marblemaster1 on topic Community Maps
Guess what?
I made a funnel that converts!
Creator: Marblemaster1
Map name: funnelretry.map
Guide: I made a lot of pies, each one smaller than the previous one, and put them inside each other. Then, I used CF's technique to pull them down!

Download: localhostr.com/files/051285/funnelretry.map

while (!PQ.getIsReleased())
{
      System.out.println("PQ WHERe");
}
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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05 Jun 2010 18:12 #119 by CyberFox
Replied by CyberFox on topic Community Maps
piccy?

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05 Jun 2010 19:21 #120 by RDs.The-dts-guy
Replied by RDs.The-dts-guy on topic Community Maps
That looks nice

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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