file Marble Blast::Happy Roll [Dead]

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12 Dec 2012 20:52 #121
Sorry, not sure what that meant, so here's a few questions. Numero uno- what is a lap mod? Numero dos- what do you mean by the second statement? Not criticizing, just trying to get my head around that post

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13 Dec 2012 01:27 #122
Dec 12, 2012, 12:23am, jimmyax wrote:Not offend, I do a lap mode for myself....

But considering originality, I will change it, then, release.

Do you mean you are coding a race-styled mode just like PQ?

Also, is mbgaddict still even in this mod?

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14 Dec 2012 02:57 #123
I quit because they knew very little English thus, I couldn't really work on it.

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  • UN1C0DE
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15 Dec 2012 13:22 #124
Dec 12, 2012, 5:27pm, jeff wrote:
Dec 12, 2012, 12:23am, jimmyax wrote:Not offend, I do a lap mode for myself....

But considering originality, I will change it, then, release.

Do you mean you are coding a race-styled mode just like PQ?

Also, is mbgaddict still even in this mod?

Ah, yeah yeah, yeah yeah yeah... race-style. Long time not being here makes my English weaker..

I mean: I will do some changes on race-style mode so that it doesn't like race-style in PQ. Just avoid that some people say you are copying from another mod.

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02 Jan 2013 20:55 #125
Not trying to criticize you guys but... It seems to me that all of your communication happens over the public forums. I think this is not the best because it may turn into uninformed staff and secrets being revealed to the community.

~lamp47

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02 Jan 2013 23:50 #126
Jan 2, 2013, 12:55pm, lampy wrote:Not trying to criticize you guys but... It seems to me that all of your communication happens over the public forums. I think this is not the best because it may turn into uninformed staff and secrets being revealed to the community.

~lamp47


But why, finding information is fun

On topic: keep up the work guys, don't let us down. I want to see another picture soon.

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03 Jan 2013 02:45 #127
Talking about a picture, I want to see one with improved textures/level, also don't worry about people blaming about new features, is how you combine that with levels

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15 Jan 2013 17:41 #128
Hmm... I didn't do anything about HR because of the final exams in these days... I'm glad to see that many people are still encouraging us... THANKS!

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19 Jan 2013 06:11 #129
We may add another special mode in this mod.
the new mode is just like this game's ring mode..
here is a picture (Attachment)
btw. a happy roll mod perview video/pics may comes out at the chinese new year..

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20 Jan 2013 06:15 #130
Jan 18, 2013, 10:11pm, forfun wrote:We may add another special mode in this mod.
the new mode is just like this game's ring mode..
here is a picture (Attachment)
btw. a happy roll mod perview video/pics may comes out at the chinese new year..

Why is the marble a speedboat!?

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  • Blasted
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20 Jan 2013 06:25 #131
Maybe its a pic from another game.

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20 Jan 2013 07:23 #132
Jan 19, 2013, 10:25pm, blastedmarble wrote:Maybe its a pic from another game.

yes , it is . i means that we will make a mode in our mod just the same as what you saw in that picture.

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20 Jan 2013 07:35 #133
That sounds really cool. Good luck with that.

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20 Jan 2013 07:49 #134
Good luck, sounds cool!

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  • ChaosUnown
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20 Jan 2013 21:16 #135
I certainly like the concept, I'm interested to see how it will be made into MB.

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03 Feb 2013 11:28 #136
a picture just for fun

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03 Feb 2013 15:33 #137
The skybox looks great!, the textures are fine (not much improved, but much better thn the old ones), also it's me or that marble is from MBP?

overall nice update, but you don't have any statistics about the mod progress?

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04 Feb 2013 13:49 #138
Feb 3, 2013, 7:33am, satanic wrote:The skybox looks great!, the textures are fine (not much improved, but much better thn the old ones), also it's me or that marble is from MBP?

overall nice update, but you don't have any statistics about the mod progress?

Since we haven't finished the special mode of the mod. we will not post any pictures/informations about the special feature.
So i just post a small picture here.
We are still working on the new features

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05 Feb 2013 06:16 #139
I mean:
-How many levels you achieved
-Any plans of how many levels you will have
-Skyboxes, improved stuff such models, graphics, features (features showed already, not neccessary new features)

And then, not giving away much information about the new stuff, but having few updates and small info gived to keep the comunity interested about the mod, take for example PQ, they showed a videos and 5 spotlights and the most part of the comunity is interested in PQ (not spamy as PQ WHERe)

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05 Feb 2013 07:37 #140
Feb 4, 2013, 10:16pm, satanic wrote:I mean:
-How many levels you achieved
-Any plans of how many levels you will have
-Skyboxes, improved stuff such models, graphics, features (features showed already, not neccessary new features)

And then, not giving away much information about the new stuff, but having few updates and small info gived to keep the comunity interested about the mod, take for example PQ, they showed a videos and 5 spotlights and the most part of the comunity is interested in PQ (not spamy as PQ WHERe)

I just wanted to say great post to Beack. I'll be waiting for a response to this from either I'mBen or Gary.

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06 Feb 2013 12:29 #141
Feb 4, 2013, 10:16pm, satanic wrote:I mean:
-How many levels you achieved
-Any plans of how many levels you will have
-Skyboxes, improved stuff such models, graphics, features (features showed already, not neccessary new features)

And then, not giving away much information about the new stuff, but having few updates and small info gived to keep the comunity interested about the mod, take for example PQ, they showed a videos and 5 spotlights and the most part of the comunity is interested in PQ (not spamy as PQ WHERe)

Now we did 25 new levels(without the special levels for the special features) and some features .
(we plan to have 60+ levels.)
as for the features . we did some new textures and skyboxes .now we are working on new levels and the special features.

and....@BEACK .. thank you for your useful advices
i am sorry of my misunderstand ..

that's all
Gary.

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11 Feb 2013 23:54 #142
Sounds great! Here's a tip, though: Make a few levels to the style of the game (not including any special features), and release them to the community as custom levels. The feedback will give you an idea of where you are on your level making progress and what changes need to be made. This will also give you time to work on any special features you have that are still in progress, without the pressure of needing to make lots of levels.

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22 Feb 2013 07:19 #143
One New Level Perview:

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22 Feb 2013 07:44 #144
Looks very fun! I like all the colors. Great job. - Buzzmusic100

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22 Feb 2013 15:32 #145
That looks great, that is for a hunt mode, or something related?

*small advice*
also put, mor emphasis is the texturing, some of them are a bit off (check the blue ones and the wall)

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22 Feb 2013 22:59 #146
Nice job, that level looks like the mod is improving

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23 Feb 2013 06:23 #147
Not bad

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23 Feb 2013 12:37 #148
one level perview

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23 Feb 2013 21:50 #149
nice preview, the only roblem is the MBU sound when you use the ultrablast power

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23 Feb 2013 22:56 #150
@Beack what is wrong with the blast sound?

On Topic: Nice review Gary! The textures were great.

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