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One of the best things of working with people like Aayrl is that when he comes with brilliant ideas for Marble Blast Fubar, we can sponge off of him and make our own. It’s even better when we work together with him afterwards so that two mods can benefit from combined knowledge and hours long programming.
The Platinum Team and Aayrl are pleased to announce a new launcher for Marble Blast Platinum and Fubar. While Fubar’s launcher differs to that of Platinum (and I cannot disclose its contents at this point of writing, but if Aayrl wishes to do so he can), it does have some of the basics that Platinum’s has.
Platinum’s launcher will check your MBP directory (if it exists) and compare it to the server. If it passes the check, it will let you launch MBP, otherwise it will automatically connect and update the necessary files. The biggest advantage is that we can roll out fixes on the go without you having to wait for the next major version.
You will need JAVA 7 installed in order to use the launcher. It works on both Windows and Mac.
Thanks,
The Platinum Team and Aayrl
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This update is scheduled to begin collection of records immediately and continue up until October 1st, 2014. Any further submissions beyond that will be declined but kept for a future update. This date also gives me three weeks to do all that’s required, but if I get things done quickly, there might be a week’s extension. Please be aware that you should work on it now, because you won’t have time later and the extension is unlikely as of this point in writing.
Powerjohn25: you can submit records as well.
For all information about submitting records, the how why what when where and the different restrictions, please refer to the wall of text that is in this topic.
Happy Marble Blasting to all,
Matan
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A couple of months ago I went, on my own accord, to one of Israel’s IDF (Israeli Defense Force) recruitment centers as to begin the process to see whether they want to enlist me in the army, or get an exemption. Last week I’ve received the letter that I will be recruited to the army for a period of six (6) months starting end of October. During the first month I will not be available and the next months thereafter are unknown. While this is happening HiGuy and Aayrl will be taking over, with Jeff, Andrew, Promarbler, Regislian (and Sporlo) to assist them. I am more than certain they will be taking care of the website in my absence and won’t accidentally PQ it, because it will definitely be on purpose if it does happen.
The road-map to my leave has three main projects I would like to work on that pertain to this website:
1) MBP 1.50. We’re expecting final release by the time I have to go. There’s no reason not to.
2) MB Fubar. While it won’t be completed by the time I go, I will definitely help out on it during this time whenever Aayrl needs it.
3) MBG WRR #4. Announcing later this week, prepare your .rec’ing.
I wish to everyone to enjoy your Marble Blasting, I will definitely come when I can and say hi, but until then have an awesome time.
- Matan
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The Platinum Team will be hosting a live stream of Marble Blast Platinum 1.50 Release Candidate 1, with Matan set to be streaming.
The stream will be happening this Saturday at 3pm EST (GMT -5). A thorough showcase and explanation of 1.50 RC1 is to be expected. You can also ask questions during the stream.
See you all there!
Stream Link: http://twitch.tv/IsraeliRD
UPDATE: Stream is now over, and you can watch both parts right here:
Part 1 - RC1 Showcase
Part 2 - RC1 Q&A
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Being able to see the development of our knowledge of Marble Blast in the past few years, especially from the standpoint of Platinum and PlatinumQuest, has been a rewarding experience. At the very beginning we had only the knowledge of making levels in the level editor. That soon followed with QuArK, and later on, Constructor and Map2Dif and its various errors. When Alex told to Phil how to make Moving Platforms it was absolutely ground breaking for us, and when we managed to change code so that we could customize Marble Blast it was the beginning of an era.
Since then many things happened: we learned how to modify the GUI (level select was a really tough one), Spy47 created the checkpoint and then the leaderboards and even gave a shot at multiplayer. Many other people then made mods and we’ve seen many community things happen, such as a speedometer, .mis modes and games (tic-tac-toe, minesweeper, and more). PlatinumQuest added even more features and game modes and every time something new comes it just blows my mind. Now with 1.50 having so many new features and multiplayer it is just amazing to see how far we came.
As of recently we have done what was previously thought to be impossible;
Modify the Marble Blast engine.
In Marble Blast Platinum 1.50 Release Candidate 1 we will be adding new files to the root directory of Marble Blast, as well as a new executable. Launching it will overwrite parts of the code of the Marble Blast engine. Be warned: if you’re on Mac, you will need to enter a user/pass to give it access, but only for the first time you run it. Windows will not even need to run it as Administrator.
The modifications implemented are written by the Platinum Team and modify very specific parts:
- Change the camera in-game so it allows us to fix radar bugging out on gravities which aren’t “normal” i.e. anything non 1 0 0 0.
- Client container searching (client-side collision)
- Attempt to fix transfer speed (download/upload levels) and underlying issues in the way the Torque Game Engine handles TCP/UDP objects.
- Attempt to fix some instances where the game would crash
As of current there are no additional plans, but if we do add anything, we will inform you.
In addition to that there has been some progress in updating the Marble Blast graphics engine, but it is very likely not to be ready in time for 1.50. We are more likely to see it for PlatinumQuest.
We are excited that this is possible and are looking forwards to further modifying the Marble Blast engine.
- Matan and the Platinum Team