Aug 24, 2013, 11:25am, frublox wrote:Considering what's been shown to us, it doesn't look like there is enough to support a demo. There are no real levels, and the features and gui seem basic and unfinished.
As for StewMan, it doesn't look like he is doing much with the mod AFAIK, besides starting it.
Exactly, there has been not much content that has been posted about. Remember how the community wants level packs and not mods? I don't know why people just won't listen, especially when we have MBP 1.50, PQ, and Marble Blast Fubar, the awesome mods that are in progress.
What should be done then? Well, instead of adding new features and attempting to make a multiplayer that if wanted to be successful, it would take years to do, then add content plus a few new codes to make a few levels unique. I don't see how Multiplayer on your mod is going to be done, or is going to beat MBP as stated on youtube, especially when we've been doing Multiplayer for years, for a design that is efficient and accurate, and few bugs.
And, I still want to know what the heck stewman does in this mod? Levels? Graphics? Codes? Or does he just lead, because if that is it, then ...why is he the leader? Look at Matan, who leads PQ and MBP. Look at Phil as well when he was active, the amount of work he did. Leaders are expected to do a lot of work and not just give orders.
I used to make mods, and look how they turned out. It was a waste of time (except for the knowledge of multiplayer and such). They ended up not getting anywhere.
Making custom levels is the best way to get feedback as well from community members, so that the quality can improve as well
I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
The topic has been locked.