RC2 Sneak Peak - The Master Server

Hey there,

The Platinum Team would like to announce a new and improved version of the master server. This master server is now more stable in RC2 than any other master server that has been in the previous builds. Not only does it come with stability, it also comes with new features. Take a look for yourself!

Image of Master Server for RC2 

Here is a description of what each and every column does on the master server:

  • Lock Icon - This icon is visible if there is a server password
  • Bar Icon - This icon is visible if ratings are turned on
  • Server Name - The name of the server
  • Players - The amount of players currently on the server over the maximum players allowed
  • Mode - What type of server is this, such as Free-For-All or Teams mode
  • Ping - The latency to the server in one round trip.  The lower this number, the better the connection
  • Min Rating - The minimum rating required to play on the server

You will also notice, that there is now a status bar. The status bar will tell you what the master server's current status is when it is refreshing. It will display statuses for connecting to the master server, querying the master server, receiving pings from the servers, and finally the amount of servers that it has found.

We hope you enjoy the new master server as much as we do!

- Jeff and The Platinum Team

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swiftrax's Avatar
swiftrax replied the topic: #1 30 Sep 2014 12:56
Yesss, finally, a rating limit!
dushine's Avatar
dushine replied the topic: #2 29 Sep 2014 22:49
This looks really brilliant, great idea staff! Looking forward to this, could really help people like me with crappy ping, not to mention how awesome the other options will be! :D
Jeff's Avatar
Jeff replied the topic: #3 29 Sep 2014 15:28
A master server is not Thistle, that is just another dedicated server hosted by HiGuy. But with his internet...your connection should be good that less lag happens (400mbps i mean seriously WTF).

A master server simply connections a client to a server without having to know the server's IP Address. Much easier on your end instead of typing in an address ;). It does not effect game play at all. Stability was in reference to the actual master server, as it is brand new (does not use TCP Sockets anymore, now uses UDP listeners).

@All regarding level name, Well, there really isn't much more room on the actual listing. However, I guess we could put it inside of the server description ;)

Java Security Vulnerabilities

Hey folks,

Recently we've been getting suspicious activity on our Uploads form, so we've taken Uploads offline for the time being. If you have any levels or content you'd like uploaded to MarbleBlast.com, please contact us via Skype or email.

In addition, we've identified a security issue with the Windows version of the MBP 1.50 launcher, specifically allowing the entire Java 7 library root access to computer systems, which may lead to compromised computers should the user be infected with rogue malware awaiting raised user privileges to unleash its payload. To those users that are on Windows clients, we strongly recommend you run an antivirus scan and malware scan to ensure file integrity before running the Marble Blast Launcher.

We will be uploading a new Marble Blast Launcher for Windows shortly that fixes this issue and installs Marble Blast Platinum to a new location (<user>/AppData/Local/roaming/Marble Blast Platinum) WITHOUT administrative rights (meaning it will run without raised privileges). We also strongly recommend all users update to Java 7 u67 (or Java 8 if applicable) and uninstall any existing versions of Java to ensure maximum security on your computer systems.

Thanks,
~Aayrl

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RandomityGuy's Avatar
RandomityGuy replied the topic: #1 13 Sep 2014 04:54
I'm scanning my computer for viruses as I'm getting viruses
Derpking's Avatar
Derpking replied the topic: #2 12 Sep 2014 02:34

Aayrl wrote:
There is in fact vulnerabilities in most versions of Java7 up through 7u51. Any version higher than that (including the most recent J7u67) have no confirmed vulnerabilities.

Saying there are no vulnerabilities is a complete lie - there are some exploits that are being targeted by rogue malware confirmed as recently as yesterday afternoon spanning all the way back to 2013.


Right, but those aren't related to this problem, and most of them are used by websites to exploit users' systems. Even if there is a vulnerability in Java, the launcher wouldn't be affected by it unless there was a virus on your machine to begin with. It's pretty simple for a virus to hook onto any program, not just Java, and wait for it to become elevated. You make it sound as if you've found some new unconfirmed issue with Java.

Aayrl wrote:
I'm using my own personal unfortunate experience to notify all of our users of this potential security issue and pressing them to ensure they are running the most recent version of Java, as rogue malware may be sleeping in their temporary files waiting for elevated privileges (such as our lovely Launcher client) to give them the proper access required to unleash their payload.

Sure, we're not directly causing security issues for our users - and sure, the launcher is definitely not the cause of the problem - but the launcher is a potential platform that malware can use to compromise our user's systems, and it's something that needs to be made publicly aware until we remove administrative access from the launcher completely.


Fair enough, sounds good.
Aayrl's Avatar
Aayrl replied the topic: #3 12 Sep 2014 02:26
There is in fact vulnerabilities in most versions of Java7 up through 7u51. Any version higher than that (including the most recent J7u67) have no confirmed vulnerabilities.

Saying there are no vulnerabilities is a complete lie - there are some exploits that are being targeted by rogue malware confirmed as recently as yesterday afternoon spanning all the way back to 2013.

I'm using my own personal unfortunate experience to notify all of our users of this potential security issue and pressing them to ensure they are running the most recent version of Java, as rogue malware may be sleeping in their temporary files waiting for elevated privileges (such as our lovely Launcher client) to give them the proper access required to unleash their payload.

Sure, we're not directly causing security issues for our users - and sure, the launcher is definitely not the cause of the problem - but the launcher is a potential platform that malware can use to compromise our user's systems, and it's something that needs to be made publicly aware until we remove administrative access from the launcher completely.

~Aayrl

More secure than PQ!

Someone else couldn't get off his high guy so you're seeing me update instead of him.

First off the server crashed twice, firstly it was our host's servers (from what my fellow staff tell me) and then it was our server which PQ'd horribly. We lost the 1081 hours and 5 minutes uptime.

The main news is that we recently upgraded our website to support SSL (the lock icon is so awesome), so your login and other things are now extra secure. If you get any problems, let us know.

- The MarbleBlast.com Staff

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HiGuy's Avatar
HiGuy replied the topic: #1 04 Sep 2014 17:18
Quick sidenote -- still working out cookie / session issues with SSL, it'll start working soon-ish.

Labor Day Weekend Madness - Recap

Hey everyone,

Our Labor Day Weekend Madness Event has come to a close. We are pleased to announce that 44 of our users managed to make it online and join us during the five hour event, and we hope everyone had a glorious (and extremely laggy) time with us today. We will be doing more of these events in the future (and I plan to hold some of these events personally roughly once every two weeks), so if you missed out on some excitement, do not worry!

For those of you who were online today during the Event, you should notice some shiny new Website Achievements attached to your user profile page! Go check them out!

Here's a quick recap of what happened today for those that missed it:

 

A 13-Player round of my custom mission, Meltdown

laborday_meltdown

 

17 Players attempting to play the Multiplayer Beginner Level, Bowl

laborday_17bowl

 

A 13-Player Rated Teams Match of the Beginner Multiplayer Level, King of the Marble

laborday_ratedkotm

 

A 14-Player non-rated round of the Beginner Multiplayer Level, King of the Marble

laborday_unratedkotm

 

A 12-Player round of the Beginner Multiplayer level, King of the Marble where everyone scored over 100 (except me)

laborday_100king

 

I had a great time, and I look forward to hosting the next event with you folks! Cheers!
~Aayrl

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Loq's Avatar
Loq replied the topic: #1 10 Sep 2014 21:29
Lol
main_gi's Avatar
main_gi replied the topic: #2 04 Sep 2014 14:37
"Why is Aayrl not releasing MBF?
Because he's stuck at 99!"
ProMarbler's Avatar
ProMarbler replied the topic: #3 01 Sep 2014 18:45
Stress test tested the server well. The verdict was that the server couldn't handle it, haha. I wonder what the CPU load was. :P

As for me, it was a very enjoyable experience. I look forward to another event like this! The computer managed it rather fine for the most part, except for that huge level that probably stressed my own computer!

When I was playing King of the Marble with those 15+ lag-rounds, the game went into some weird limbo and sent my position to the server long after the match had ended. I had actually only sat on the gem for the first successful round, then the timer stopped and the game totally had no idea what to do but send position updates until the server quit. I had no idea I got so many gems. :P

Labor Day Weekend Madness

Hey folks,

This weekend for many of us located in the US is the annual celebration of Labor Day, and in honor of your hard work and dedication in Marble Blast, we'd like to host a little Multiplayer Madness event. Join us on the Marble Blast Platinum Online Leaderboards between 3:00 PM UTC and 8:00 PM UTC on August 30th, 2014 (Note the UTC Time zone : Converter here) to earn yourselves a special website achievement, as well as a couple of rounds of Rated Multiplayer Mayhem. I will be running some custom levels from community members as well as loading up some of those fabled PQ ones as well.

Our goal is to have at least 20 players in a single Multiplayer session. We'd like to see if the server can handle a massive amount of stress, and we'd also love to play against 19 other players on King of the Marble (you do too, right?).

So, mark your calendars, free up your weekend and join us for an hour or two for the most chaotic multiplayer scrimmage of all Marble Blast history. We hope to see you there!
~Aayrl

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Marblr's Avatar
Marblr replied the topic: #1 29 Aug 2014 22:21
If we can get 12+ players on King of the Marble we need to have everyone standing on every gem spawn and see how high of a score we can get.
Ultra's Avatar
Ultra replied the topic: #2 29 Aug 2014 21:44
I will likely be there. I've already sent a slightly modified version of Heart of the Typhoon (should have better performance for people who were having lag issues with it, although this is not guaranteed) to the forums' email address so it can be hosted during the event.
Kwill's Avatar
Kwill replied the topic: #3 28 Aug 2014 22:41
I'm going on a canoe trip that day so I don't know if I can join :(