Marble Blast Platinum Support

We encourage you first of all to find solutions to your problem in this section's threads. If you do not thus find any solution, please take account of the following:

If you have a problem which prevents you from playing Marble Blast Platinum, please create a new thread on this board with a description of your problem as title. In your post please indicate the computer involved (Mac/PC, operating system).

If in playing Marble Blast Platinum you discover a bug, please post in the Community found Bugs/Mistakes sub-board.

If you need hints for the Marble Blast Platinum game, please post in the Hints, Videos and other Tips sub-board.

file MBP Suggestions aka THE ESSAY TOPIC

  • HiGuy
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03 Jan 2010 02:07 #181
Oooh, here's a good glitch to fix:
If a level has multiple InBoundsTriggers, and only one of them contains the start, when you go OOB in the second one (that does not contain the start), you will go OOB again when respawning.

Sorry if it's hard to understand.

EDIT: Post 200! Now to get back on topic...

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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03 Jan 2010 02:08 #182
Shouldn't that go in Community found bugs?

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03 Jan 2010 03:14 #183
I guess, but the fact that it's in mbg too means it's not just MBP-related.
I guess I'll put it in there.

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Code:
function clientcmd12dothepq() { commandToClient(LocalClientConnection, '34onthedancefloor'); }

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03 May 2010 14:16 #184
Remember, PQ is still technically MBP. If you read the title of this topic I'm sure you'll know what I'm getting at...

Suggest away!

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  • Mkbul
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03 May 2010 14:24 #185
Glad that my topic is back up.

By the way, i'd like to see diamods worth more in PQ

FOr example a PQ diamond worth 2 original diamonds!

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  • Lambencee(Aaron_Y)
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03 May 2010 16:15 #186
What would be the point of that?

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03 May 2010 17:52 #187
What point would anything else have? I thought that the point of making an expanson pack or game was to entertain people! And this would IMHO be entertaining!

~Mkbul

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  • Lambencee(Aaron_Y)
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03 May 2010 17:56 #188
How would counting by 2's instead of 1's be more entertaining ?

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03 May 2010 21:09 #189
Ah, now i uderstund that you didnt undrestund what i said.

I said that PQ may feature a special type of diamonds that when took will add +2, not +1! I didnt say all the gems to add +2, then it would be pointless as you said

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  • Lambencee(Aaron_Y)
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03 May 2010 21:53 #190
Oh that's a good idea.

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03 May 2010 23:45 #191
May 3, 2010, 2:09pm, mkbul wrote:Ah, now i uderstund that you didnt undrestund what i said.

3rd time lucky..

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04 May 2010 01:12 #192
Good idea, Mkbul; we might look into that.

Any other suggestions?

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  • MadMarioSkills
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04 May 2010 02:48 #193
Make everything explode!

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  • IsraeliRD
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04 May 2010 06:51 #194
So it would be a diamond that would count for two instead of one? I'm not sure I see the point of that.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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04 May 2010 10:04 #195
MF: Some diamonds would be normal (1), others would be worth 2. So in a quota level, it'd be much more strategic.

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10 May 2010 21:25 #196
That's a very good idea; a button that takes you back to the last checkpoint. That shouldn't be hard to do.

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10 May 2010 22:11 #197
Bad idea, it would screw stuff up... How fast you could go in a path w/ checkpoint abuse would be largely determined by how fast you could press the checkpoint button...It is no hard to fall of if you want to go to the last CP.

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10 May 2010 23:02 #198
But when you pause to press the CP button, time would pause too

It's a great concept, I dunno if it would be able to be abused with TM bonuses or not.

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10 May 2010 23:42 #199
A refutation to FrySauce's objection: there can be a field in the missionInfo that lets the builder determine whether this button will be allowed or not (default is yes).

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  • Lambencee(Aaron_Y)
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10 May 2010 23:58 #200
If you want to go back to the CP why not just go OOB? Imo it's wasted time for the coders.

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11 May 2010 00:09 #201
I have one request for now: Remove the OOB messages. Why? Because I don't see a point for them. Seriously, do you really expect a user to deal with dumb messages with no meaning?

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11 May 2010 00:25 #202
May 10, 2010, 4:58pm, marble2 wrote:If you want to go back to the CP why not just go OOB? Imo it's wasted time for the coders.

Because sometimes you get stuck and can't go OOB.

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  • IsraeliRD
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11 May 2010 02:15 #203
Also, how many levels do need checkpoint abuse? I can think of 1 only, and thats Rolling to Eternity. Besides, we can make it specific so that level doesn't have it allowed or something.

Also, OOB messages most likely won't be removed-- they're fun stuff laughing at the user.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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  • Marblemaster1
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11 May 2010 03:48 #204
May 10, 2010, 5:09pm, videogamefreak999 wrote:I have one request for now: Remove the OOB messages. Why? Because I don't see a point for them. Seriously, do you really expect a user to deal with dumb messages with no meaning?

But they're FUN!

My suggestion: In the LE, have a button that makes everything go in slow motion. In case the person doesn't have cheat engine but wants to make sure something works smoothly but is too fast to be seen in normal speed.

EDIT: Another suggestion: In the Quota mode, after you get the required # of gems, any more that you get could act as TMs. (Low TimeBonus probably, unless the gems are really far apart. )

QuArK is still a good map editor

You know what's boring? Opaque marble skins. You know what's not? Glass Marbles!

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  • Lambencee(Aaron_Y)
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11 May 2010 06:05 #205
May 10, 2010, 8:48pm, marblemaster1 wrote:EDIT: Another suggestion: In the Quota mode, after you get the required # of gems, any more that you get could act as TMs. (Low TimeBonus probably, unless the gems are really far apart. )

That's a good idea the maker of the level could set the amount of time for the gem if any time at all.

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  • Mkbul
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15 May 2010 20:04 #206
I have an idea!!!
Could you make some kind of invincibility power-up, so the marble would be immune to tornados, mines, fans, and others, and barely be affected by nukes? That would be SOOOOOO COOOOOL!!!!!!!

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15 May 2010 20:09 #207
May 10, 2010, 5:09pm, videogamefreak999 wrote:I have one request for now: Remove the OOB messages. Why? Because I don't see a point for them. Seriously, do you really expect a user to deal with dumb messages with no meaning?
Some of the offensive ones, like 200 OOB ( ), or 1,250 OOB ( ), should definetly be removed, but the funny ones like 800 (;D) OOB shouldn't.

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15 May 2010 23:22 #208
Invincibility PowerUp - maybe. We understand what you want.

The OOB messages are hilarious, we should make all of them more offensive.

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  • IsraeliRD
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16 May 2010 01:19 #209
OOB messages are random. Total of 50 I think are present for the 200 OOB messages (a new random one gets displayed every 200 OOBs). 1250 OOBs (1250, 2500, 3750 etc) are not random.

"matan, now i get what you meant a few years back when you said that "the level in mbg is beyond me" after the last rampage i noticed things were insane, and now i truly feel that too" - Dushine, 2015.

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16 May 2010 20:59 #210
Can MBP have multi marble collison?

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