Ok, so Nihahhat has this huge response for the feedback.
@Matan
Quote:Pwnage time was counted when I beat the Elite time.
That's very odd. We'll look into it for demo 1.1
Quote:On game start (first time) the gui was horribly placed, where the main menu buttons were on bottom right (and big sized). This was massively bad.
Will fix.
Quote:Gameplay Abuse (next to high jump) teleporter sent me INSIDE the interior.
Blame Gerson. He added a Teleporter in that spot thinking that it had to do with the Easter Egg, but it was just an interior bug. I later moved the Easter Egg back to where it was supposed to be, not knowing Gerson added a Teleporter. Sorry
Quote:Also when you leave the first 'backwards floor' your marble is still REVERSED in controls.
That's a bug we don't really know how to fix. If you are still holding down keys as you enter the floor, your controls remain unchanged and once you exit you have to let go of the keys until you are out of the trigger. In 1.1, we'll try to make the change immediate.
Quote:Easter Egg doesn't have proper texturing (I see sky reflection)
Weird, didn't notice that.
Quote:Strategy Complex: not sure if a bug but the gem in the hole (where green floor is) has the entire trim around it with bouncy floor
Yeah, when I made that level I accidentally used bouncy as the edge texture. I'll definitely fix that, it's annoying for me too
Quote:The manual claims that when you restart levels the crates aren't moved back to the starting position, which is incorrect.
GERSON!
Quote:Console.log:
Missing file: marble/client/ui/watchDemoGUI.cs!
Lamp told me it was ok to delete that file. Obviously it's not.
Quote:marble/server/scripts/checkpoint.cs (110): Unable to find object: '' attempting to call function 'hide'
marble/server/scripts/checkpoint.cs (17): Unable to find object: '20681' attempting to call function 'getPowerUp'
Strange, we'll fix it, of course.
Cons:
Quote:I don't like the spelling mistakes. teh, dem etc. just don't do it for me.
Heh, I thought it made stuff look funny but I guess not Fixing.
Quote:Seems like the trim texture is missing. If it's purposely white, then it looks bad.
Ah yes. I have been trying to change this for quite sometime now but I already make a bunch of levels using that texture, and it was too late to change it. It was a really early decision that we were never told to change until it was too late, and if I just changed the texture it would've looked misaligned and ugly.
I am never using white trim again.
Quote:super speed level seems too hard for beginner (and also I found I could beat first challenge after pressing jump, which the 2nd help trigger contradicts by saying now you need to use jump)
You're right, making a new one. Help trigger=Gerson's fault Didn't notice until it was too late.
Quote:Some levels need more signage, checkpoints
Agreed.
Quote:Sounds are okay/bad, but I wasn't a fan of them. Same for music.
Meh, I think the soundtrack is fine but the sound effects could definitely use some changes. Will do.
Quote:I got 22/27 elite/pwnage times even though I didn't beat even half the levels' elite times.
GERSON!
Quote:Some levels were better than the rest and a few of them I particulary enjoyed, but then they had a challenge which was tougher than the entire level (incosistency) and it made the level much less fun than it should have been. Shame as it ruined levels. Some of the demo's challenges kept repeating itself, it wasn't that much fun (and they were the harder challenges too or just the plain ones that don't add value to the level).
Also personally I'm not a fan of colmesh or colmesh-based levels.
I'm going to modify the levels that have super-unoriginal challenges/inconsistency.
Quote:Pros:
signs are awesome
scenery is great (love the skies, sucks you never pay attention to them in normal gameplay so it's just 'there' but nothing special)
Textures great (missing trim however makes many levels look ugly)
Suggestions:
Quote:Not enough levels in the demo used the crates and big/small marbles (you were introduced in Elite for the 'Big' Marble
). I'm hoping the full has more because there's a lot of stuff you can do with those.
Those features were coded after I made most of the levels, so it was pretty hard to add them
Quote:It would be better if basic skills were introduced before some of the stuff. Just a note for the full version.
Hmm, what skills?
Quote:More checkpoints. Some levels were overly frustrating and there was a lack of them.
Yes.
Quote:Be a bit more creative. Some levels I could recall challenges I've seen plenty of times before, or were too hard for the level difficulty.
Can do. In fact, I've decided that I will spend more time working on levels and make them freaking awesome. I'm attempting PQ quality.
Quote:I skipped the entire level where you had a superbounce and gyro on the start (beat in 11 seconds) and obviously you were meant not to do so. However I got frustrated with the level for some reason so I left it with the record time and didn't attempt trying to beat it normally. Likely if there was signage/help trigs I'd be more willing.
Forgot to finish LE work for that level, whoops I'm doing that for 1.1.
Quote:Some levels had help triggers like next to each other
Also the ! sign doesn't do much, not as it is always next to the help trigger (sometimes help trigger comes after it). Would be good to have the trigger directly below it.
Gerson. Again.
@mbgaddict We tried to make the download as small as we could, but the interior files took up soo much space
EDIT: @ReloadedDragon
Quote:Explode, great job!
Whoa there, don't congratulate me! I didn't really help with the demo. All I did was send messages to the forums because Nihahhat and Lamp are to young to do so themselves. Congratulate them
Quote:-The inversion floors is way too tricky, it affect the marble when you are in the air, and each time you want to jump, when you rebound on the inversion floor, the marble gain weird speed.
Trust me, you will learn the techniques for the inversion floor
Quote:-The Big Marble power-up make the marble way too big! a part of the marble is out of the screen, you should really make it smaller.
I can't say that I've ever noticed that. I'll look into changing the shape.
Quote:-The ready, set go sounds are boring and too loud, change them.
ok
Overall I'm psyched that you guys tried out the demo. Matan, your review was totally awesome and is helping us improve the game for upcoming builds, including the full version. I absolutely love it whenever someone takes the time to give a response, especially after hours of working on this mod. I understand that underagers aren't going to make a perfect mod and the community's criticism kept us working for over a year now. Thanks a lot guys
I'd
love to see someone make a video of a few speedruns for these levels, it would be really cool
Please enjoy the initial release of the demo and look out for 1.1.