file MBFuture [RELEASED]

  • Beack
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27 Mar 2011 21:46 #181
It's for give it a futuristic look

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  • IsraeliRD
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27 Mar 2011 23:41 #182
Much better

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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28 Mar 2011 00:16 #183
That looks great. Keep in mind you don't need to use grid textures on all the large faces.

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28 Mar 2011 00:36 #184
Nice

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28 Mar 2011 00:40 #185
Very cool.

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  • Jeff
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28 Mar 2011 02:17 #186
that looks amazing!!!!

great job beack.

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  • randslider
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28 Mar 2011 05:12 #187
Looks very nice.

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28 Mar 2011 06:16 #188
Does that thing even converti in MB map2dif

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AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
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28 Mar 2011 06:53 #189
It seems yes, this picture is in-game.

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28 Mar 2011 14:17 #190
The pole looks great, but I think a different texture for the rings would look better, just my opinion.

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  • dobrakmato
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28 Mar 2011 19:56 #191
very nice beack.

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  • Greg_Hutchinson
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28 Mar 2011 23:33 #192
Mar 27, 2011, 2:38pm, satanic wrote:What about his pole for the scenery?

For a weird miracle Map2Dif didn't kicked my map.

EPIC!! I'm gonna make more levels for you. Sorry for the delay. I was working on MBopal.

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  • Jeff
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28 Mar 2011 23:41 #193
and with that said, I guess i better buckle down on the codes for you too beack. Sorry for the delay. I have been working on mbopal and multiplayer

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28 Mar 2011 23:44 #194
Jeff and Greg25: Don't worry about that, I don't doing levels and many things only that pole (just run out of ideas )

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28 Mar 2011 23:49 #195
i am sure that ideas will come to you in the future. I run out of coding ideas at times too

I too run out of ideas for levels as well

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29 Mar 2011 02:38 #196
@Jeff I got an idea for ya...

Dig through the old CLA. Find a crappy level based on a good idea. Make it better.

Buhzinga.

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  • randslider
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29 Mar 2011 04:46 #197
I like how jeff had future in his post.

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  • Beack
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02 Apr 2011 21:14 #198
just posted something in MBFuture forums, please answer there.

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  • dobrakmato
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02 Apr 2011 21:53 #199
Answered.

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03 Apr 2011 18:31 #200
OK because most of our staff members agree, MBF will release a demo version, it's don't include all the features, but include the levels and the graphics.

just wait for it, I don't have the estimated date for the demo.

~Beack

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03 Apr 2011 19:51 #201
Cool, seems that MBF has some great progress. I will be proud if you finally release the full version!

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03 Apr 2011 22:41 #202
yay

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  • RDs.The-dts-guy
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04 Apr 2011 06:40 #203
Sounds good.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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09 Apr 2011 16:01 #204
marbleblastfuture.proboards.com/i....hread=79&page=1

Still hiring people but, read it before.

And, still working on the demo.

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09 Apr 2011 17:28 #205
Looking forward to getting the Demo when it comes out.

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10 Apr 2011 07:58 #206
I just compiled the data for MBF Demo:

It's will have:
-15 levels from beginner to advanced (I didn't made something for master difficult)
-3 Skyboxes
-Diamonds Shape, New land mine and movement sensor (another hazard)
-MBF track list and some custom sounds

It's won't have:
-Marble Selector
-Egg and Coin (both working)
-New power ups.
-Some levels (in total there are around 40 levels done)

Just need make the .exe file for windows users, and the extractor for Mac users.

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  • IsraeliRD
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10 Apr 2011 09:31 #207
Why does one need framework 2.0... MB never needs it.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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10 Apr 2011 11:49 #208
It won't have all sounds changed and new gui?

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  • RDs.The-dts-guy
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10 Apr 2011 13:41 #209
Cant whait.

Some guy that does DTS shapes and levels.

AWESOME time HINT : When making PQ level place your custom interiors and textures in platinum/data/interiors_pq/custom
makes life easier for you and everyone else :)

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10 Apr 2011 16:23 #210
@Matan: whut I failed, I was confused with other app I making [facepaml]
@Kostas: It's will have MBG gui, because if we release MBF gui the playmissiongui.gui is there and we can't share it, only when the mod is finished.

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