file Marble Blast::Happy Roll [Dead]

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14 Aug 2012 02:06 #31
Aidanx, this is the second time you bumped a topic today in this area. This practicular mod is NOT dead, and you can't expect an update from a mod every day just because you feel like it and if you don't get that update then therefore think it's dead. If a mod is dead, it will usually be announced as such.

Another reason you can see it's not dead is because there were posts here just a few weeks ago. This is the only verbal warning I'm going to give you before I'll give you an actual warning level.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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14 Aug 2012 02:14 #32
You guys can definitely expect an update this month, we have many new features, some we have shown, some not.

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14 Aug 2012 05:31 #33
new features will come in some days,but not now
just stay tuned

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17 Aug 2012 07:43 #34
Definitely not dead and won't dead. We spare no efforts to work on this mod.

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19 Aug 2012 07:27 #35
We just finished a great features these days. Stay tuned for it because it is really a big features and we are very excited for you to see it

(hiss...let me tell you quietly...i will not tell you now . )

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20 Aug 2012 00:37 #36
I am interested in what these big features could be. Since they are big I surely hope you are not copying elite or PQ.

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20 Aug 2012 01:36 #37
I am sure they are! Good job so far guys!

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20 Aug 2012 02:12 #38
I can assure you guys that we are not.

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20 Aug 2012 11:54 #39
Aug 19, 2012, 5:37pm, jeff wrote: Since they are big I surely hope you are not copying elite or PQ.

The feature is NOT the water trigger in PQ or Elite . it is a new big feature only in the mod HappyRoll .
just stay tuned ~

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20 Aug 2012 18:01 #40
Aug 20, 2012, 4:54am, forfun wrote:
Aug 19, 2012, 5:37pm, jeff wrote: Since they are big I surely hope you are not copying elite or PQ.

The feature is NOT the water trigger in PQ or Elite . it is a new big feature only in the mod HappyRoll .
just stay tuned ~

Erm, ok...but mbelite does not have a water trigger...

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20 Aug 2012 20:59 #41
It's a completely new feature.

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22 Aug 2012 09:29 #42
I'm sure you'll be astonished.

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22 Aug 2012 18:14 #43
When will you tell us about the feature, as I am interested to know what it could be =)

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23 Aug 2012 04:44 #44
Aug 22, 2012, 11:14am, jeff wrote:When will you tell us about the feature, as I am interested to know what it could be =)

Why not ask Gary? He's director, I'm not. I won't say anything without director's permission. Sorry, Jeff.

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23 Aug 2012 06:34 #45
He was referring to whoever could reply, he was not specifically directing it at you.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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23 Aug 2012 08:45 #46
Aug 22, 2012, 11:34pm, admin wrote:He was referring to whoever could reply, he was not specifically directing it at you.

I really want to leak something about Happy Roll...
( If Gary asks me, I will answer:They have to know it sooner or later. Why not now? )

New things:

+ Random Minesweeper Level ( thank @Whirligig for his functional code.)

+ New GUI, such as playmissiongui, optionsgui, etc.

+ New marbles ( Billiard balls, Sandglass Ball, etc.)

+ Achievements, statistics ( we are working on this. )

+ New Triggers (Invert trigger)

+ New Textures

+ New Items

Fixed:

* Teleport trigger cannot teleport the marble.

* Landmines bug.

Deleted:

- Nothing....

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23 Aug 2012 09:20 #47
Amazing! I cannot wait until this mod ia out.

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23 Aug 2012 16:44 #48
Aug 23, 2012, 1:45am, jimmyax wrote:
If Gary asks me, I will answer:They have to know it sooner or later. Why not now?


well. maybe we should make some more features
i just think....
maybe some features to look forward to is necessary ?

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23 Aug 2012 17:13 #49
even if the features are super shiny and fancy, the thing that will count on the mod is levels, i saw your video with gem gallery and (no offense, ofc) i didn't like it, and the textures were very bad! i hope the last version will have inprooved levels and textures. nice features btw, keep it up.

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23 Aug 2012 21:28 #50
Quote:+ New Triggers (Invert trigger)

That isn't perhaps mbelite's inversion floor trigger, right?

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24 Aug 2012 01:41 #51
Maybe it is a setting where you press W-backward, A-right, D-left, S-Forward. But they probably aren't stealing anything.

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24 Aug 2012 03:32 #52
Aug 23, 2012, 6:41pm, stonemarble wrote:Maybe it is a setting where you press W-backward, A-right, D-left, S-Forward. But they probably aren't stealing anything.

...That is what i was talking about, that is marble blast elite's inversion floor. Download the demo if you haven't checked it out yet

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24 Aug 2012 03:44 #53
Aug 23, 2012, 8:32pm, jeff wrote:

...That is what i was talking about, that is marble blast elite's inversion floor. Download the demo if you haven't checked it out yet

I just use moveMap.getbinding(); and moveMap.bind();

Since the Invert Trigger created, I don't know where to use.

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24 Aug 2012 04:29 #54
The main feature we think is monumental is the new items we have added, as for the textures, they are make do. At some point everyone on the team will sit down and have a discussion on what we need to change and what stays.

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24 Aug 2012 05:11 #55
Aug 23, 2012, 8:32pm, jeff wrote:
Aug 23, 2012, 6:41pm, stonemarble wrote:Maybe it is a setting where you press W-backward, A-right, D-left, S-Forward. But they probably aren't stealing anything.

...That is what i was talking about, that is marble blast elite's inversion floor. Download the demo if you haven't checked it out yet


I dont mean floor. I mean as a setting in options, like tunnel vision.

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24 Aug 2012 06:49 #56
Aug 23, 2012, 10:13am, kostas wrote: i saw your video with gem gallery and (no offense, ofc) i didn't like it, and the textures were very bad! i hope the last version will have inprooved levels and textures.

that video was using the OLD textures and we have made some new textures~ and...thank u for ur advice


Aug 23, 2012, 2:28pm, jeff wrote:
Quote:+ New Triggers (Invert trigger)
That isn't perhaps mbelite's inversion floor trigger, right?

since i find the inversion floor trigger in MBElite does not work in the demo i have downloaded,we make a new working one. and..we haven't stealing anything. we do the new code by ourself . Random Minesweeper Level is a new feature ,that is more important than inversion trigger(i think)

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25 Aug 2012 12:12 #57
See our new LoadingGui.
(Well, that reminds me thinking about BALLANCE...)

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25 Aug 2012 17:13 #58
Very nice! I really like the font on the GUI but not the button. I think the textures could use some improving, but that will come in time. Trim looked good, but you might want a new dts for the check point (you can use the start pad, but move it into new folder).


Over all, it looks pretty good.

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25 Aug 2012 18:41 #59
Suggestions for the LoadingGui:

1. have a textbox around the text, it would look better.

2. You probably should replace that background image once you get half decent textures, as it doesn't look that er...good, but I am sure they will improve in time.

Suggestions for the mod:

1. remove mbopal's dts shapes, as those do not belong to you guys (I have them in my build at least, and no I am NOT affiliated with HappyRoll)

2. Remove the inversion floor, as thats a direct copy of elite and shows lack of origionality.

3. Do not try to copy things from PQ as that is unorigional.

4. Get better textures, as those ones are not very good quality.

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26 Aug 2012 00:19 #60
Aug 25, 2012, 11:41am, jeff wrote:
3. Do not try to copy things from PQ as that is unorigional.


Yeah, I think they know that.

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