file Marble Blast::Happy Roll [Dead]

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23 Jun 2015 07:54 - 23 Jun 2015 07:55 #211 by Jngsas
Jngsas replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]
A example skin for Happy Roll
:D

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Last Edit: 23 Jun 2015 07:55 by Jngsas.

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23 Jun 2015 08:38 #212 by Lichable
Lichable replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]
Seems Great, keep up the nice work! :)

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23 Jun 2015 12:33 #213 by Lee
Lee replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]
I love the theme for the GUIs, keep it up! :)

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23 Jun 2015 12:46 #214 by Ralph
Ralph replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]
Hey, that's a nice design! ;)

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.

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29 Oct 2015 04:08 #215 by Lee
Lee replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]
Okay, sorry for bumping,
But I was wondering, is this mod still in progress? I mean, there's not much progress and all, and I don't want this mod to be dead!
Mod developers, please respond!! :s

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06 Nov 2015 08:47 #216 by Jngsas
Jngsas replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]
Hmm...

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06 Nov 2015 09:30 #217 by Lee
Lee replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]

Jngsas wrote:
Hmm...


what? so.. it's suspended?
then the mod's not dead, right? :s

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06 Nov 2015 09:55 - 06 Nov 2015 09:57 #218 by Jngsas
Jngsas replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]
Reply to Lee:(Sorry i don't know how to use this editor ;w;)
Maybe... or not, at least the design is not dead.

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Last Edit: 06 Nov 2015 09:57 by Jngsas.

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06 Nov 2015 15:10 #219 by Rosie
Rosie replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]
No! No! No!
I refuse this mod to be unactive. It's so amazing! :cheer: :lol:

I'm more than proud to say that I was the first player, staff or non-staff, to get all 138 Awesome Times in PlatinumQuest.

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06 Nov 2015 17:13 #220 by Gary
Gary replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]
Sorry for the late reply.
This mod is suspend in some reason. our members both think we have a lot of work to do/ a lot of stuff to learn to make a good mod. So we paused the making progress.
Now our members are learning coding, modeling, and more. we believe we can do better after that.
And thanks a lot if you enjoy the incomplete version of the mod(that demo).
:lol:

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The following user(s) said Thank You: Rosie

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07 Nov 2015 00:06 #221 by Battlecube314
Battlecube314 replied the topic: Marble Blast::Happy Roll[IN PROGRESS][First Demo]
It's good to see the mod isn't dead. This mod definitely has a lot of potential and the levels were great. I really enjoyed the Minesweeper level (much more realistic than Nukesweeper Revisited in MBP). Other levels are really fun too.

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07 Jan 2016 17:04 #222 by UN1C0DE
UN1C0DE replied the topic: Marble Blast::Happy Roll[SUSPENDED][First Demo]
Hi, everyone! :P

I'm glad to announce that we're going to change the game engine of HappyRoll. B)

And a Happy New Year!
- UN1C0DE

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MarbleBlast::HappyRoll YEAH!!!!!!!!
The following user(s) said Thank You: Lichable, Rosie, Weather

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07 Jan 2016 17:48 - 07 Jan 2016 17:50 #223 by Weather
Weather replied the topic: Marble Blast::Happy Roll[SUSPENDED][First Demo]
Oh my goodness...
this is the first (i think) mod to ever use a different game engine :ohmy: :ohmy: :ohmy:

I think choosing the game engine is one of the first things you decide when making a game though.
Last Edit: 07 Jan 2016 17:50 by Weather.

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07 Jan 2016 18:40 - 07 Jan 2016 18:42 #224 by UN1C0DE
UN1C0DE replied the topic: Marble Blast::Happy Roll[SUSPENDED][First Demo]

Weather wrote:
Oh my goodness...
this is the first (i think) mod to ever use a different game engine :ohmy: :ohmy: :ohmy:

I think choosing the game engine is one of the first things you decide when making a game though.


Yes, we're going to change the game engine, and we have discussed about this seriously.Despite we have the worries that you mentioned above, all of us approved that advantages are much more than disadvantages.

Now all we have to do is to learn how to use this new engine, move old things into the new one.Then take advantages of this new engine to bring you guys and everyone a better mod, and that's what we want.

- UN1C0DE

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MarbleBlast::HappyRoll YEAH!!!!!!!!
Last Edit: 07 Jan 2016 18:42 by UN1C0DE.

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07 Jan 2016 19:45 #225 by Lichable
Lichable replied the topic: Marble Blast::Happy Roll[SUSPENDED][First Demo]
Can't wait to see that, good luck in the process!

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07 Jan 2016 22:59 #226 by Weather
Weather replied the topic: Marble Blast::Happy Roll[SUSPENDED][First Demo]
I think you misunderstood, I think this is a great idea and can't wait to see what it will be like! What game engine is it?

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08 Jan 2016 08:16 #227 by UN1C0DE
UN1C0DE replied the topic: Marble Blast::Happy Roll[SUSPENDED][First Demo]

Weather wrote:
I think you misunderstood, I think this is a great idea and can't wait to see what it will be like! What game engine is it?


Sorry for my misunderstanding. And we're happy to tell you guys we will rebuild HappyRoll based on GamePlay Engine .
Also, we create a HappyRoll repository on Github . It's much more easier for everyone to see what we are doing on HappyRoll.

Happy Blasting!
- UN1C0DE

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Programmer / Level Modeller / Background Music Designer
MarbleBlast::HappyRoll YEAH!!!!!!!!

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09 Jan 2016 06:00 - 09 Jan 2016 06:03 #228 by Jngsas
Jngsas replied the topic: Marble Blast::Happy Roll[SUSPENDED][First Demo]
Haha, HappyRoll2!
Website(Chinese)

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Last Edit: 09 Jan 2016 06:03 by Jngsas.

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09 Jan 2016 13:23 #229 by Lee
Lee replied the topic: Marble Blast::Happy Roll[SUSPENDED][First Demo]

Jngsas wrote:
Haha, HappyRoll2!
Website(Chinese)


Good thing I understand Chinese :p

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18 Jan 2016 10:20 #230 by lxgenda
lxgenda replied the topic: Marble Blast::Happy Roll[SUSPENDED][First Demo]

LeeKnot wrote:
Good thing I understand Chinese :p

Please translate.

"tl;dr joj" - legenda 2016

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