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We encourage you first of all to find solutions to your problem in this section's threads. If you do not thus find any solution, please take account of the following:
If you have a problem which prevents you from playing Marble Blast Platinum, please create a new thread on this board with a description of your problem as title. In your post please indicate the computer involved (Mac/PC, operating system).
If in playing Marble Blast Platinum you discover a bug, please post in the Community found Bugs/Mistakes sub-board.
If you need hints for the Marble Blast Platinum game, please post in the Hints, Videos and other Tips sub-board.
MBP Suggestions aka THE ESSAY TOPIC
- Don.Gato
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- Oaky
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- Mkbul
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New Idea: Perks:
As the player passes through the levels, he beats PTs and UTs. My idea is to make PT worth 1 point and UT worth 2 points. With 40/50/60 points you should be able to buy perks from a store.
Perks will be like powers of the marble, for example like 5% resistance to hazards or 5% more speed.
It will reqire a lot of coding, but using some variables it can be done like this
Code:// bumper code
[bumper code section]
if (perka == 1) // variable which becomes 1 when purchasing the perk
{
[NEW BUMPER CODE HERE]
}
Code:
[END PAD TOUCHING CODE]
// when succeed UT
{
points += 2;
}
// when succeed PT
{
points += 1;
}
Sorta (well, not sorta, exactly) like C.
Of course comments are open and please no flaming or swearing
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- Oaky
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It'd be impossible to beat Pascal's score w/ a normal marble, seeing as he'll have the mega-fast super-jump-height not-at-all-effected-by-hazards epic marble.
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- Pablo
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- MatthieuParizeau
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1.I think the marble should have reflections!
2.Ultra Blast(Although it would be renamed...and also you would have to make it always freelook because right click would be ultra blast)
3.Mega Marble(which would also be renamed...and would only work on certain marbles)
4.Also I have no idea if this is possible but if someone knows how recode the entire game to use the torque game engine advanced for more reflections and maybe a more MBU look!
If I have any more suggestions i'll post here!
Thanks!
And have a nice day!
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- Mkbul
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Secondly, i accet suggestion 1, but as for the next 3, i bet it is not possible and even if it is our coders couldnt be able to code it.
~ Mkbul
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- Andrew
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Welcome aboard! Good suggestions, though I'm pretty sure they're not possible.
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- vattu
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- Pablo
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1. Impossible with the engine.
2. Perhaps.
3. Already created for MB9.
4. Too much work and expense.
Vattu: It's an expert level.
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- snowbody
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well thats more like it
--
@Mkbul - this reminds me of the game Ninja-Warz..which that kinda makes sense. but if I were you, I'd try to keep MB as simple as it already is...it's not designed to be a behemoth of options..
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- Oaky
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We want PQ to be unique, and not borrow every new feature from MBO.
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- whirligig
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If and when MB9 is dead, I'd like to see that. Perhaps you could do what MBR did. If MB9 is released, including the source for that would be great.
EDIT: I just saw . How the frak did you do that?!?!?!
EDIT 2: Distance fog?! SMG gravity?! *faints*
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- sspenst
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Uhhh.... Isn't it an advanced level?
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- whirligig
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- Don.Gato
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If and when MB9 is dead, I'd like to see that. Perhaps you could do what MBR did. If MB9 is released, including the source for that would be great.
EDIT: I just saw . How the frak did you do that?!?!?!
EDIT 2: Distance fog?! SMG gravity?! *faints*
Old video, but still awesome. That gravity thing is the coolest...
I hope MB9 isn't dead, but I think that it is. BlazerYo left, and deleted the forums...
Also, he told me prior to leaving that no work had been done on MB9 in a long time...
Anyone know MB9's fate?
PS. Morph isn't really all that hard, and didn't they already fix the ramp??
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- Ness
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Just something I came up with.
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- Pablo
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- Ness
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WTH is the folder selector? Never heard of it.
Never mind, I know what it is now.
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- Kostas
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- 640x480 resolution in mbp is too big and it doesn't show some things like click here to visit MB forums or Marble Blast Platinum 1.??
Ok now let's go to the levels that need fixing!
Let's Roll (A small underground texture bug and you must make the helicopter place a bit bigger for GG marble)
Jump Tutorial (Some texture bugs)
Diamond Round-Up (It has some grid bugs)
Lear the Friction! (Much texture and underground bugs)
Training Towers (The SuperSpeed ramp is buggy)
Learn the Wall-Hit (Much texture bugs)
Gravity Knot (Fine, Yay)
Flight of the Marble (Texture bugs)
Teleport Marble (The upwards need fixing)
Busy Bee... (Fine)
Learn the Bouncy floor (fine)
Bump your Head (The dif must be remade and the Gravity Defiers must be resized)
Learn the Time Modifier (Fine, but i think that GG version must put instead this)
Learn the Random Force (Some trimming errors)
King or the Marble (Upwards need fixing)
Magnet Training (It needs a bit texture fixing)
Ground Zero (Some side trim errors)
Recoil Training (Fine except something. Then you fall with the Anti-Recoil the brown walls are a bit bad textured)
Mini Mountain (Some texture bugs)
Ramps (fine)
Diagonal Training (Needs an upward debuging and underground texture fixing)
Learn the edge hit (Fine, but i think that GG version must put instead this)
Hazard Loop (fine)
Keep on Rollin' (fine)
Battlecube (needs underground fixing)
I'll post more later, i'm tired!
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- Oaky
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- ridley2
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Specific marbles can only be used offline or (if) multiplayer. No leaderboards for obvious reasons.
Here's some i came up with.
Lead Marble
- Can move much faster - once up to speed, possibly 2x faster then the regular marble
- Size of the GG marble, or MBU marbles
- Far slower acceleration
- Much less control
- Jumps only 3/4ths of what a regular marble can
Punched-Out Marble
- Looks like mario's red and blue block marble
- Jumps nearly twice of what a regular marble can
- Very lightweight, can glide very far in air
- Far less control on the ground, but nearly twice the control in air
- Equally matches about 13 gravity (default is 20)
Bumper Marble (multiplayer only)
- When another player bounces into the bumper marble, they are shot back, like they would from a regular bumper.
- Can jump as high as you would get launched from a regular bumper
- Smaller mass then a regular marble
- Cannot use some powerups, E.G. shock absorber, super bounce
With these sorts of extra marbles, specific levels could be made more fun to play on, and make multiplayer more interesting and have more possibilities.
Probably a useless idea but hey, it sounds fun...
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- Lambencee(Aaron_Y)
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- Pablo
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- Daniel741852
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- Marblemaster1
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QuArK is still a good map editor
You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!
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- MadMarioSkills
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Edit: Nevermind, a lower fov seemed to make less stretching A higher fov seems to look nicer on a widerscreen though.
Edit 2: Hmm, there's two different values, and tweaking them both produce different results. I'll just mess with it and see what I come up with.
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- OveglFhzl
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- A ghost of your best time. With a on/off button in the Options
- In the Program Files\Marble Blast Platinum1.14 a .pdf instruction manual how to create your own custom level
- More achievements in offline mode
- Add a button in the level selection screen to go to 'Learn How to Play Marble Blast Platinum', so the levels in Beginner will be easy levels instead of tutorials+easy levels
- When you press the play button there's a MBP sign, under it there are 4 buttons; Learn how to Play, Beginner Levels, Intermediate Levels, Advanced Levels, and Expert Levels. Under those there's a MBG sign, under that sign there is 4 buttons; Beginner Levels, Intermediate Levels, Advanced Levels, and Custom Levels.
- Add in a level 'Learn the sign hit' somewhere...
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- MadMarioSkills
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- A ghost of your best time. With a on/off button in the Options
About the ghost thing, I think that's possible, I forgot who's video I saw it on.
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- Lambencee(Aaron_Y)
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