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file Hardest Level Ideas

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12 Oct 2010 04:21 #211
new one


the level is around the world in 30 secs

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12 Oct 2010 10:42 #212
The level is around the world in 30 secs, but it has no gravity modifiers.

Vanquisher / Red Stealer

My youtube channel: www.youtube.com/imperialcuirassier
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13 Oct 2010 00:34 #213
The level is around the world in 30 secs, but it has no gravity modifiers and it is just a wireframe version.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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13 Oct 2010 01:14 #214
The level is around the world in 30 secs, but it has no gravity modifiers and it is just a wireframe version. Like the last level, the mouse freezes every 10 to the power of -9 seconds, .

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13 Oct 2010 01:34 #215
The level is around the world in 30 secs, but it has no gravity modifiers and it is just a wireframe version. Like the last level, the mouse freezes every 10 seconds,
and the entire thing is covered in gems and the the computer turns you into a hamster!

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17 Oct 2010 22:40 #216
The level is around the world in 30 secs, but it has no gravity modifiers and it is just a wireframe version. Like the last level, the mouse freezes every 10 seconds,
and the entire thing is covered in gems and the the computer turns you into a hamster! The music is 9999999999999999999999999x louder than the Krakatoa eruption in 1883. It gets 10000000x louder every time you go OOB.

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18 Oct 2010 03:20 #217
Oct 17, 2010, 3:40pm, davidjl123new wrote:The level is around the world in 30 secs, but it has no gravity modifiers and it is just a wireframe version. Like the last level, the mouse freezes every 10 seconds,
and the entire thing is covered in gems and the the computer turns you into a hamster! The music is 9999999999999999999999999x louder than the Krakatoa eruption in 1883. It gets 10000000x louder every time you go OOB.

why not turn the sound off?

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18 Oct 2010 18:55 #218
The level is around the world in 30 secs, but it has no gravity modifiers and it is just a wireframe version. Like the last level, the mouse freezes every 10 seconds,
and the entire thing is covered in gems and the the computer turns you into a hamster! The music is louder than the Krakatoa eruption in 1883. It gets 2x louder every time you go OOB.
do you remember you're a hamster? you turn the sound of and then that causes the level to (somehow) turn back into
around the world in 30 seconds.
but you are still a hamster!!!!!!!

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18 Oct 2010 23:20 #219
The level is around the world in 30 secs, but it has no gravity modifiers and it is just a wireframe version. Like the last level, the mouse freezes every 10 seconds,
and the entire thing is covered in gems and the the computer turns you into a hamster! The music is 9999999999999999999999999x louder than the Krakatoa eruption in 1883. It gets 10000000x louder every time you go OOB. do you remember you're a hamster? you turn the sound of and then that causes the level to (somehow) turn back into around the world in 30 seconds. but you are still a hamster!!!!!!! Suddenly, the sound turns back on and now you can't turn the sound off. You are a hamster, so millions of little girls get attracted and try to snatch you, making it way more harder to control.

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19 Oct 2010 02:34 #220
The level is around the world in 30 secs, but it has no gravity modifiers and it is just a wireframe version. Like the last level, the mouse freezes every 10 seconds,
and the entire thing is covered in gems and the the computer turns you into a hamster! The music is 9999999999999999999999999x louder than the Krakatoa eruption in 1883. It gets 10000000x louder every time you go OOB. do you remember you're a hamster? you turn the sound of and then that causes the level to (somehow) turn back into around the world in 30 seconds. but you are still a hamster!!!!!!! Suddenly, the sound turns back on and now you can't turn the sound off. You are a hamster, so millions of little girls get attracted and try to snatch you, making it way more harder to control. The level starts rotating,then you throw up,and the music gets louder,and you're wearing headphones. And then you take the headphones off and leave the level.


BUT YOU'RE STILL A HAMSTER!!!!

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23 Oct 2010 16:46 #221
New level.

Twisting the Night Away

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23 Oct 2010 17:00 #222
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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23 Oct 2010 18:03 #223
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed, and the cool blue texture used as the ground is designated as a very very frictional random force texture in the mission file.

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24 Oct 2010 04:51 #224
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed, and the cool blue texture used as the ground is designated as a very very frictional random force texture in the mission file. And the annoying red cubes shout insults at you and make a whole lot of terrible Ya Mum jokes.

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24 Oct 2010 14:26 #225
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed, and the cool blue texture used as the ground is designated as a very very frictional random force texture in the mission file. And the annoying red cubes shout insults at you and make a whole lot of terrible Ya Mum jokes. And there is tornado that folows you and moves 100000000 times faster than you.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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24 Oct 2010 14:53 #226
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed, and the cool blue texture used as the ground is designated as a very very frictional random force texture in the mission file. And the annoying red cubes shout insults at you and make a whole lot of terrible Ya Mum jokes. And there is tornado that folows you and moves 100000000 times faster than you. When the tornado hits you, you spin all the way to space.

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24 Oct 2010 16:44 #227
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed, and the cool blue texture used as the ground is designated as a very very frictional random force texture in the mission file. And the annoying red cubes shout insults at you and make a whole lot of terrible Ya Mum jokes. And there is tornado that folows you and moves 100000000 times faster than you. When the tornado hits you, you spin all the way to space where you crash into the space station level in MBP.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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24 Oct 2010 18:11 #228
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed, and the cool blue texture used as the ground is designated as a very very frictional random force texture in the mission file. And the annoying red cubes shout insults at you and make a whole lot of terrible Ya Mum jokes. And there is tornado that folows you and moves 100000000 times faster than you. When the tornado hits you, you spin all the way to space where you crash into the space station level in MBP. In the process of hitting the space station, half of the marble got chipped off, and you must find a way to roll the broken marble.

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24 Oct 2010 19:55 #229
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed, and the cool blue texture used as the ground is designated as a very very frictional random force texture in the mission file. And the annoying red cubes shout insults at you and make a whole lot of terrible Ya Mum jokes. And there is tornado that folows you and moves 100000000 times faster than you. When the tornado hits you, you spin all the way to space where you crash into the space station level in MBP. In the process of hitting the space station, half of the marble got chipped off, and you must find a way to roll the broken marble.
but mbp dosen't like mbg so they launch your marble to the unfinished marble blast fubar!

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24 Oct 2010 20:01 #230
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed, and the cool blue texture used as the ground is designated as a very very frictional random force texture in the mission file. And the annoying red cubes shout insults at you and make a whole lot of terrible Ya Mum jokes. And there is tornado that folows you and moves 100000000 times faster than you. When the tornado hits you, you spin all the way to space where you crash into the space station level in MBP. In the process of hitting the space station, half of the marble got chipped off, and you must find a way to roll the broken marble.
but mbp dosen't like mbg so they launch your marble to the unfinished marble blast fubar! And all buildings that are in marble blast fubar will crash on you while you roll on frictionless friction.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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25 Oct 2010 01:24 #231
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed, and the cool blue texture used as the ground is designated as a very very frictional random force texture in the mission file. And the annoying red cubes shout insults at you and make a whole lot of terrible Ya Mum jokes. And there is tornado that folows you and moves 100000000 times faster than you. When the tornado hits you, you spin all the way to space where you crash into the space station level in MBP. In the process of hitting the space station, half of the marble got chipped off, and you must find a way to roll the broken marble.
but mbp dosen't like mbg so they launch your marble to the unfinished marble blast fubar! And all buildings that are in marble blast fubar will crash on you while you roll on frictionless friction. The marble becomes unconscious from being crashed on by so many buildings.

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25 Oct 2010 02:27 #232
Twisting the night away but the moving pillars at the start that you have to ride on later move at 5x speed, and the cool blue texture used as the ground is designated as a very very frictional random force texture in the mission file. And the annoying red cubes shout insults at you and make a whole lot of terrible Ya Mum jokes. And there is tornado that folows you and moves 100000000 times faster than you. When the tornado hits you, you spin all the way to space where you crash into the space station level in MBP. In the process of hitting the space station, half of the marble got chipped off, and you must find a way to roll the broken marble.
but mbp dosen't like mbg so they launch your marble to the unfinished marble blast fubar! And all buildings that are in marble blast fubar will crash on you while you roll on frictionless friction. The marble becomes unconscious from being crashed on by so many buildings. When the marble wakes up, the timer is 60:00:99.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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25 Oct 2010 18:23 #233
new one.

the whole game of marble blast platinum!
(you have to finish them all)

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25 Oct 2010 18:48 #234
the whole game of marble blast platinum! (you have to finish them all) but without jumping.

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25 Oct 2010 19:04 #235
the whole game of marble blast platinum! (you have to finish them all) but without jumping or using powerups.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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25 Oct 2010 21:37 #236
the whole game of marble blast platinum! (you have to finish them all) but without jumping or using powerups. Your marble is really fat,so it blocks most of the screen,so you can't see the level. There is no in-bounds trigger, so even if the player reaches a checkpoint, he/she still has to press ESC and restart the level when they make a mistake.

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25 Oct 2010 23:11 #237
the whole game of marble blast platinum! (you have to finish them all) but without jumping or using powerups. Your marble is really fat,so it blocks most of the screen,so you can't see the level. There is no in-bounds trigger, so even if the player reaches a checkpoint, he/she still has to press ESC and restart the level when they make a mistake. Your Gravity is set at 999999999999999 which makes the game crash every 3 seconds. And jumpimpulse is 0.000000001.
every level has visible distance set to 0 so you can't see anything.

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26 Oct 2010 00:05 #238
the whole game of marble blast platinum! (you have to finish them all) but without jumping or using powerups. Your marble is really fat,so it blocks most of the screen,so you can't see the level. There is no in-bounds trigger, so even if the player reaches a checkpoint, he/she still has to press ESC and restart the level when they make a mistake. Your Gravity is set at 999999999999999 which makes the game crash every 3 seconds. And jumpimpulse is 0.000000001.
every level has visible distance set to 0 so you can't see anything. The key mappings are screwed, and tornados move around constantly, and the level rotates on the z axis at 576342578645782 units per second.

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26 Oct 2010 00:13 #239
the whole game of marble blast platinum! (you have to finish them all) but without jumping or using powerups. Your marble is really fat,so it blocks most of the screen,so you can't see the level. There is no in-bounds trigger, so even if the player reaches a checkpoint, he/she still has to press ESC and restart the level when they make a mistake. Your Gravity is set at 999999999999999 which makes the game crash every 3 seconds. And jumpimpulse is 0.000000001.
every level has visible distance set to 0 so you can't see anything. The key mappings are screwed, and tornados move around constantly, and the level rotates on the z axis at 576342578645782 units per second. But then the game realizes that if you must finish the level without jumping, the jumpImpulse should be set at zero, not at 0.000000001, so it crashes. Not that you'd mind, however, because apparently it was three seconds away from doing so anyway.

P.S. If the visibleDistance were zero, it wouldn't matter how big the marble was.

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27 Oct 2010 00:57 #240
the whole game of marble blast platinum! (you have to finish them all) but without jumping or using powerups. Your marble is really fat,so it blocks most of the screen,so you can't see the level. There is no in-bounds trigger, so even if the player reaches a checkpoint, he/she still has to press ESC and restart the level when they make a mistake. Your Gravity is set at 999999999999999 which makes the game crash every 3 seconds. And jumpimpulse is 0.000000001.
every level has visible distance set to 0 so you can't see anything. The key mappings are screwed, and tornados move around constantly, and the level rotates on the z axis at 576342578645782 units per second. But then the game realizes that if you must finish the level without jumping, the jumpImpulse should be set at zero, not at 0.000000001, so it crashes. Not that you'd mind, however, because apparently it was three seconds away from doing so anyway. When the level restarts, there are now tons of dragons in the skybox shooting fireballs out of their mouths.

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