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file Hardest Level Ideas

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05 Oct 2012 00:39 #361
New Round: Darwin's Dilema (this is alread hard)

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05 Oct 2012 00:59 #362
Darwin's Dilemma with the platform moving at 5x normal speed. (Also, let's keep this one going for a couple pages!)

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05 Oct 2012 01:13 #363
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air.

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05 Oct 2012 01:32 #364
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them.

(yes, keep this levels for a couple of pages )

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05 Oct 2012 03:34 #365
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming.

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06 Oct 2012 01:14 #366
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms.

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07 Oct 2012 01:10 #367
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes.

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07 Oct 2012 02:42 #368
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes, and you return to the beginning with all the route with the gravity inverted

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08 Oct 2012 18:33 #369
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes, and you return to the beginning with all the route with the gravity inverted. But then the marble quickly and suddenly evolves into a dinosaur, which forces Charles Darwin to decide whether he wants to rethink his entire theory of evolution, or just trash it and convert to creationism. Hence, the name of the level.

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11 Oct 2012 15:50 #370
This is probably the only level so far that is plausible at all.

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12 Oct 2012 21:43 #371
Which is no excuse to start a new round.


Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes, and you return to the beginning with all the route with the gravity inverted. But then the marble quickly and suddenly evolves into a dinosaur, which forces Charles Darwin to decide whether he wants to rethink his entire theory of evolution, or just trash it and convert to creationism. No matter what he chooses, Marblaxia crashes down from orbit and eats the MP that the marble is riding on.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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13 Oct 2012 01:48 #372
Let's keep the party

Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes, and you return to the beginning with all the route with the gravity inverted. But then the marble quickly and suddenly evolves into a dinosaur, which forces Charles Darwin to decide whether he wants to rethink his entire theory of evolution, or just trash it and convert to creationism. No matter what he chooses, Marblaxia crashes down from orbit and eats the MP that the marble is riding on.But you have an 1x1 (square of trim) and you transform back to the marble, but marblaxia transform into a dinosaur and chase you away.

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13 Oct 2012 13:05 #373
Darwin's Dilemma with the platform moving at 5x normal speed. Traplaunches are necessary because there are many tiny gems up in the air, but they move away when you are near them. And the only way to stop them from avoiding you is to put in a complicated line of code which will shut off your game unless you traplaunch and get the easter egg located on the edge of the level. Assuming you got through all this, there will be a piston which hits you back onto the platform that is moving 5x normal speed which will need precise aiming, after you land the Platform changes it's texture to Space and this time, friction textures works with moving platforms. At the part with the gray obstacles, there's barely any room between them. And when you touch them, your marble explodes, and you return to the beginning with all the route with the gravity inverted. But then the marble quickly and suddenly evolves into a dinosaur, which forces Charles Darwin to decide whether he wants to rethink his entire theory of evolution, or just trash it and convert to creationism. No matter what he chooses, Marblaxia crashes down from orbit and eats the MP that the marble is riding on.But you have an 1x1 (square of trim) and you transform back to the marble, but marblaxia transform into a dinosaur and chases you away to his marble farm in the sky background, where he rips your skin off and chops you into pieces before he eats you. You get reincarnated as the Perishingflames marble in MBP and then die of embarrassment.

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30 Apr 2013 01:30 #374
Upward Spiral without any powerups. Every slope is made out of Random Force.

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02 May 2013 17:51 #375
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds.

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04 May 2013 19:44 #376
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere.

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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04 May 2013 22:29 #377
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size.

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05 May 2013 16:54 #378
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB

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05 May 2013 18:55 #379
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level.

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05 May 2013 23:41 #380
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble.

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05 Jul 2013 18:27 #381
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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27 Sep 2013 01:28 #382
The Far Away Finish with nothing in the level.

with the music and the lights and everything :P

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27 Sep 2013 12:02 #383
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures.

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27 Sep 2013 19:45 #384
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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27 Sep 2013 20:59 #385
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag.

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28 Sep 2013 09:05 #386
Learn to roll with qualification time of 4 seconds,gravity modifiers everywhere,gems with size of 0,0,0 which is invisible,there are total of 1000 gems in total.There are small moving blocks that are very fast so that we cannot see them.there are nano-marble powerups which activate directly and shrink your marble 1000000th size of the marble.you roll and collect the gems and finish disqualified time of 99:59:99

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06 Oct 2013 08:15 #387
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag. When you escape the lag, you'll find yourself in another dimension, in which everything is dark, there is more lag, more TNT, and finally you find that the game crashed when you touched the TNT. When you reopen it, it acts like Hell.. o? Now the marble is a serial killer and destroys your computer.

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06 Oct 2013 13:39 #388
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag. When you escape the lag, you'll find yourself in another dimension, in which everything is dark, there is more lag, more TNT, and finally you find that the game crashed when you touched the TNT. When you reopen it, it acts like Hell.. o? Now the marble is a serial killer and destroys your computer. To protect your computer, you must agree to a lengthy EULA that if you have acted with poor behavior, will sacrifice all future family members to the grave. Else, you must use the GarageGames marble and beat the level without TNT, but with random bumpers falling out of the sky to right next to you, every three seconds.

(Hardest level idea for the marble and player, or the level creator? )

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08 Oct 2013 14:51 #389
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag. When you escape the lag, you'll find yourself in another dimension, in which everything is dark, there is more lag, more TNT, and finally you find that the game crashed when you touched the TNT. When you reopen it, it acts like Hell.. o? Now the marble is a serial killer and destroys your computer. To protect your computer, you must agree to a lengthy EULA that if you have acted with poor behavior, will sacrifice all future family members to the grave. Else, you must use the GarageGames marble and beat the level without TNT, but with random bumpers falling out of the sky to right next to you, every three seconds. The bumpers will fly and explode on contact, not to mention they follow you.

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08 Oct 2013 19:10 #390
Upward Spiral without any powerups. Every slope is made out of Random Force. The Qualify Time is 20 seconds, and there are TMs set to -60:00:99 everywhere. The TM shapes are also 4 times their original size. There are fans with blades that can actually hit your marble sending it OOB. If you manage to get to where you think the finish pad is, a help trigger will tell you that the finish pad is actually hidden near the beginning of the level. But once you touch the fake finish pad you trigger a bunch of walls that trap your marble, and you also trigger a TNT block rain (like in Minecraft) which destroys progressively your marble, and the amount of the explosions will lead the game to display a trollface before crashing. But it only causes visual corruption, and you must manage to lodge yourself into a block, where you are shrunk down to a thousandth of the marble's size, and must climb the platforms by the pixels in the textures. This will make the whole game lag as never. You must then find the invisible super-checkpoint, which you must get to save your progress, in order to restart the game and escape the lag. When you escape the lag, you'll find yourself in another dimension, in which everything is dark, there is more lag, more TNT, and finally you find that the game crashed when you touched the TNT. When you reopen it, it acts like Hell.. o? Now the marble is a serial killer and destroys your computer. To protect your computer, you must agree to a lengthy EULA that if you have acted with poor behavior, will sacrifice all future family members to the grave. Else, you must use the GarageGames marble and beat the level without TNT, but with random bumpers falling out of the sky to right next to you, every three seconds. The bumpers will fly and explode on contact, not to mention they follow you. Besides, you'll get an increasure of 20% Warning level when you collect a gem, which are 15.

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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