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We encourage you first of all to find solutions to your problem in this section's threads. If you do not thus find any solution, please take account of the following:
If you have a problem which prevents you from playing Marble Blast Platinum, please create a new thread on this board with a description of your problem as title. In your post please indicate the computer involved (Mac/PC, operating system).
If in playing Marble Blast Platinum you discover a bug, please post in the Community found Bugs/Mistakes sub-board.
If you need hints for the Marble Blast Platinum game, please post in the Hints, Videos and other Tips sub-board.
MBP Suggestions aka THE ESSAY TOPIC
- Trace
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- Oaky
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- IsraeliRD
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I'll explain again, and for the final time:
- Early on in the alpha we found out we can do an in-game chat
- The bad news it would mean you can't stop in-game during leaderboards session but you can normally
- So it became a choice:
In-game chat or ability to pause
- Spy found out that pausing the game also causes you to stop pausing, meaning you'll disconnect. So we understood that if the game runs in the background, a player would less likely to have the pause screen on for long period of time, which means less chances of him disconnecting. The disconnect part can't be fixed, btw.
And therefore we have a chat and no pausing. Better solution than the other option (no chat, pause and disconnect), don't you agree?
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- snowbody
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Having the white window makes it practically impossible to see the bottom of the screen, and making the text that small makes it impossible to read if there isn't a white box.
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- Lambencee(Aaron_Y)
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- IsraeliRD
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- OveglFhzl
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- IsraeliRD
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Marble_of_Randomness
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- IsraeliRD
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Oaky
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Nice idea RM38, although that would be pretty difficult hence Orbz doesnt have liquidish watery frictions. So im guessing the glue floor would be more like a white flat surface that just sends you OOB if you stay on it for 5+ seconds??
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- Marble_of_Randomness
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Nice idea RM38, although that would be pretty difficult hence Orbz doesnt have liquidish watery frictions. So im guessing the glue floor would be more like a white flat surface that just sends you OOB if you stay on it for 5+ seconds??
10 seconds because you can still get out of the glue floor, just jump 3 times and your out and thanks for the comment!
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- Kostas
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- Trace
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- Oaky
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- Stal
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A trigger where you have x seconds to get out before going oob. Timer starts beeping and you get a message, like when the par time is about to go out.
EDIT rather than new post:
Fuck,I failed
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- Perishingflames
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- Pablo
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- IsraeliRD
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Oaky
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- IsraeliRD
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"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- Stal
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- Pablo
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- Oaky
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- IsraeliRD
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TBH during the recording of Instinct I actually used a clock for that gyro at the start to get the timing perfect so I could catch it without it popping visible again; proved way better than sitting there with the clock not even running and was a lot easier on me. So if anything, when you hit a teleporter, check the clock next to you- simple.
THAT SAID
A teleporter countdown timer IS a good idea, but I'm trying to think of the amount of levels that use a teleporter that actually sends them OOB if they don't finish a challenge in X time. I know if Ian's level, and Andrew's Teleporter Timer Race or however its called. More than that we rarely meet something else. I think there's 1-2 more levels and that's about it. For this kind of low amount of levels, I'm not sure its a feature that is needed or whether we should spend time doing it.
If anything, I'm to question its necessity on any teleporter that is 2.5 secs or less, especially since people use teleporters of 2.5 secs length or less, which makes the need for a countdown timer obsoleted and if anything it looks extremely ugly on the shorter teleporters and even worse on those instant or near-instant teleporters, where the timer would just pop in and out and normal player would be like what the heck?.
A better solution might be add in an auto-help trigger at You have 10 seconds since if you already plan on a teleporter >3 secs it's probably 5 seconds or more. Having You have 5 seconds when the teleport trigger IS 5 seconds is anything but useful. Chances of a teleporter of 10 seconds or higher to be used in a level is probably lower, but since most players would find it difficult to count anything more than 7-10 seconds, a trigger set at 10 seconds would mean that a quick look at the clock and even if you get a TT, you don't really get confused, as we're talking a small amount of time. That said, it would be a bad idea to have one of them in a teleporter of 10-15 seconds (max 19.999) because @ 10 seconds it pops up instantly (again, rendering the idea useless). Having it pop up in a teleporter of a 20+ second would be the most useful thing, instead.
So as to solve the 10-19.999 teleporter problem, a you have 5 seconds left trigger should appear for these sort of teleporters, and if the teleporter is less than 10 seconds (9.999 or less) then up yours, nothing will appear, not even a timer.
TL;DR :: A timer would be a horrible idea due to the usage of teleporters, as most teleporters are 2.5 seconds or less, so there's no point. Instead, for the longer teleports of 10+ seconds an appropriate trigger will occur once depending on the teleporter to warn players that time is running out, like the current Alarm system.
"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.
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- vattu
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Edit: 300th post on this thread.
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