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- Written by: HiGuy
- Category: News
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As some of you may have noticed, we dropped Mac OS 10.6 support for Marble Blast Platinum 1.51 due to a new extender system which was incompatible. However, thanks to a generous effort by amd42/Derpking (the guy who wrote the extender base system), we have been able to re-add support for those of you who are unable (or unwilling) to update your systems. Mac OS 10.6 users should now see the latest build appear in their launcher and should be able to play online with other Marble Blast Platinum 1.51 players.
Thanks for bearing with us through these updates,
The Platinum Team
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- Written by: IsraeliRD
- Category: News
- Hits: 3230
Hello all!
After a long time The Platinum Team is proud to announce the next patch to Marble Blast Platinum, version 1.51. This patch contains cumulative updates since 1.50’s release as well as new content. Some highlights include a new extender engine (version 1.2), two new multiplayer game modes (Collection and King of the Hill), better controller support, slight changes to level editor with item placement that makes it easier, and nearly 50 bug fixes. The downside to the new extender version is the removal of Mac OSX 10.6 support, though it might be back in a future patch, but no promises are being made.
In addition to that we also added April Fools. Rather than screwing with the website like we normally do, we decided to modify the game. Slightly. After hours of playtesting we concluded that having it stay for 2 days (March 31st until April 1st) is sufficient enough for everyone to enjoy, and for plenty of videos to be made.
Have an awesome week and happy April Fools,
The Platinum Team
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- Written by: Aayrl
- Category: News
- Hits: 2383
Hey folks,
In addition to some of the major updates we installed this afternoon, we've also introduced a new feature to our website known as the Marble Blast Community Support System (MBCSS)! We've created the MBCSS to assist users with submitting bug reports and requesting professional support with Marble Blast related issues they may experience while playing the game. While in the past we've handled these type of requests through the Marble Blast Support forum, we felt there was too much influence from standard community members that were counterproductive to resolving the original issue. Thus, we hope the MBCSS will be utilized as a tool to retrieve direct responses from certified Marble Blast Support Staff members.
At this point in time, we plan to leave the Marble Blast Support board available to all users to allow community members the ability to openly respond to any support requests, but we will strongly advise that members looking for solutions directly from Marble Blast affiliated members to use the MBCSS and associated Knowledge-base for assistance with their requests.
You may submit new tickets (or review previously submitted tickets if you are logged in to your Marble Blast account) by clicking in the "Support" link above. We hope this system will prove to be helpful for both community members and the support staff alike. We've been testing this system for several months and hope everyone enjoys the new service. As always, if you have any questions, feel free to respond in the comments section below and we'll answer any concerns as best as we can.
All the best,
~Aayrl
Marble Blast Community Manager
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- Written by: IsraeliRD
- Category: News
- Hits: 2511
Boring titles.
Hey guys,
Just to notify everyone we are going to stop using Amazon's AWS/S3 service, which we used to host the various .zip files required by the MBP Launcher. The reason for that is that marbleblast.com's server has far more transfer bandwidth per month, despite having slower speed than that of AWS's. This saves lots of money as we were paying for both the server and the files hosting.
Our host also has scheduled maintenance on Sunday the 8th of March at 2am UTC (7th March 9PM EST [GMT-0500]) so our website and leaderboards service will be offline for a couple of hours then.
Update: The scheduled maintenance has been completed. All systems should be restored. Thank you for your patience.
Until next time!
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- Written by: IsraeliRD
- Category: News
- Hits: 3186
Hey guys, long time no see.
The army has taken quite a toll with my time, and whatever spare time I do have does not go into Marble Blast, unfortunately. That is being slightly remedied in the next few weeks.
The MBG WRR #4 is coming extremely soon. The beginner levels are scheduled to the 21st of February, the intermediates on the 25th and advanced on the 28th. SDA update (aka release) is happening on the 28th as well.
MBP gets a few updates as well:
- Starting March 1st, anyone with high Multiplayer rating will need to start playing more to preserve their status. To encourage rated matches, any player with over 1850 Multiplayer rating points will need to play at least 6 rated matches every 2 weeks, or else they will start losing Multiplayer rating at the current rate of 1%/day. Rating loss will continue only to 1850 points, and nobody under that will be affected.
- Patches and updates.
We are planning to release a few game modes that HiGuy had been messing online with some players; I approved them all. These will be pushed out in incremental patches.
In addition to those, we are developing an in-game screen recorder which will join the demo recording system. The following are required from your computer in order to handle this:
- 1 CPU core (Dual Core CPU and above, mutli-threaded is good). One core is used for playing, and one is used for exporting.
- HDD or SSD with lots of free disk space. The recording cache uses RAW RGB output, meaning uncompressed frames. A recording of Learning to Roll can take 100MBs, and RIP your HDD for Space Station or Battlecube Finale. The final recording will be much smaller than the cache.
- [Windows only] A graphics card with OpenGL support. The game will now require you to use the OpenGL option in the options menu. This is because the recorder makes use of specific OpenGL capabilities.
Note those are the same requirements for any screen recorder out there that uses uncompressed frames output as it takes lots of hard drive space really fast. This will enable players to record marble blast videos without the need for FRAPS, Camtasia, Bandicam, Screenflow and others.
Lastly TAS tools are being developed, and this will allow Tool-Assisted Speedrunning of any level frame-by-frame, so that the perfect speedruns can be produced.
Until next time,
Matan