Quote:i think that this is the way to go, however i would quite like offline ratings because it would give me comparison with friends also the ratings gives you a steady increase in points for the system
While it is possible, the problem is that due to having no presence of Anti-Hack system, you could change the ratings. Of course, you don't want your friends to do so
Quote:Like i said yesterday, this would provide you with ridiculous scores and would take too long to do.. so if it goes online i would expect this not to be counted towards general rankings, maybe their own total i guess
If it goes online, which is nice, it will not have ratings to it, you can relax about that. Just compete vs the rest.
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Quote:This nails it. Rolling to Eternity is the one I was thinking about as my route uses catching a TM and instantly OOBing. Maybe if we had a AllowLastChkpt = 0; command in the MIS file, then I'd be happy to do such idea, but otherwise I'm not so happy.
Is this comes in it must:
A) be offline
Be a switch i can turn because although fun i don't want to keep editing the .mis
This can go online without a problem, which is why RtE comes into place (I edit the MIS myself). You can probably just turn an option on or off, or if the creator does NOT want players to allow last checkpoint usage, they can disable it via the MIS. If you want to change it, then happy editing.
Quote:I feel this provides us with a perfect copy of the best routes and you can take that corner a little bit sharper than he does thus improving all of our times by see'ing where you went wrong
i also feel these would be fun to download and i could race matan's ghost for example and if it is introduced i expect to see you release these with vids matan
Assuming if it's even possible. Remember, we're speaking here on a 5 years old TEST engine which was heavily modified to work for Marble Blast. It does not even have functions that the original engine does (or new ones).
Quote:Ball Selection : i would like to see the ball menu when opened have two tabs, one that says ball size, one that says ball design this means i can just put custom balls into a file and they will be interchangable between marbles
Maybe, maybe not. The gem has an ability to change skins (seems inbuilt into the engine), but the marble DTS specifies the texture name that you must use (same for everything else, but the gem seems an exception). You can put in custom marbles if you want (in different sizes) and select custom marbles in MBP
Quote:Easy Gem finding : Although this could be annoying when on certain missions Bfinale is my example, then it could be annoying but would it be possible to have those nice arrows you get on MBO for gem finding, it will make new customs that you haven't played before much easier
I've been toying with this idea for almost a year now. Technically, it's possible, but personally I want players to sometime find the gems themselves (since this is the purpose of the level). I remember putting Promontory.dif as 'Singleplayer' (mind you, it comes with gem spawns already) so all gems appeared and I had 198 gems, and holy shit there were so many red arrows it's not even funny, my entire screen was going nuts!!! But as said, while this is nice, I'm not sure if level creators would like that. If the level is small there is no need, but if it's big then I see why. BFinale would be nuts for you, same for others. TTotTS? hehe
Quote:LB's : This i have mentioned before and it would be my favourite feature to come forward if it did. Can we have offline looking like the leaderboards and with all the top times which you're game would update when you are online. This would make a huge difference to me because the majority of the time i cannot access the LB's and can't remember the best times and if i came close this would encourage me to practice each level.
Short answer: It is possible, but most likely won't happen.
Long answer: Would require anti-hack, and the game needs to send the data and save it somewhere meanwhile. The problem is that the moment you save the data (prefs.cs for example), you can modify it, so anyone can simply go into the file, change the values and when you're online hold and behold someone has 0.001 on BFinale. This is why you need to be connected to the server, so that the scores are instantly sent and nobody can hack their prefs.cs and upload. Can it become non-hacked (prefs.cs)? No. The idea is great, but technically I believe you can't do it. This would be up to Spy47 in programming, but IMO it's not possible, but don't quote me on this as I have a chance to be wrong.
Can I send it from offline? Yes. I already have a build that allows me to do so and yes I already used it successfully.