Its intermediate to figure it out how to do it yourself .
Otherwise : BEGINNER
And I have a new map!:
Name of creator: Mbgdemon
MAP name: curvytightropes.map
Difficulty to make map: ULTRA beginner
Avalibility for others to use in their levels: Yes
Guide on how to make the MAP (optional): Its just too damn obvious
Notes: made with PF pie slice plugin
Download: Guide on how to make the MAP (optional): Its just too damn obvious
These can be used to make super-hard tightrope levels.
Posting a MAP in this thread authentisises that MAP's use in others' levels. By uploading a MAP and giving people the link, you are at the same time giving consent for it (or bits of it) to be used in other people's levels.
If you don't want people using your MAP (*cough* MarbleDuck *cough*) then don't post it here.
The whole point of the topic is to share so that people may learn, but not everyone would like others to use whatever they made in a copypaste into a level. In this case it's better to teach the user how you did it. If you don't do either, you're missing the point of this thread.
In this case, Marbleduck, I will remove your post (
) since it does not help to the topic at all.
I will also go through the topic in more detail in the upcoming days and remove a lot of the posts. If you give a MAP a difficulty rating which is not what it is (e.g. mbgdemon) you will be penalized by not being allowed to post here anymore. The point of the thread is to assess a true difficulty and to help the user on how to make a MAP similar or identical to the one given. If there's no point in giving a guide (e.g. scenery) since it's just for a basic use (or use parts of it), then give it the difficulty of making such scenery.
A beginner type is basic platforms and slopes
Intermediate gives interiors on more than a single axis, and requires some texturing. Moving platforms may go here too.
Advanced needs perfect texturing, curves, moving platforms etc.
Also, tightropes will no longer be allowed to be submitted. Anything from before this post that is a tightrope will be removed. Tightropes is by far the most common and easiest thing to do on this planet and for gods sake if you think you're awesome or anything by making a tightrope then hope to god I never come across your level and give it an instant 0. A level is not about tightropes for 100% of the time unless you're giving it REAL challenges. There are good levels out there that give good variety of challenges and keep you interested. I've seen a rise in people complaining about levels having more and more tightropes in them. Stop that. It's getting annoying.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
Name of creator: HiGuy
MAP name: SphereC.map
Difficulty to make: OMG ITS BEGINNER (NOT MAP2DIF THOUGH)
Available: Yeah, duh
How to make: think... SHPERE BUTTON!
Notes: Attached is a dif. The sphere will not load in cstr, but the dif is DifFix-ed (thanks seizure!)
this thread is for thing that arent ones that ultra-n00bs can make, right?
oh yeah, and i AM making a level only from them, called Spagetti. Of course I have some friction surfaces and other chalenges, but yes
Name of creator: MarbleDuck
MAP name: Lumpy.map
Difficulty to make: advanced
How to make: creative pie-ing
Notes: For Yuri. NOTE! The bottom side sucks, i believe u can flatten it out via faces.
Name of Creator: RDs.empire
MAP name: Scenery :: Beams
Difficulty level to make the MAP: Beginner (beginner/intermediate/advanced)
Available for others to use in their levels? (Y/N) Yes
Guide on how to make the MAP (optional): Dont be lazy. figure it out by yourself ( or just ask me )
MAP can be downloaded at:
Realistic beams for realy original levels
Some guy that does DTS shapes and levels.
AWESOME timeHINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else
This is a map I made and I think it will be useful in levels.
It's a funnel!
Name of Creator: Marblemaster1
Difficulty: Intermediate, but you have to put up with insane lag. Also, because of all of the tiny faces, TA is impossible. *coughpfcough*
Availability for others: Yes
Guide: What I did was use pie slices to make 1/4 of a pie, and then I radial cloned it. I lowered the Step Angle from 15 to 5.
NOTE: the DIF is dif-fix'd, so it might have some cracks. Map2dif doesn't like it...
TA = texture-alignment.
You know what's boring? Opaque marble skins. You know what's not?
Looks like it has too many brushes. Try something smaller like 24 slices with 10 divisions.
I've had collision issues with radial clone in the past, too. Dunno if this would fix it, but, you could try snapping it to grid. Set the grid snap to something like 0.0625, set selection to vertex mode, select all the vertices, press w for transform, press enter on one of the windows to accept the change.
I made a funnel that converts!
Map name: funnelretry.map
Guide: I made a lot of pies, each one smaller than the previous one, and put them inside each other. Then, I used CF's technique to pull them down!