file Marble Blast::Happy Roll [Dead]

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23 Jun 2015 07:54 - 23 Jun 2015 07:55 #211
A example skin for Happy Roll
:D

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Last edit: 23 Jun 2015 07:55 by Jngsas.

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23 Jun 2015 08:38 #212
Seems Great, keep up the nice work! :)

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23 Jun 2015 12:33 #213
I love the theme for the GUIs, keep it up! :)

lee is awesome

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  • Ralph
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23 Jun 2015 12:46 #214
Hey, that's a nice design! ;)

You forget a thousand things everyday. Make sure Marble Blast isn't one of 'em.
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29 Oct 2015 04:08 #215
Okay, sorry for bumping,
But I was wondering, is this mod still in progress? I mean, there's not much progress and all, and I don't want this mod to be dead!
Mod developers, please respond!! :s

lee is awesome

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06 Nov 2015 08:47 #216
Hmm...

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06 Nov 2015 09:30 #217

Jngsas wrote: Hmm...


what? so.. it's suspended?
then the mod's not dead, right? :s

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06 Nov 2015 09:55 - 06 Nov 2015 09:57 #218
Reply to Lee:(Sorry i don't know how to use this editor ;w;)
Maybe... or not, at least the design is not dead.

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Last edit: 06 Nov 2015 09:57 by Jngsas.

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06 Nov 2015 17:13 #219
Sorry for the late reply.
This mod is suspend in some reason. our members both think we have a lot of work to do/ a lot of stuff to learn to make a good mod. So we paused the making progress.
Now our members are learning coding, modeling, and more. we believe we can do better after that.
And thanks a lot if you enjoy the incomplete version of the mod(that demo).
:lol:

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07 Nov 2015 00:06 #220
It's good to see the mod isn't dead. This mod definitely has a lot of potential and the levels were great. I really enjoyed the Minesweeper level (much more realistic than Nukesweeper Revisited in MBP). Other levels are really fun too.

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  • UN1C0DE
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07 Jan 2016 17:04 #221
Hi, everyone! :P

I'm glad to announce that we're going to change the game engine of HappyRoll. B)

And a Happy New Year!
- UN1C0DE

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MarbleBlast::HappyRoll YEAH!!!!!!!!
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07 Jan 2016 17:48 - 07 Jan 2016 17:50 #222
Oh my goodness...
this is the first (i think) mod to ever use a different game engine :ohmy: :ohmy: :ohmy:

I think choosing the game engine is one of the first things you decide when making a game though.
Last edit: 07 Jan 2016 17:50 by Weather.

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07 Jan 2016 18:40 - 07 Jan 2016 18:42 #223

Weather wrote: Oh my goodness...
this is the first (i think) mod to ever use a different game engine :ohmy: :ohmy: :ohmy:

I think choosing the game engine is one of the first things you decide when making a game though.


Yes, we're going to change the game engine, and we have discussed about this seriously.Despite we have the worries that you mentioned above, all of us approved that advantages are much more than disadvantages.

Now all we have to do is to learn how to use this new engine, move old things into the new one.Then take advantages of this new engine to bring you guys and everyone a better mod, and that's what we want.

- UN1C0DE

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MarbleBlast::HappyRoll YEAH!!!!!!!!
Last edit: 07 Jan 2016 18:42 by UN1C0DE.

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07 Jan 2016 19:45 #224
Can't wait to see that, good luck in the process!

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07 Jan 2016 22:59 #225
I think you misunderstood, I think this is a great idea and can't wait to see what it will be like! What game engine is it?

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08 Jan 2016 08:16 #226

Weather wrote: I think you misunderstood, I think this is a great idea and can't wait to see what it will be like! What game engine is it?


Sorry for my misunderstanding. And we're happy to tell you guys we will rebuild HappyRoll based on GamePlay Engine .
Also, we create a HappyRoll repository on Github . It's much more easier for everyone to see what we are doing on HappyRoll.

Happy Blasting!
- UN1C0DE

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Programmer / Level Modeller / Background Music Designer
MarbleBlast::HappyRoll YEAH!!!!!!!!

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09 Jan 2016 06:00 - 09 Jan 2016 06:03 #227
Haha, HappyRoll2!
Website(Chinese)

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Last edit: 09 Jan 2016 06:03 by Jngsas.

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09 Jan 2016 13:23 #228

Jngsas wrote: Haha, HappyRoll2!
Website(Chinese)


Good thing I understand Chinese :p

lee is awesome

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18 Jan 2016 10:20 #229

LeeKnot wrote: Good thing I understand Chinese :p

Please translate.

"tl;dr joj" - legenda 2016

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