file Marble Blast::Happy Roll [Dead]

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20 Aug 2014 21:55 #181 by Lee
The GUI looks like windows 8, and I like it, better download the mod after it's released.

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02 Jan 2015 05:53 #182 by Gary
Hello Guys

After a half year's learning , we had learned a lot of useful stuff for coding, level building and etc. and it is time to make our mod better.

Although our mod which we had made is not looks very well, we still decided to release a demo of our mod at the time of Chinese new year is coming. and we will make our mod better.

Marble Blast :: Happy Roll Demo 1, Coming soon.
(BTW,Happy New Year~~~~ B) )

Gary and RGTeam members.

HappyRoll Mod Leader
C++ Beginner
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02 Jan 2015 06:38 #183 by Lee
Haha, Chinese New Year :)
And good to see that you're back and continuing this mod :)

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02 Jan 2015 18:22 #184 by Jeff
glad to hear gary!

Congrats to gary and the happy roll team!! Looking forward to this :)

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.

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16 Jan 2015 17:04 - 17 Jan 2015 00:59 #185 by Jngsas
Hi, everyone. I'm Jngsas, I'm a UI designer for MB::Happy Roll. I'm glad to let you know that MB::Happy Roll's UI will be changed soon. and here's our new UI design. :cheer:




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Last edit: 17 Jan 2015 00:59 by Jngsas.

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16 Jan 2015 17:16 - 16 Jan 2015 17:17 #186 by UN1C0DE
Replied by UN1C0DE on topic New Marble Blast Mod-Happy Roll[IN PROGRESS]
Hi, everyone!

Here is Jimmy Ben Klieve, long time no see!
I'm still in Roll Game Team developing Happy Roll. I'm still here.

I changed my forum name today, and I think I won't change it maybe for some years.
UN1C0DE is a name for producing music, BGM, etc., music and BGMs not only for Happy Roll.
For some reasons, I won't code for Happy Roll a lot (not all), instead of making BGMs and designing/beautify levels.
(for further information, please visit My Baidu Music Space (Chinese, with full contents) or My Website (English, but only with clips and not always instantly updated), Thank you for mailing me if you want to use my music.

THE MOST IMPORTANT, here's some changes of Happy Roll:
1. We are working on a new set of UI. (One of our UI designer, Jngsas, will post a new UI design soon, or maybe posted it just now.
= P )
2. "Lap Mode" has been aborted, because some logical problem appeared and we cannot handle these seamlessly.
3. A few items will be removed soon.
4. Some useless triggers also will be removed.

Happy Blasting!!! = )

--- by UN1C0DE

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Programmer / Level Modeller / Background Music Designer
MarbleBlast::HappyRoll YEAH!!!!!!!!
Last edit: 16 Jan 2015 17:17 by UN1C0DE.

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17 Jan 2015 18:22 - 17 Jan 2015 18:23 #187 by Jeff
Looks amazing Un1c0de and jngsas! The best of luck and wishes on your mod :)

- Hutch (Jeff)

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
Last edit: 17 Jan 2015 18:23 by Jeff.

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17 Feb 2015 04:43 #188 by UN1C0DE
Replied by UN1C0DE on topic New Marble Blast Mod-Happy Roll[IN PROGRESS]
Hi, guys, this is UN1C0DE. We are now preparing our new demo release of Happy Roll.
We estimate this demo can be published today or tomorrow (before the Chinese New Year).
Happy Chinese New Year and happy blasting!!! = )

Member of Roll Game Team
Programmer / Level Modeller / Background Music Designer
MarbleBlast::HappyRoll YEAH!!!!!!!!
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18 Feb 2015 15:59 - 19 Feb 2015 03:25 #189 by Gary
Hello Everyone

Tomorrow is Chinese New Year, All Roll Game Team wish you guys enjoy everyday, happy new years, guys~

So return to the TOPIC. After a loooooooooooooooooooooooooooong time of developing (maybe "playing"), As what we had said, We've got this special thing:
Marble Blast::
Happy Roll
Download Content Will be HERE
We will upload it during the 1st day of the new year, that means, in 24 hours~

We removed the features which we haven't finish. Althought it is not very well, i hope you guys enjoy it.

My PC's Internet connection is not very good now(maybe a lot of familys are watching cctv new year's gala online now). So i will not upload pictures now.

We hope you guys enjoy our mod~ At last, Happy New Year~~

Gary, Roll Game Team

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Last edit: 19 Feb 2015 03:25 by Gary. Reason: update url
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18 Feb 2015 16:38 #190 by Marson
Great news! I look forward to giving it a go! Thanks for sticking to it for so long :)
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18 Feb 2015 23:08 - 19 Feb 2015 21:01 #191 by Jeff
can't wait to play it! Happy new year to the happy roll team!

- moderator Jeff

I am a programmer. Most here know me for being one of the major contributors to Marble Blast Platinum and PlatinumQuest.
Last edit: 19 Feb 2015 21:01 by Jeff.
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19 Feb 2015 04:21 #192 by lxgenda
This project is well done! The graphics are far more than phenomenal!

"tl;dr joj" - legenda 2016
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19 Feb 2015 06:22 #193 by Lee
LOVE the mod so far :D
The GUI is a bit messy though... :/
And thanks for crediting me, what did I do again? :P

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19 Feb 2015 09:36 - 19 Feb 2015 09:48 #194 by Gary

Hutch: can't wait to play it! Happy new year to the happy roll team!

Nihahhat: ..look forward to giving it a go! Thanks for sticking to it for so long..

Thank you and now you can download it now XD
you can find the download url at #1(with intro) and #189(only url) in this topic/method.

LeeZiXian: ..thanks for crediting me, what did I do again?

Thank you for your awesome music and sfx LOL.

we will make it better, guys~ XD
btw, is that possible to upload the package to "Download/Incomplete Mods" ?
Thanks again, and, Happy New Year again :D
Gary

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Last edit: 19 Feb 2015 09:48 by Gary.

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19 Feb 2015 10:55 #195 by Lee

  • others are:Chirsoft241097 Little_Quiz2 YanTeng3 AkuCzech LZX626897 Linhanshang123 Domino Jngsas LittleBall jxpxxzj.(they don't have a account in this forum too).
  • [/ul]


    Ooooh, that's another person, not me :P
    Sorry :P

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    19 Feb 2015 11:22 #196 by ProMarbler
    Replied by ProMarbler on topic Marble Blast::Happy Roll[IN PROGRESS][First Demo]
    Will try out at some point when I have the time. :)

    Happy new year for you guys!

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    20 Feb 2015 07:37 #197 by lxgenda
    Umm, can you put a troubleshooting section or something? I'm having a problem regards to the mod:
    The main menu works well, when I try to launch a level (e.g Beginner lvl 3), it does not work.
    Any solutions?
    Oh btw, as time goes by, this mod is getting better and better! :D

    "tl;dr joj" - legenda 2016

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    20 Feb 2015 09:44 - 27 May 2015 09:11 #198 by RandomityGuy
    Replied by RandomityGuy on topic Marble Blast::Happy Roll[IN PROGRESS][First Demo]
    Mega.nz links dont work for me due to they have blacklisted our country.Can you add a mirror link of it on mediafire?
    Edit:VPNz

    Github:
    github.com/RandomityGuy
    Feel free to support me at ko-fi.com/randomityguy
    Last edit: 27 May 2015 09:11 by RandomityGuy.

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    20 Feb 2015 13:17 #199 by IsraeliRD
    I streamed yesterday the mod: www.twitch.tv/israelird/c/6160026

    Everyone note that it doesn't seem to like the ignition version of MBG, so you'll need the non-ignition build hosted on this site. It might does be fine but I had lots of crashes so.
    Anyway the mod's sound/music is amazing, the UI is alright. The textures are oddities (MB9? MBP's carpet is there), the level design is alright but way too repetitive and the levels became super long and ridiculous that I didn't bother to play and instead made some fun of them on stream because of their obnoxious difficulty (blockland comes to mind). GUI is fine as well, some bugs found and you guys should fix them.
    I think half the levels can be removed because I didn't bother to play them. I believe curves and loops shouldn't be used and definitely this excessively because it's about gameplay.

    Overall a solid 6.5/10, edging on a 6. Seeing the demo come out is super and more than what most mods did, and while it is a good start, it has quite a lot of things that need to be fixed or removed. I am looking forwards to your future releases.

    "matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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    20 Feb 2015 15:55 #200 by Aayrl
    +1 for "Speed Boostair"

    ~Aayrl

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    21 Feb 2015 03:41 #201 by Gary

    @Krishiv : Mega.nz links dont work for me...

    Here is a Mediafire mirror , thank you for report.

    @legenda1236 : when I try to launch a level (e.g Beginner lvl 3), it does not work...

    You should use the non-ignition version of MBG and you should move out the original MBG missions first, i hope that can help you to solve the problem :D .

    @IsraeliRD : ...Overall a solid 6.5/10, edging on a 6. Seeing the demo come out is super and more than what most mods did, and while it is a good start, it has quite a lot of things that need to be fixed or removed. I am looking forwards to your future releases.

    Thanks for all of your testing. and we will sparing no efforts to fix these problems and bugs as you mentioned above. although Happy Roll project started very early, in fact the time when we really know now to make a really mod is at the middle of 2014. Before that time we had used textures, shapes, and even missions in other mods, and then we know how to work on a really mod. then we did a lot things to make it to more likely a really mod.
    Maybe we have a lot of stuff to do, to fix, to create, we believe we can do it.
    btw, could you please put the file on Download/Incomplete Mods ? Thank you for that.

    HappyRoll Mod Leader
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    21 Feb 2015 04:29 #202 by marblejc
    This game is very fun and there are many original levels.
    There are quite a few bugs in the demo.
    1) After loading the beginner level 11 'Blast', the game crashes.
    2) After I have completed the 2nd intermediate level 'Funs tower climb', the next level is not unlocked.
    3) Under quest mode, custom levels, the first custom level is the test mission with the start and end pad, but i cannot unlock the next custom level.

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    21 Feb 2015 09:57 #203 by lxgenda
    I really do not know how to properly download MB:: HR and I do not understand the instructions for the HR installment. Pardon me and thank you.

    "tl;dr joj" - legenda 2016
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    23 Feb 2015 08:35 #204 by Gary

    legenda1236: I do not understand the instructions for the HR installment.

    forgive me for my pool English, if you had solved the problem, enjoy the mod~

    marblejc : There are quite a few bugs in the demo.

    Thank you for report bugs, and we will fix it till next version release.

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    24 Feb 2015 23:04 #205 by lxgenda
    Is it okay to you guys that to update the Installation manual to something like this? > prntscr.com/69fzcg ...Thanks!

    "tl;dr joj" - legenda 2016

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    01 Mar 2015 00:41 #206 by Battlecube314
    Replied by Battlecube314 on topic Marble Blast::Happy Roll[IN PROGRESS][First Demo]
    The Happy Roll demo is very fun! The levels are well designed and replayable, and it is great that you decided to use many of the MBP features in this mod (Ultimate Times, Easter Eggs, Achievements, etc.) I really like the new textures and frictional forces! This mod could very well become one of the best Marble Blast mods of all time!

    Bugs:
    Beginner level 11 (the blasting tutorial) seems to crash upon loading.
    Intermediate level 3 remains locked even after I beat Intermediate level 2.
    When I hit Replay after beating Intermediate level 1, it sends me to level 8.

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    23 May 2015 15:49 - 24 May 2015 02:10 #207 by Jngsas
    Hello,Long time no see!!
    Here is a screenshot of new UI design.I think you know that What's this.
    (Want to come true the design.I'm sure the work is very hard)
    And my English is very bad :((((
    Have a nice weekend! :)
    Full ver: puu.sh/hYd4K/7ff001dde9.png

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    Last edit: 24 May 2015 02:10 by Jngsas.
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    27 May 2015 00:14 #208 by Battlecube314
    Replied by Battlecube314 on topic Marble Blast::Happy Roll[IN PROGRESS][First Demo]
    Very nice UI! Can't wait to play the next update!

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    27 May 2015 09:02 #209 by IsraeliRD
    Very interesting UI, but I question the focus on Multiplayer when it is Singleplayer that pretty much decides how good your mod is.

    "matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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    30 May 2015 17:43 - 06 Jun 2015 13:43 #210 by Jngsas
    A new MMG design
    Which one do you like better?
    :)
    1:


    2:



    2015/6/6 21:30 (UTC+8 )
    add some colors
    have fun : )



    btw,guess what is this : D


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    Last edit: 06 Jun 2015 13:43 by Jngsas.

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