file 2016 Summer 1v1 Tournament

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07 Jul 2016 22:25 #61 by hPerks
Replied by hPerks on topic 2016 Summer 1v1 Tournament
Swiss Round 1: Tue vs. Lichable



This final match marked the end of the first swiss round, and boy, what an exciting first round it's been. We've seen all manner of blowouts, dead heats and surprising upsets, and much gains were made in the betting thread by a few lucky people.

But this match was by far the most closely-contested, with much debate over who would emerge victorious. And after the warmup game on Sprawl came down to a 7-point margin, no one could predict the winner for sure. It was a nail-biter as expected, with momentum swings throughout. It all came down to strategy, raw skill, and mayybe just a little bit of luck. Who would be able to secure victory? Who would go home writhing in the agony of defeat? And more importantly, who would take away the 250% returns on the jeefmonies they bet on this match?

For the first game, Lichable chose the well-known classic, Marble City. The game started out dead even after an unfortunate mistimed superjump from Lichable cost him the opening blue, although he managed to make up for it during the next minute. He was building a slight lead until Tue made an impressive recovery from an unfortunate blue miss at a minute and a half in, reclaiming his blue and tying the game up.

During the next couple minutes, Lichable gradually fell behind, with a couple short pingspikes and a strange strategic decision at 3 minutes in to wait by the last red gem while down by 2 (which Frosty described as "pulling a Lee"). Still, the game was up for grabs until about the last 45 seconds, when Tue began to pull away. After dominating the last blue spawn, Tue won the first game with a score of 125-101.

With Lichable defeated "at home", it was now Tue's turn to pick the next map. He chose Epicenter, a fast-paced and blue-heavy map that can produce matches as epic as the name implies, with a cheap blue spawn in the middle that has turned around many a game. Interestingly, it didn't seem to play a large part in the outcome of this game, which featured only 6 blues in total.

Again, the two players was practically tied for most of the game, but gradually, minute by minute, Tue began to build up a slight lead, by edging out Lichie in the yellows and blues. Lichie made a quick surge including a blue steal with 1 minute left and shrunk the lead to 5, but Tue countered back by collecting a blue of his own, catching Lichie without a powerup stuck on a steep slope.

During the last 20 seconds, Tue secured the win by cleverly stalling on the last yellow gem with a 13-point lead. Good thing too, because during the last few seconds, Tue accidentally gyro-blasted while trying to get a blue. Given maybe 5 more seconds on the clock, Lichie might have been able to clean up the last spawn and catch up - but as it was, Tue won narrowly with a score of 116-111.

With the match now 2-0, Lichable needed to pull quite the comeback, and he elected to continue the pattern of classic MBU maps by picking Sprawl. After having warmed up on this map earlier, it looked to be a wise choice for Lichie, who started off with a substantial lead. But a couple mistakes and unlucky spawns later, the lead had shrunk to just 5 points. However, at the end of the second minute, Lichie redeemed himself with a devastating mega marble hit that would go down in the history books.

And during the next minute, Lichable did not let up with his mega marble - his lead was soon increased to 20 points with just 2 minutes left on the clock. But then, just like that, an accidental use of the respawn key followed by a disastrous 5-second lagspike virtually eliminated Lichie's lead altogether. It was a dead heat once again, and Lichie would need his mega marbling skills now more than ever. It was down to the wire now, and it was possible that Tue might have pulled the final surge that he needed to clinch the 3-0 victory. But in the end, Lichable was saved by the red gems (tying Tue in both yellows and blues), and he won his first game with a score of 127-117.

The match was now 2-1 in Tue's favour (or, as Three "Punster McPunstein" Folder put it, "Tue-1"), and it looked like Lichie might be staging a comeback of epic proportions. There was a brief pause in the excitement as Lichable went to "take a phone call", while Tue mulled over his next map pick, which was yet another MBU port: Marble It Up. The quintessential "intermediate" multiplayer level, deceptively simple yet rewarding of expert technique, especially in the dang icy pillar sections.

The game started out with another significant lead for Lichable, whose connection was evidently not interrupted by Threefolder rejoining the server (after a kick by hPerks, which Frostfire rated 8/10). But after barely missing a blue and then fumbling on the recovery, Lichable's lead, although still substantial, began to shrink. Near the end of the third minute, Lichable, who was still leading, "pulled an MBOUltimate" and cleaned up his spawn while Tue was camping the other side of the map. And like in MBOUltimate vs. Xedron, this backfired, as the next spawn unfortunately appeared right beside Tue. Nevertheless, Lichable wasted no time in rushing to that spawn, reaching the last two reds so quickly it surprised even the cameraman.

The players traded two final blows during the last minute and a half: first Tue speedily picking up a blue spawn, and then Lichable with an impressive spawn abuse with 1 minute left, picking up two yellows and a red. But the highlight of the match came near the end, when Lichable sealed the deal with a stylish blue steal that even Frosty was impressed by. The final score was 108-89, and the match was now tied at 2-2.

It was now up to the randomizer to decide the final map. The pressure was beginning to mount, and the dramatic tension was only increased due to the time it took to actually pick the map and start the game. Not only did it take our cameraman about a minute to figure out where the randomizer was in the game settings - but after finally finding it and running it, the map it settled on was... Nukesweeper Revisited. The one map out of 36 that was actually banned from the tournament.

So, of course, we had to do it all over again. But this, as luck would have it, triggered a known bug in the randomizer, and everyone was forced to leave the server and rejoin it again.

After this had all been sorted out, and Toothy as the new host had reopened the necessary spaces in the room, we were finally ready to begin. The final game of the match, and the final match of the round. As they say, this was for all the marbles.

The map that the randomizer finally decided on was Promontory, one of the largest and most complex-structured maps in the original MBU ports. A map where speed, powerup usage and strategic positioning are all crucial to victory, and it is all to easy to be caught on the wrong side of the map with no powerup and no easy way to escape. It was anybody's game here, and everybody knew it.

Like the four games before it, this game was up in the air almost all the way through, with ups and downs for each player, and each player taking a share of the lead. It was evident that neither player was really sure of themselves on this map, and as Frosty remarked, they were "totally forgetting the camping strat". A couple critical screwups came from Lichable, who twice bumped into a ceiling while attempting to super jump out of an underground area. The first instance, at about a minute and a half in, was less consequential, as he still managed to grab a fair share of a relatively meagre gem spawn. But the second one, just at the halfway point, was extremely costly, as it meant he had to wait for the superjump to respawn, allowing Tue to pick up the lion's share of what would have otherwise been Lichable's dominant spawn.

Still, with Tue's lead only single digits, the game was certainly not over yet. Tue may have gotten a bit carried away speeding towards the next spawn, allowing Lichable to practically tie up the game. The scores would stagnate for the next little while, with Tue barely hanging onto an ever-decreasing lead.

And then, with less than a minute left, and two points separating the players, a blue spawn appeared at the other side of the map. A spawn which both players knew would decide the game.

The race was on.

But in rushing to collect the gems in the previous spawn, it seemed that neither player had remembered to grab a powerup. So while Lichable began frantically looking for a superspeed or a mega marble, Tue took it slow and steady - and ended up reached the blue first. With Lichable nowhere to be found, Tue swept the entire spawn - of course, not without leaving the last red gem for Lichie to clean up, while he prepared for the next spawn.

With the lead he had surmounted from that spawn, Tue had the win in the bag, and he ended the match with a well-deserved mega-launch celebration. The final score: 101-83.

So a huge congratulations to Tue27 for the victory, and to Lichable for fighting until the bitter end. A fitting conclusion to an extremely promising first round, which ended (surprisingly) over 1 day ahead of schedule, with no forfeits. Hopefully this trend will continue throughout the summer - but in any case, we can look forward to more super exciting match-ups in the weeks to come.

The summer season is just getting started, so stay tuned for Round 2!

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The following user(s) said Thank You: Lichable, Frostfire, Tue27, FUBAR_WHERe, Xedron

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07 Jul 2016 22:38 #62 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
Google Sheet which tells you your chances of being drawn against every player in the next round. Rounds 3, 4 and 5 will be updated when upcoming rounds end.

docs.google.com/spreadsheets/d/1A05OYbZ3JNnAFSo5Xo80D3Aj-LnJ9jW_6IRbxe84t7Q/edit?usp=sharing

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09 Jul 2016 13:08 #63 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
SECOND ROUND IS DRAWN!

challonge.com/MBsummer2016

Place your bets and get hyped everyone!

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09 Jul 2016 21:39 #64 by hPerks
Replied by hPerks on topic 2016 Summer 1v1 Tournament
Swiss Round 2: Nature Freak vs. Xedron



It was drama-heavy; blue gem spawns aplenty. The matchups had been drawn already: Xedron-Spaghetti. At least one of them looked calm and ready - NF did have to take periodic deep breaths between games. Who could blame him though - what with the lead changing hands left and right, and BANNERHOME cheering Xeefy on from the sidelines, it was an exciting match all around.

Xedron got the first pick this time around, and he chose Blast Club. A bold choice, as hPerks remarked, since the level is kinda luck-based and the blue spawn at the center can be a hard-fought commodity. During the first minute, it seemed like the luck was on Xeefy's side, but after about 1 minute in, coincidentally right as the cameraman switched to NF's perspective, he began to catch up.

Unfortunately, it wasn't enough. Xedron's headstart at the beginning was more than sufficient to allow him to play equalizer for the last 2-3 minutes of the match, and although NF managed to get within 5 points of him with 30 seconds left on the clock, he never quite eliminated Xedron's lead. The final score was 90-80.

For his pick, Nature Freak stuck with his map of choice last round, which was Triple Decker. Another short one with some game-changing blue spawns, where camping the top is sometimes useful but also risky given the very clustered blue spawns at the bottom. Nature Freak came very close here last time against Jackrb - could he pull off the win against Xedron?

It looked promising early on, as NF captured the first two top blue spawns with some stylish super jump wall hits. But Xeef wasn't going down without a fight, countering back with a couple blues of his own on the bottom floor and some solid spawn cleanups up top, tying up the match 45-45 at the halfway point. A couple more wall hit tricks put Xedron in a serviceable 10-point lead with 1 minute left on the clock. And from then on he cleaned house, dominating the last few spawns and winning handily with a score of 117-89.

After NF took a brief break to teach BANNERHOME how to poop, it was Xedron's final pick: Skate Battle Royale. NF was evidently out of practice on this one, and in the beginning he found it hard to keep pace with Xedron, trailing 49-11 at the halfway point (despite pulling off a wacky backwards mega marble launch off of the inside of the half-pipe at 2:48 on the clock).

But soon he got his marble mojo back, and he kept pace exactly with Xedron for the rest of the match, only getting outscored 36-35 during the last two and a half minutes. With a bit more prior practice, he might have been able to avoid his slow starts and clinch a couple victories, but as it is, Xedron won the final game 85-46, and thus the match 3-0.

NF was resilient throughout, and he certainly gave Xedron a run for his (xeef)money, but Xedron's preparation and skills secured him the win in the end. Good games to both, and stay tuned for more second-round excitement!

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10 Jul 2016 15:48 #65 by hPerks
Replied by hPerks on topic 2016 Summer 1v1 Tournament
Swiss Round 2: Frostfire vs. Regislian



This clash of titans was the highest-rated match we've seen so far, and everyone was looking forward to some epic, top-quality play from both sides. Frosty, the current #1-rated player, was the odds-on favourite, and poor Regi wasn't looking forward to facing off against him for the third tournament in a row. But he had a couple tricks up his sleeve, and Kalle was worried that the $500 bet he placed on Frosty might motivate Regi to pull off the upset. It was a match full of surprises from both sides and plenty of drama, so strap yourself in!

After Frosty went afk briefly to break his own WR for The Bathroom , it was his turn to pick the first map. He went with his strong suit: Architecture - a very tricky map which requires extreme precision and control, and where bumping into the ceiling is sadly an all-too-common occurrence unless your name is Frosty.

In the game, Regi generally kept pace with Frosty for the first few minutes, but Frosty was able to capitalize on each little mistake that Regi made, and slowly but steadily he built up a lead. Every little wall that Regi bumped into, or hole that he fell through, Frosty was there to pick up the gems he missed.

But the highlight of the game came at the end of the 3rd minute, when Frosty surprised even the cameraman by neglecting to superspeed up the center ramp to the second floor, instead pulling off an incredible spawn abuse launch off the sandy slope through the ceiling. After a few more dominant spawns, and a cheeky mega marble hit for good measure, Frosty's lead was over 30 points, and he had the win in the bag. The final score: 161-126.

It was Regi's pick next, and nobody (except Kalle "Nostradamus" 29) was surprised at his decision to pick Epicenter. What was more surprising, though, was how quickly Frosty built up a significant lead, including picking up 4 out of 4 blues during the first minute. Regi was keeping pretty good pace with the reds and yellows, but Frosty edged him out there with the help of the privileges of front-running. After only a couple minutes, Frosty's lead was already in the thirties and forties. If that was "slowly pulling away" as Toothy characterized it in global chat, I'd hate to see what a blowout looks like. ;)

Still, a lead can disappear as quickly as it can appear, and Frosty knew it. This was why, near the halfway point, after a deadly mega marble hit that allowed him to collect almost the entire spawn, Frosty decided to camp beside the last red gem while Regi camped the center. After about twenty seconds of neither side giving in, Frosty took one for the team. It ended up working, as he still managed to steal the next blue gem from Regi's grasp - the final devastating blow that essentially persuaded Regi to give up.

While Frosty continued to collect gems, Regi took some time out to comment on Frosty's merciless camping strats. After a brief slump, Regi returned to play, at that time trailing by over 60 points. And while it would have been impossible to come back from that, Regi did give Frosty his comeuppance for the earlier mega hit with an epic hit of his own during the last minute. After landing that final blow, Regi gave up completely, and both players stopped playing with 45 seconds left on the clock. The score at that point: 155-63.

It was then that our obnoxious cameraman hPerks, like the insensitive a$$wipe he is, decided to goof off while the two players sat there in awkward silence. After the game, Frosty and Regi had a frank exchange of ideas, where Regi accused Frosty of "rubbing it in" by using the "camping strat" with a 42-point lead (an accusation he later retracted and apologized for).

Not one to be outdone in a douche-off, hPerks responded with "roogi don't cri". After the radiation had settled from that bomb dropping, Frosty offered to postpone the next game until later. But at that point, Regi was ready to come back with a vengeance.

Still, Frosty did not let up with his next map pick, which was Zenith, another one of his best maps. Regi's showing on this map had been somewhat mediocre in the past, even being beaten by hPerks (who's notoriously bad at the map). But it was obvious this time that, after going down hard "at home", Regi had the motivation to win here.

He started out with a slight lead, which continued through most of the second minute after Frosty disastrously missed a blue at 1:30 in. But Regi countered back with a blue miss of his own near the end of the second minute, allowing Frosty to tie up the game. A couple more skillfull blue steals and another mega marble hit by Frosty put him ahead comfortably with 1:30 left.

But Regi had not given up yet. What followed was a speedy comeback of epic proportions from Regi, who skilfully handled the yellows and reds in the middle and erased a 15-point lead in the span of less than 30 seconds.

It was anybody's game with 10 seconds to play, and the pressure was on. But Regi was unfortunately left to pick up the last gem in the penultimate spawn, leaving Frosty closer to the final spawn, which had a blue gem that could decide the game.

For some reason, however, Frosty elected not to go for the blue, instead speeding towards a yellow with just a few seconds left. This was Regi's chance to steal the game back.

Without a powerup, and with less than 3 seconds left on the clock, Regi raced for the blue gem with all the speed he could get. The seconds ticked down, and with the blue straight ahead, Regi jumped, blasted - but he was half a second too late. The clock hit zero, with Regi's marble frozen in midair directly above the blue - the blue that would have given him the win and prolonged the match. The game ended with a score of 113-110, and Frosty won the match 3-0.

It was a spectacle from start to finish, with impressive performances on both sides. And although there was drama, we were all able to apologize and make up afterwards. Plus, who knows - maybe Regi won't be so cheap on Epicenter the next time we play ;)

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10 Jul 2016 16:21 - 10 Jul 2016 16:22 #66 by Eguy
Replied by Eguy on topic 2016 Summer 1v1 Tournament
Wow what a game! While it sucks that things got into an argument during the match, its good that it was resolved and there was a massive display of skill from both sides. Also, I think the reason Frosty didn't go for the blue at the end of zenith was because of PTSD. (Skip to 28 min mark)

:P :P

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Last edit: 10 Jul 2016 16:22 by Eguy.
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11 Jul 2016 01:19 - 11 Jul 2016 01:20 #67 by Regislian
Replied by Regislian on topic 2016 Summer 1v1 Tournament
Swiss Rd 2: Eguy vs. hPerks - 2016 Summer 1v1 Tournament



Accidentally messed up the order, the last comes in first, the first last..

On Vortex Effect following a player didn't work somehow.
Last edit: 11 Jul 2016 01:20 by Regislian.

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11 Jul 2016 19:01 #68 by hPerks
Replied by hPerks on topic 2016 Summer 1v1 Tournament
So I guess I'm doing my own write-up this time? Well, don't worry, I'll be sure to make it totally fair and non-biased. :P

Swiss Round 2: Eguy vs. hPerks



Among the matches in the second round, this one was surprisingly the least contested in the betting thread. Poor Eguy, who had put on a stunning comeback performance against the redoubtable Robert last round, had no one willing to bet on him against me. Although I was the heavy favourite, many people (including Eguy) were at that point aware of my weaknesses, and Matan knew that if I did win, I would certainly "have to work for it".

The randomizer gave Eguy the first map pick, and right away he went for the throat by choosing Vortex Effect. At one point this map was a strong point for me, but some changes in my playing style (plus some spawn abuses that I swear used to work before) have turned it into somewhat of a weakness. I decided that for this game I would play a bit more conservatively, and try not to use super speeds across gaps unless I knew I could land the jumps.

I started out the game with a double-digit lead, but a couple strategic mistakes on my part and Eguy collecting the first blue during the second minute virtually tied up the game. But I stuck to the plan, and ended up strategically outplaying Eguy in the next couple spawns, and pulling off a super cheap gyrocopter steal near the end of the 3rd minute. Turned out he didn't need that gyrocopter anyway, as he immediately countered with a very impressive mega marble launch which unfortunately wasn't caught on camera, allowing him to pick up the lion's share of the next spawn.

Unfortunately for him, his mega marble ran out at the worst possible time, preventing him from slowing down after the last gem and resulting in a costly OOB. This granted me enough time to collect almost all the gems in the next spawn, and then stupidly go out of my way to get a gyrocopter below when there was one right next to the last gem.

My lead was hovering above 20 as the fourth minute was finishing up, and there was a funny moment where our marbles were almost exactly synched up, and we were basically splitting the gems that we were collecting between us. We soon went our separate ways (read: I screwed up and he didn't), but by that point all I had to do basically was camp and get powerups while he desperately picked up his spawn. In the end, my camping paid off and I won the first game 128-89.

My next pick was Sprawl, and after my relatively decent performance on Vortex Effect, I was ready to relax and take it easy on one of my best maps. But I soon realized that it wouldn't be that simple, as Eguy seemed to know the ins and outs of this map as well, and I was a little out of practice on it (I had basically been practicing every map except Sprawl since about the beginning of the month).

Thankfully Regislian, the cameraman, was nice enough to only follow me during the parts where I was doing okay, and we saw some stylish edge/slope hits and some ruthless "littering" (leaving the last gem lying around for the other guy to clean up) from my side. On Eguy's side there was plenty of mega marble usage, which came in handy particularly during the last couple minutes, where I got my karma for camping when Eguy took most of an unfortunate triple spawn. Still, I maintained a steady lead throughout the game, and won with a score of 180-142.

I was now one game away from winning the match, and Eguy needed to go for the gusto. He chose Sacred, a map where he had trounced me earlier in the warm-up, and I was fully expecting it to happen again. But this time, we saw much less of me falling off every 10 seconds, and more of me immediately falling into a 21-2 deficit by skillshotting on top of the building where the first blue spawn was inside, and getting hopelessly lost.

After a couple more fails on both sides (including some BS spawn abuse fails on my side, which weren't caught on camera), Eguy increased his lead to a staggering 34-2. I needed to make a comeback, and fast - especially since Eguy was now able to basically camp whenever he wanted for the rest of the game.

During the second minute, I began to pick up the pace, outscoring Eguy 35-21 as I attempted to make a comeback. We saw some sneaky spawn abuse from Eguy - it took multiple attempts for him to make the "jump" to the pink section at 1:30 in, although he did manage to make it to the next spawn in a single jump (which by the way I had no idea you could even do at all on this map :P).

But after that, Eguy took control again, with a couple devastating blue steals that cemented his lead. I tried out a couple more spawn abuse tricks of my own (mostly unsuccessfully), but mostly I just decided to stick to staying on the map. The blue spawn gods were not nice to me during the next few minutes, but I did manage to keep pace on the yellows and reds.

In the end, though, Eguy won in style, finishing off with the highlight of the match: an absolutely devastating blast with less than a second left, pushing me away from the final blue as he was falling off. For me, it was a frustrating conclusion to an equally frustrating game, which Eguy won 134-96, including 10 to 4 on blue gems.

The match was now 2-1 in my favour, and I would need this next map pick to seal the deal (I didn't want to risk the randomizer picking Sacred again :P). Luckily, I had prepared a secret weapon: Tilo, a map I had been practicing for hours the day before. I knew Eguy was no slouch here either, having picked it against Robert last round, and part of the reason I practiced it was in case he picked it against me. But after camping it for a while, I got used to it, and in this game I was able to execute some of the cool tricks I found (including a sexy edge hit that unfortunately wasn't caught on camera).

In the beginning, it took me a while to get back into the groove I was in yesterday, and Eguy took the lead quite quickly, after a dubious gyrocopter+wall hit from him was countered immediately by me missing a yellow gem and spinning out of control. As in my practice rounds, I chose the super speed as my go-to stock powerup, and in some places it proved to be a liability. During the end of the first minute, it led to Eguy getting the first blue steal of the game. It was a dead heat for quite a while after that point, but I stuck to my guns and continued using super speeds, which were especially effective on the steep slopes coming up.

The real tests came around the midway point of the match, where gems started appearing on opposite sides of the map. A couple more accidental wall-hits by Eguy showed that my practice had paid off, and after collecting two blues of my own, I soon had a comfortable lead of >20 points. It was beginning to look all over bar the shouting, and I cleaned up during the last minute, winning the game with a score of 134-105, and the match 3-1.

So good games to Eguy, who fought hard until the end - and maybe on another day, on another server where mega marbles actually worked ;) he might well have pulled off the upset. Clearly I need to practice Sacred a lot more now, and learn those spawn abuse tricks, 'cause now everyone's gonna pick it against me aren't they. ¯\_(ツ)_/¯

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12 Jul 2016 08:50 #69 by Lee
Replied by Lee on topic 2016 Summer 1v1 Tournament
MBK still hasn't replied to my email. So I'm putting the time when I can play here. (In case he sees it.)

Day : Friday or Sunday
Time : 6pm to 9pm for Friday (MBK's time: 4am to 7am)
9am to 9pm for Sunday (MBK's time: 7pm to 7am)

Gosh timezones :/

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12 Jul 2016 21:23 #70 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
9am sunday your time is right on the deadline lee. Too late.

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12 Jul 2016 22:46 #71 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
Swiss Round 2: MBOUltimate v J@ckRB



The battle of the brits, as it was dubbed by someone (me), was a highly tense match, easily the most exciting thus far this round. It began with the randomizer selecting MBO to make the first map pick. Without hesitation Megas was chosen for the first time in this tournament (by a player - it had already been selected once by the randomizer). The game began evenly, but MBO got a huge jumpstart about a minute in after a brutal MM hit on Jack, stealing a super jump and claiming an entire double blue spawn for himself. J@ck did not give up, but after this hit, he slowly fell farther and farther behind until MBO was crowned the winner, 127-89.

Jack took quite the thinking period for his first pick but finally settled on Ziggurat, a plain and rather unplayed map. MBO, however, proved quite efficient on the map, and he got a lead early which he didn't let up. Though it looked as if Jack could get a comeback started multiple times, he was never able to pull back in front of MBO, and missed a blue in the final second of the match (though it wouldn't have saved him - he would still have been down 12). MBO, though inches away from the blue, was also unable to get it to increase his points differential, and the score ended at 81-64.

Now up with a comfortable 2-0 lead, MBO was subjected to a barrage of "pick sprawl!!"s from matan and co., having creamed Jack on it in the warmup round. MBO, however, ignored their advice. I would never go so far as to say that bit wasn't wise, but what he did next certainly seemed iffy: he chose Core. At this point in the game, the rather slow-speaking public announcer crashed out of the match, and the poor abused cameraman (now I'm stealing your joke style perks) was left to both film AND commentate to the crowd what was happening. He seemed to be fairly successful, however, as Core is a rather easy map to film and doesn't require much movement (turn until you see the gems, and then wait ages for the players to find them and collect them). Anyway - as for the match itself, MBO started out trailing Jack slightly, just looking a bit slower to the gems and with his gem routes. He continually followed Jack around for a gem or two throughout the match and made some questionable strategic decisions on the point of reds v yellows. During the first few minutes, however, he kept himself within a couple of points of Jack with a couple of well-handled blue spawns. The third blue, however, went to Jack, who then began to distance himself from MBO even more. It stayed this way until the final half-minute in which MBO put up a furious fight, pulling within six, but he was unable to regain the lead and lost the game 81-75.

At this point the public commentator finally returned - but the time it took him to get back into the game was nothing compared to Jack's thinking time. The peanut gallery in main chat suggested Spires and King of the Marble among other things, and all of the rest of us thought Jack would know better than to take them seriously, but alas - he selected Spires! The longest map in the game, lasting 6 minutes (of pain), Spires had yet to be played in this tournament. Let it be known that matan and co. spazzed when Jack chose the monstrous level.
Six minutes later, however, nobody was laughing at Jack's selection as he proved more efficient and precise than MBO on the map, simply taking the better half of most spawns and landing on the point-heavy areas a split second before MBO. Jack gathered a strong lead in the first half of the match and maintained for the rest of the game, and though MBO looked to be coming back once or twice, he never was able to get the momentum spinning his way. Jack got a solid win of 85-67.

And now it had come to Game 5. Its game tied 2-2, with the peanut gallery shouting insults to it, the randomizer was activated - and it chose Promontory, the largest map in the game.
There is not much to be said for the first part of this game. MBO gained slowly but surely on Jack for about two minutes when suddenly Jack had a lag attack. His marble began to teleport tiles at a time and soon it stopped entirely, half-buried in the floor. MBO, at first unaware of this, added perhaps 20 points onto his already formidable lead until he realized what had happened. At this point the cameraman (also the tournament organizer) explained the rules fully for everyone so as to satisfy all questions: "we'll let the clock run out".
Somehow that didn't do the trick, but people seemed to accept it well enough. And so, three minutes later, MBO 'won' the game 85-38. Jack had still not logged back in after his crash. The tournament organizer then stated that it was MBO's choice - he had had a decent-sized lead when Jack crashed, and if he wanted, he could take the win. MBO, as the shamelessly good sport he is, chose to rematch Jack on the same map.
In due time Jack returned, learned what had happened, and rejoined the game. Promontory was started again - and again MBO took a lead and increased it as time went on, spawn after spawn building it up until he had a 30-point whopper with a minute to go. Jack valiantly continued his attempts to come back, but they proved futile, and MBO was victorious 116-71, and won the match 3-2.

Fun Fact: Jack got all 4 blues on Promontory.

Great games guys - the closest yet perhaps! Looking forward to more exciting battles :)
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13 Jul 2016 01:55 #72 by Xedron
Replied by Xedron on topic 2016 Summer 1v1 Tournament

Frostfire wrote:
Swiss Round 2: MBOUltimate v J@ckRB

At this point in the game, the rather slow-speaking public announcer crashed out of the match, and the poor abused cameraman (now I'm stealing your joke style perks) was left to both film AND commentate to the crowd what was happening.

At this point the public commentator finally returned - but the time it took him to get back into the game was nothing compared to Jack's thinking time.


Erm...I'd appreciate it if you didn't call me out like that for a write-up :dry: I really tried my best to commentate.

Anyways, GG to both of 'yall.

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13 Jul 2016 12:16 - 13 Jul 2016 13:04 #73 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament

Xedron wrote:

Frostfire wrote:
Swiss Round 2: MBOUltimate v J@ckRB

At this point in the game, the rather slow-speaking public announcer crashed out of the match, and the poor abused cameraman (now I'm stealing your joke style perks) was left to both film AND commentate to the crowd what was happening.

At this point the public commentator finally returned - but the time it took him to get back into the game was nothing compared to Jack's thinking time.


Erm...I'd appreciate it if you didn't call me out like that for a write-up :dry: I really tried my best to commentate.

Anyways, GG to both of 'yall.


I'm just messing around lol, you did fine commentating.
Last edit: 13 Jul 2016 13:04 by Frostfire.

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13 Jul 2016 20:21 #74 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
challonge.com/MBsummer2016

Minor announcement:

I made a small mistake with the tiebreakers for this tournament, as the 'buchholz tiebreaker' will not work very well with only 5 rounds being played. I've changed it with 'Set Win %' as the second tiebreaker.

Set Win % is effected if you win a game but still lose the match - someone who loses 3-1 will have a better Set Win% that someone who loses 3-0. Points Differential remains 3rd tiebreaker, wins v tied opponents remains 1st tiebreaker.

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13 Jul 2016 23:02 #75 by freeziez
Replied by freeziez on topic 2016 Summer 1v1 Tournament
Incredibly sorry for the delay, 2 videos for you here. Writeup for whichever one i need to will be up asap



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13 Jul 2016 23:05 #76 by hPerks
Replied by hPerks on topic 2016 Summer 1v1 Tournament
By the way, I've been compiling all the videos in chronological order in this playlist , in case you're looking to binge watch or something. ;)

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14 Jul 2016 01:44 #77 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
Thanks savage for uploading that match!

Kalle v HiGuy (Swiss Round 2)



The match kicked off with a selection of Sacred by HiGuy. He gathered a large lead quickly and proceeded to keep it for almost the entire match, until the final seconds when Kalle looked to be coming back. He pulled within 10, but time ran out before he could make a difference, and left HiGuy with the 90-81 win.

Kalle, unsurprisingly, retaliated with SBR. The game started out even enough, Kalle having a slight lead, but a couple of spawns fell HiGuy's way and soon he was up by a few points. He extended the lead slowly until it was a 15-pointer, and then nabbed a blue and an entire red spawn. Kalle tried desperately to recover from the deficit but was unable to make up most of it, losing on his best map 92-78.

HiGuy had his opponent in a 2-0 hole, but did not show mercy, instead choosing Ring. The game began and Kalle put on the afterburner, taking a solid lead in the opening minute and maintaining it until around the half way point - and then it was completely and utterly shattered. The score, with a minute and a half remaining, was 61-60 for HiGuy. The score at the end of the game was 127-71 for HiGuy (though kalle did take a second or two out to comment on the lag). Aside from this, however, Kalle took the unexpected blowout quite stoically, leaving the game with a polite 'gg'.

GG guys, looking forward to more tourney action to come! Maybe my puny writeup will convince you to watch the video? :)

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15 Jul 2016 17:28 #78 by hPerks
Replied by hPerks on topic 2016 Summer 1v1 Tournament
Swiss Round 2: Kwill vs. El_Robert



As Matan summed it up: "gems were collected, people got butthurt, mega marble kids". Robert, who had just come off of a surprising loss against Eguy, was the heavy favourite to win. But Kwill had also shown his chops against hPerks last round, and with more tricky map picks like Core, he hoped to get Robert out of his element. It worked last time - would it work again? I guess we'll find out.

After both players got a few warm-ups in, the players and spectators all congregated in the well-beloved Tsuf Dedicated Server, where many a spectatular match had taken place in years gone by. The randomizer selected Robert to pick first, and there was speculation that his map selections would be similar to those of last round, where he chose Blast Club and Playground against Eguy (or, as hPerks put it, "prob some stupid beginner ones lol"). And indeed, Robert went with what worked last time and chose Blast Club.

Although this map can be quite pingy, Robert started out a bit more comfortable navigating it quickly, and he maintained a slight lead throughout the first minute despite Kwill snagging the first blue. Robert countered with a mega blue steal of his own, taking not only the top gems but the gems underneath as well. This put his lead into double digits after only one minute.

But Kwill was hanging on. He edged Robert out on the reds and yellows during the next couple minutes, and the comeback was almost complete when once again, Robert dominated a blue spawn and pulled away again. With a minute to go, Robert's lead was now over twenty, and not even Kwill's upside-down gyrocopter could save him. Robert won going away with a score of 107-76.

After Kwill accidentally exited the game and Frosty stole his hosting privileges, it was Kwill's turn to pick. And like last time, Kwill chose another annoying gravity level that no one plays: Battlecube Revisited. As Nobody remarked: "ew that map is lol lol lol jij jaj jej joj jvj jcj jqj joj jkj". Kwill was evidently hoping to catch Robert off-guard (like he did with Core), but it seemed like, similar to last time, he may have had a case of "warmup exhaustion".

Robert took a huge lead early on and never gave it up. He showed that he knew his way around the map, with stylish gravity tricks, powerup usage, and even some spawn abuse! On such a high-scoring, fast-paced map, Kwill was unable to keep up, and he went down hard "at home" with a score of 146-88, including 9-1 on the blue gems.

It was Kwill's last chance now, and we were all preparing for Robert to pick Playground or another beginner pingy level, but he surprised all by picking an intermediate pingy level instead: Basic Agility Course. The players started out splitting the spawns pretty much exactly evenly, and it was a dead tie until Robert took the fist blue of the match after almost a minute.

At a minute in, Kwill made the bold decision to "pull a Lee" and camp the bottom of the map while Robert increased his lead up top. It paid off slightly, as he was better positioned to take the next blue, and he took advantage of it. With the help of his upside-down gyrocopter, he narrowed Robert's lead down to just two, but Robert took the next couple blues and pulled ahead again.

After some badly-timed superjump usages from Kwill, he began to fall behind, and after a final double blue, and a super sexy super jump scenery hit, Robert's lead was insurmountable. But Kwill pulled back a bit at the end, and closed the gap considerably. Still, Robert won the game with a score of 125-110, and the match in straight sets, 3-0.

Overall a dominant showing for Robert, who certainly redeemed himself after the loss in round one. And a well-played match for Kwill, who will definitely be a feared opponent for the other 0-2 players. And now, stay tuned for Threefolder vs. Tue - coming soon to a dedicated server near you! ;)

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15 Jul 2016 20:00 - 15 Jul 2016 21:02 #79 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
Conclusion to Swiss Round 2
just waiting for this get jammed at the bottom of the page again

Another round 10/10 on matchup completion! Thanks all for being so responsible... if we could make it through all five swiss rounds without a single match missed, I think we would set some kind of record... lol

So, to recap the round, we had some very exciting games. The middle positions of the standings ( challonge.com/MBsummer2016 ) are currently being decided entirely by tiebreakers, as well as on either side of the 1-1 players; and only half of the matches this round were sweeps! Prepare for closer and closer pairings...

We are still awaiting two writeups/videos, MBK v lee (by me) and tue v 3f (by perks).

The next drawing will be at the same time as always tomorrow (9am EST, 1pm GMT on Saturday). We have loads of different possible matchups for this round, and all the (approximate) chances can be found here: docs.google.com/spreadsheets/d/1A05OYbZ3JNnAFSo5Xo80D3Aj-LnJ9jW_6IRbxe84t7Q/edit?usp=sharing

AN IMPORTANT REMINDER FOR EVERYONE: There will be at least one game in the upcoming round between players of DIFFERENT SCORES, meaning that they have won a different number of matches. The player with the LOWER SCORE gets the first map pick - the /random command is only to be used when opponents have the same score (for example, MBOUltimate (2 points) v Lichable (1 point), Lichable would pick the first map.) /random is still used if players have the same score though. Score = number of wins = record.

And lastly I'd like to remind everyone to be good sports with ggs and taunts and such... there was a small incident in the last game (looking at you 3f :p) which was really just frustration in the form of taunts other than Gaashfdklaxw, but nonetheless, try to keep the non-rage taunts to a minimum :)

Thanks for the awesome 100% participation record we have going so far! Looking forward to next round.
Last edit: 15 Jul 2016 21:02 by Frostfire. Reason: paranthesis somethin
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15 Jul 2016 23:37 #80 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
Swiss Round 2: MBK v Lee Zi Xian



MBK and Lee faced off at very different times of day from either one's point of view - When the match began, Lee had been planning to be in bed five minutes ago, and MBK had literally just woken up. There was much confusion before the match on whether or not MBK would arrive, and a time zone mixup which was sorted out by the tournament organizer (with the help of a certain pizza-loving moderator).
After all of this, however, the game turned out to be an intense battle.

Lee was given the first map pick and selected Sacred. He was indeed efficient on the map, jumping into the lead and keeping it throughout the majority of the game. MBK, however, managed to stay alive with a few key blue nabs. Could MBK, fueled by the memory of his comeback against HiGuy on the very same map, achieve victory? Unfortunately, with 30 seconds remaining on the clock, the blue tables turned, and Lee grabbed an entire blue spawn, taking the lead by 25. MBK put a strong effort into the final half-minute but didn't have enough time to recover, losing 108-94.

MBK, down 0-1, requested that I scroll through the levels until coming upon one he liked. This map turned out to be Marble It Up - and I immediately had a flashback to my choice of Marble It Up vs Lee in the last tournament. After defeating him solidly in the first two games, I nearly lost on Marble It Up, finishing with an 11-point win of 100-89. I was therefore expecting MBK's choice to backfire, as Lee seemed very efficient on the map. It turned out instead that MBK knew his stuff. He took a big lead early on and it was looking like he would be able to keep extending it until around the one-minute mark, when Lee started to pull back. Before anyone knew what was happening, it was tied at 88 with thirty seconds to go and both players were desperate. They raced for the next spawn, but MBK got there first and nabbed the better half of it, leaving the last red tucked behind a wall with a 2-point lead. Lee, apparently realizing this was not the time for his famous move, hastened to get it, but there was no lucky double spawn waiting for him. MBK reached the blue spawn ahead of Lee and again collected the better portion (including the blue), extending his lead to a comfortable 8 points. Lee attempted to pull his maneuver at the end of this spawn, leaving the last red whilst down 7, but MBK realized that it was too late for Lee and got the red anyway with less than 10 seconds to play. If there had been a blue spawn at this point, Lee could possibly have pulled off a miracle - but it was a spawn dominated in color by reds, and the game ended at 102-95.

There is not much to be said for the game on Marble City, chosen by Lee. The leads went back and forth and it was extremely intense until the final two spawns, where Lee collected the lion's share and surged into the lead he needed. Both players went through the final blue at the end (on my screen) but neither got it, they were so close to the end of the timer. The score ended at 107-98 for Lee.

MBK, in the face of a loss, requested another scroll-through of the maps. After seeing them all, he selected Architecture as his second choice. The match began with Lee jumping immediately into a 20-point lead, which was held for the first three and a half minutes. But with about 1:30 left on the clock, MBK looked to be coming back. He got the gems far quicker than Lee for a short span of time, coming within 2 points of him, when the climactic blue spawned with just over a minute to play. Both players went for as quickly as possible, but in the end MBK was left behind Lee on the bottom floor, and Lee pounced on the blue that would lead him to his victory. After this point, Lee extended the lead as the last minute ticked away, landing a win of 121-104 and a match victory of 3-1.

GGs guys!

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16 Jul 2016 05:41 #81 by hPerks
Replied by hPerks on topic 2016 Summer 1v1 Tournament
Swiss Round 2: Tue vs. Threefolder



After all the spectacle of the first round finale, and all the excitement so far in the second round, there was concern that this match, although hotly contested, might not be exciting enough of a climax to the second round. But I think it's safe to say those concerns were thoroughly put to rest in this match, which was an endless stream of wall-to-wall upsets, blowouts, comebacks and scrambles which had everyone on the edge of their seats. While half of the betters correctly predicted the winner (and I actually predicted the final score ;)), nobody predicted - nobody could have predicted - that they would have won the way they did. All we knew was that, after the intense warmup game on Sprawl ended with a score of 126-125, we were definitely in for a close match.

It was Tue's turn to pick first, and he deliberated on his choice for a bit while the peenut gallery discussed possible maps. Specifically, Matan suggested Spires, which triggered Threefolder to shout "MATAN F OFF". Whether this was a genuine display of PTSD (Post-Traumatan Salt Discorder) or a very committed bluff on the part of Threefolder we would never know, as Tue ignored Matan's suggestion and instead settled on Playground.

If this rather luck-based map choice was Tue rolling the dice and hoping to get lucky, it certainly backfired at the start, as Threefolder spawned right next to the first blue with what Frosty described as "the single most BS beginning so far". After he picked up the first spawn and gained a 12-0 lead, Tue was now playing "ketchup mode" (as Regi would say). A little progress was made during the next minute, but Threefolder kept his lead, at one point cleaning up a spawn with a surprising jump down to a red followed by a bounce-blast upwards which surprised even the cameraman.

Threefolder's lead was relatively steady during the second minute, and as the excitement died down, things began to liven up in global chat. Matan, who had been doing "per-spawn commentary" posting the scores periodically, now had competition from nobody, who was also contributing score updates despite not even being able to watch the game. This demonstration of extra-sensory powers was unappreciated by Matan, who threatened "nobody you want a mute :p". Now under normal circumstances this ":p" would have lightened the tone of that message considerably, but a certain unnamed cameraman learned a couple months ago (almost exactly) that Matan never jokes about administrative punishments. Nobody knew what was good for him, so he stopped.

Besides, Threefolder had just landed a deadly mega marble hit on Tue, which he would do again at the beginning of the 4th minute. Not content with just those two hits, though, Threefolder would go hunting for more, racing Tue across the map with his mega marble in an epic chasedown on ice. Threefolder got his mega hit and then went back for the gems, splitting with Tue what otherwise might have been a lost spawn for him. Hard to tell - but it did make some great entertainment for the fans.

Still, Threefolder's lead hovered very closely around the 10 point region, and it was looking like that first spawn might have been the crucial difference. Tue never fully came back during the last minute, and Threefolder won barely with a score of 124-119.

It was Threefolder's pick now, and everyone was banking on either Ring or Sacred (although Matan, persistent as he is, once again recommended Spires). But instead, Threefolder surprised all by opting for Horizon - a classic and very popular map (my personal favourite actually), which to that point had not yet been played in this tourney. Threefolder had been warming up on this map before the match and was feeling confident. But the blues do have a way of stabbing you in the back sometimes, and you can very easily find yourself with a sudden 20-point deficit and basically be on red gem duty until you climb out.

About the map, Tue remarked "I quite like this one, but I can fail massively on it."

Threefolder's response?

"Good."

The game started out relatively even, reaching a tie (22-22) at the end of the first minute, when Threefolder decided to leave Tue with the last gem and camp the blue spawn like the horrible human being he is. Or, as Frosty perhaps more charitably put it: "it is really easy to see the difference in playing styles between these two".

It was a rare situation where neither player had an extra incentive to pick up the red, because neither player was behind. If either player didn't fancy their chances, they would have the incentive to leave the score tied (especially Tue, who would essentially get an extra map pick). However, if either player felt they could win despite being ever so slightly less likely to pick up the next spawn after collecting the red, then they could take one for the team.

The two continued to play these strategic mind games with each other for the next ten seconds or so until Tue decided he was closer so he might as well get it. And it paid off, as the next spawn appeared right behind him. Perhaps this was the RNG gods rewarding him for his brave sacrifice, or the unfortunate luck he got last round, but he took it in stride and began to build his lead.

But then, the next blue appeared. The blue that Threefolder had been waiting for (literally). And with a quick superspeed over to a mega, and then a quick activation of the mega, the all-important blue was right within his grasp when - BOINK! - Tue snagged the blue right out of Threefolder's hands, bouncing off of Threefolder's mega marble and careening straight up in the air in the process. It was a devastating blue steal to rival the greats.

Evidently it took Tue a while to escape the in bounds trigger after being launched straight up by Threefolder's mighty mega marble, and Threefolder was able to clean up the red gems from that spawn. But not even a thousand red gems would compare to the taste of that juicy, succulent bright blue gem that was mercilessly stolen from Threefolder's salivating mouth.

Still, there was a game to be played, and Threefolder had a 15-point lead to make up. And during the beginning of the 3rd minute, he began to pull back, executing a super sexy super speed edge hit which sent him flying in the air at the perfect angle to snag the next couple reds on the way down. It was an awesome display of style, which unfortunately went unnoticed by the commentators. Don't worry Threefolder, I noticed it. ;)

But then came... the infamous... Horizon Double Blue. The bane of many a player, the winner of many a match. The painful specter that haunts the nightmares of every gem hunt player. An unfortunate blemish in an otherwise perfect multiplayer map. And this time, Tue happened to be in the right place at the right time. He took both blues, and suddenly his lead was 20 points.

From that point on, Threefolder was firmly in the back seat. The players split the red gems for the next minute or so, until near the end of the 4th minute, Tue got his comeuppance - it was now Threefolder who was forced to collect the last red, while Tue (who was leading by 18 points) was able to camp a blue spawn.

And this time, Threefolder was not so lucky with the next spawn. Tue was able to capitalize on Threefolder's precarious positioning and steal the next blue, and from then on, Tue's lead was over 20 points, where it stayed until the end. Tue won the bounceback game with a score of 101-78, tying up the match at 1-1.

Strangely, Frosty noticed afterward that neither player (nor any of the spectators) had said "gg" after the match, which is usually the first thing out of everyone's mouths. To this, hPerks rightly pointed out the explanation: "cause it was a CRAP game".

Were it not for the Horizon Double Blue, Threefolder would not have been put on leftover duty for the rest of the game. He would have been able to fight for position, instead of resign to Tue's "camping strats".

Were it not for the Horizon Double Blue, Threefolder could have won.

Take heed, PQ developers. Remember the Horizon Double Blue. Remember how many times it has killed a lead, destroyed a comeback, and spoiled a game.

Now imagine a Horizon Double Blue in every map.

Imagine multiple Horizon Double Blues.

In every map.

That is what a platinum gem is.

You have been warned.

It was now Tue's choice again, and he chose Tilo. The game started out with Threefolder dominating on the steep slopes, including some nice super speed usage. He took an early lead and maintained it well for the first couple minutes despite frequent occurrences of "threefolder with a sad oob" and "threefolder jumps... nowhere".

He was liberal with his use of superjumps and gyrocopters, sacrificing low height in favour of consistency, and it paid off until 3 minutes in, when Tue got the first blue and shrunk the lead to single digits. A couple nice skillshots later, Tue looked like he might finish up the comeback, but hPerks gave Threefolder some valuable last-minute encouragement ("3f don't blow this you weenie cake") and soon he was back on top, sweeping the next spawn and pulling back ahead.

With less than a minute left now, it was looking bleak for Tue, and after both players had their share of amusing fails, and Threefolder chased Tue around with a mega for a full five seconds, he jumped in a hole once more for good measure, confident in his 100-91 lead that eventually became a victory.

It was now 2-1 in Threefolder's favour, and he would be an idiot not to pick Ring now. This is perhaps his best map, and one that is quite annoying unless you practice it a lot (say you're a developer for example). And with this win, Threefolder would bounce back from his Horizon loss to a 3-1 victory. It was looking all over but the shouting - until the match started.

Tue took an early lead and never let go, not only grabbing the first two blues but edging out Threefolder in reds and yellows as well. After only a couple minutes, Tue's lead seemed insurmountable. He was quicker on his feet, and Threefolder was bumping into walls left and right (the megas certainly didn't help, as Matan pointed out).

While we all watched in disbelief as Threefolder lost spawn after spawn, hPerks held out hope. But it was soon crushed, when 2 minutes in, Threefolder stumbled with a red for about 15 seconds before giving up and deciding to camp instead. Unfortunately, he was losing this time, and Tue wasn't going to let him off that easy. Threefolder ended up going back for the gem, having now wasted 30 seconds of valuable comeback time. And with now only a minute and a bit left, it would take a miracle for Threefolder to overcome his >30-point deficit.

Aaaand he didn't. Instead, what we saw was a few last-ditch flailings and a couple lucky blues - certainly not enough to take the win away from Tue, who blew everyone's expectations out of the water by winning 97-74.

The match was now tied 2-2, and with none of the players' map choices having been successful, perhaps they were eager to leave the decision to the randomizer this time. Threefolder might have been, until he saw the result: Architecture. One of his most dreaded maps, so much so that he was begging for a re-roll. After his devastating loss on Ring, he needed to redeem himself. But the rules are the rules, and hey - maybe the randomizer knew what was good for him. We all wished him luck, and the final game of the match began.

Just like last game, the underdog got off to a surprisingly good start. Despite an early blue steal from Tue, Threefolder got a quick lead and carried it through the first couple minutes. He countered with a blue of his own on the top floor, collecting it as well as most of the other gems in that spawn.

His mega skills proved useful in navigating the fickle ground structures, and poor Tue was kind of bringing a superspeed to a mega fight. We saw yet another mega marble chase at 2 minutes in, but this time Tue escaped and collected a blue in the process. Still, it did little to erase Threefolder's lead. Tue kept an even pace with Threefolder for the rest of the game, and pulled off a super sweet edge hit with 40 seconds left, but it wasn't enough - Threefolder dominated, surprising everyone (most of all himself) by winning the final game 113-99, and the match 3-2.

Man, what a match, and what a perfect end to the second round. Amazing play from Tue, who stunned everyone with his performance on Ring, and finally "learned the camping strat", which he used to great effect on Horizon. And a huge congratulations to Threefolder for perhaps the most incredible bounceback of the tournament so far, from a loss on Ring to a confident win on Architecture. And thanks to both players for making this match so damn close, and so damn exciting.

And lastly, congrats once again to everyone for getting their matches in on time! This has to be some sort of record now, doesn't it? ;)

tl;dr lol lol lol jij jaj jej joj jvj jcj jqj joj jkj

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The following user(s) said Thank You: J@ckRB, Threefolder, Frostfire, Tue27, Nockess, Xedron

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16 Jul 2016 11:59 #82 by Toothy
Replied by Toothy on topic 2016 Summer 1v1 Tournament
And I guess everyone forgot about me vs. Lichable?...

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16 Jul 2016 12:31 #83 by Nature Freak
Replied by Nature Freak on topic 2016 Summer 1v1 Tournament
"How many paragraphs have you written, hPerks?" "32." You conveniently forgot to mention that nine of these were one line, hehe. However, this is by far the most thorough and impressive write up that I have seen and I can't wait for round three!

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16 Jul 2016 19:11 #84 by Xedron
Replied by Xedron on topic 2016 Summer 1v1 Tournament
Swiss Round 2: Toothy vs. Lichable



This match saw two players who both had lost their first match-ups in Round 1, but both were out to seek vengeance and a greater placement in the tournament standings. It was already deemed by me this was one of the only matches which felt unpredictable to determine the results. Would the results come out the same way?

Both players showed a bit of nervousness before the games started, and right before I was about to ask Toothy to give the first map pick, he requested for a warmup before the real games began. After a bit of thinking they both eventually agreed on Triumvrate, a beginner map that heavily relies on the use of powerups as well as quickness and precision. Toothy began to show life in the beginning but after a while fell behind Lich, who took a few gem spawns to extend his lead to about 20. With about one minute left the result was clear, and Lichable won the warmup round 78-50.

This seemed to be a bit of a wake-up call for Toothy that Lichable was not the type to lose without a fight. Toothy had won the randomized pick and picked Spires as his first map. A very shocking pick by Toothy, as this is said by most to be the hardest (as well as longest) multiplayer map in the game. It relies heavily on accuracy and powerup usage. I personally had never seen Toothy play on this map before, but he seemed sure of his pick and soon the first match started.

It actually seemed promising in the first couple minutes for the two players, with the score tied 14-14 at the 4:30 mark. However, immediately after Lichable was able to grab the first blue gem as well as take a few reds, which gave him a small but considerable lead. Toothy managed to stay just behind of Lichable for much of the map up until about the 3:15 mark, when a slight lagspike for Toothy gave Lichable a chance to capture almost an entire gem spawn with a blue, which extended his lead to 41-24 at the half-way mark. Toothy came back with a couple of gem steals, but afterwards he began getting left in the dust as Lichable had more chances to get a bigger lead, outscoring Toothy 30-10 in the last three minutes of the match. The results were 71-35, and a good 1-0 start for Lichable.

Now Lichable had a lot more confidence about this match. After barely any time to think, Lichable settled on Sprawl as the next map. This map was known to be a big gem-collecting map, and usually results in very big scores that can often lead to both very big and close game results. (Toothy crashed right before it started and the very loud and annoying commentator made sure to announce it on global chat :P )

The game started off very well for Toothy, who got the majority of the first few gem spawns, and managed an 11-5 lead to start off the match. However, in a very short amount of time, Lichable was able to get a short lead ahead of Toothy with a few good (and somewhat lucky) plays to get his lead back up. The game pretty much went back and forth between the two for the first couple minutes of the match, with toothy grabbing a lead and barely leading Lich 33-32 around 3:30. Toothy, however, seemed to slow down a bit after this tiny lead, allowing Lichable to grab the majority of the next gem spawns. Because of this, Toothy fell about 20 points behind Lichable at the half-way mark of the match. Toothy was able to grab a few gem spawns after that but was never able to catch back up to Lichale. The final score was 128-108, and a 2-0 lead for Lichable.

Now it was time for Toothy's second pick. After a while of thinking, he eventually chose Playground as his second (and last) map. Once again, this map started off pretty even between the two of them, with Toothy just behind Lichable, but after Lich stole an entire blue gem spawn Toothy found a himself dragged behind Lichable 30-15. However, at around the 3:45 mark, Toothy began experiencing some massive lag and Lichable even offered to start the game over, but Toothy continued to play the game, despite his awful ping disadvantage. Toothy began to slow down massively after this happened, and Lichable got a bigger and bigger lead until the score was 115-60. At this point, Toothy pretty much gave up and just waited for the match to end (it took a while for Lichable to realize this). The final score was 125-61 and Lichable had won the last game 3-0. However, Lichable decided to be a good sport and let Toothy try a rematch, but Toothy was very mad and quit immediately after the match end (he thankfully calmed down later)

So that was Toothy vs Lichable..brought to you by the worst commentator ever, Xedron. Definitely different results than I thought from these two players, and I hope to see more stuff from them in the later rounds. I apoligize for the long wait for this write-up (no Toothy we didn't forget lol). And as always, be sure to check out more Round 3 excitement!

"cna you salt spalt the slevel salt of 6 year salt who ca salt the lsat" - nobody, 2017
The following user(s) said Thank You: Lichable, hPerks, Nockess

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18 Jul 2016 12:05 #85 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
Swiss Round 3: hPerks v Tue



Tue selected Spires and EOTS; perks selected Gems in the Road. perks smashed on both of Tue's pick - Gems in the Road was close as Tue owned the slide and made some good plays elsewhere.
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18 Jul 2016 17:17 #86 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
Swiss Round 3: Xedron v Eguy



Sorry for the simplified writeups! In a bit of a hurry when I wrote these last two.

Xedron started off by selecting Vortex Effect; Eguy gained a lead fairly early and maintained it throughout to grab a solid win.

Eguy picked Tilo and dominated.

Xedron picked Sprawl, and it was an extremely close game until, with about a minute and a half left, Xedron made a strange strategic error, camping instead of heading towards a 50-50 spawn. This allowed Eguy to grab two entire spawns and Xedron never came back from the deficit.

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19 Jul 2016 20:52 - 19 Jul 2016 20:53 #87 by Regislian
Replied by Regislian on topic 2016 Summer 1v1 Tournament
Swiss Round 3: Nature Freak vs Weather


Nature Freak was first to pick, and after some thinking he chose Blast Club. Weather soon took the lead and kept it the entire match. Nature Freak has had some lag spikes as you can see in the video. 0-1

Then Weather picked Triumvirate, on which it quite soon became obvious Weather was gonna dominate the game. 0-2

After the 2-0, Nature Freak decided to choose a level he is clearly quite comfortable with: Triple Decker. A close match, but Nature Freak managed to win, by 8 points. 1-2

Weather was next to pick, and chose Tilo. With plenty of mistakes from both sides, a very close and exciting match. Nature Freak won. 2-2

Then it was up to the randomizer to determine what the last level would be. Core... Of course, everyone's favourite. Yet another close match, but Nature Freak's comeback fell a bit short, and Weather took the win. 2-3
Good games.
Last edit: 19 Jul 2016 20:53 by Regislian. Reason: Pressed enter a few more times to make it seem bigger.
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21 Jul 2016 19:16 #88 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
We are halfway done with the round and there are only two more days to go, so I need everyone who has yet to play to WRITE DOWN THEIR SCORES ON PAPER (when they play) so that I have them before the drawing Saturday! Thanks all :)

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21 Jul 2016 23:32 - 21 Jul 2016 23:33 #89 by Frostfire
Replied by Frostfire on topic 2016 Summer 1v1 Tournament
Swiss Round 3: El Robert v Kalle



It was hoped before the match that an epic battle would take place between Robert and Kalle. Robert claimed to have eaten pizza earlier that day - could that fuel him to victory against the pizza man himself? He was not, however, given the first pick - Kalle used it to choose SBR (to no one's surprise).

The game started quite even, but Kalle pulled away when he beaned the first blue, taking a 13 point lead. The following spawn was another blue spawn - the top blue spawn - and both players raced to get there. Robert was up first, but he went WAY up, too high, and came down so hard that he bounced over the blue. This allowed Kalle to snatch it from just behind (and underneath) Robert.
Kalle now had a solid lead on his favorite map but it was about to be extended more, for the next spawn was a double blue that favored Kalle greatly, who was about five marble-lengths from it. This double blue propelled to a blowout victory of 114-72.

Robert, down 0-1, stated in the server chat: "Blast club has worked twice... so i'll pick Basic Agility Course," and later called it 'Robert logic'. While this may seem odd, Robert was indeed efficient on the map, and the game was quite even (robert with a small lead at most times), both players trading blues and yellows, until, with a minute on the clock, a double blue spawned. Kalle raced towards the easiest one, and then Robert made his mistake - a rather unwise strategic decision, he followed Kalle, apparently in hopes of blasting him away from the blue. Kalle got it, and both players flew OOB, Kalle first - so Kalle got the better spawn and was able to grab a SJ that led him to the other blue. After this devastating blow, Robert cracked completely, and Kalle gained a 40-point lead in the last minute of play alone. The clock finally ran out on a 153-115 win for Kalle on the one of the most interesting games so far in the tournament.

And now Kalle had his pick - his chance to redeem himself from his 0-3 showing against HiGuy. Would he do it?

Yes, he would. Though Spires belched out an EXTREMELY strange set of spawns (four blues in the first two minutes!), it did not faze Kalle, who took a lead early and increased it every spawn. Robert put up a valiant effort to come back in the final minute, but couldn't get within 15 points of his opponent, eventually losing the game 95-72 and the match 3-0.

GGs guys :)
Last edit: 21 Jul 2016 23:33 by Frostfire.
The following user(s) said Thank You: hPerks, FUBAR_WHERe, Xedron

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22 Jul 2016 04:28 #90 by Toothy
Replied by Toothy on topic 2016 Summer 1v1 Tournament
I guess I will have I will have my match with Regislian tomorrow around 12-5 PM (MST). Depends if he's on or not. Hopefully.

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